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Guardian Soraka






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Recommended Items
Runes:
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability



Soraka is not the best support right now but she's definitely viable and very annoying to play against especially if she's good. Her pros, I would say, are that she's irrefutably the best healer, has global influence with



Flash +
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Increases your kill-power during laning phase. It's also good vs healing champs and against squishies like Sona or Janna. |
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IMO it's a worse spell atm for a support but it's good on Soraka because you're very squishy and it can save you, and also because assassins are very popular in the meta. |


Runes











Runes are pretty straight forward with

Both Resolve and Inspiration are good secondary options. I like Resolve for the increased healing and tankiness but if you want Inspiration then go with CDR + cookies.


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Gives you a speed boost when running to low allies. Might help you save someone. |
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An AoE silence that can stop channels like ![]() ![]() |


Levels 1, 2 and 3: Start the game with a point in Q. Don't start W because it means you have NO presence until level 2. Level 2 you get W, then E at level 3. After that, you can either max E or mix-max E and W.
Mix-maxing means you should first rank up E to rank 3, then start maxing W until it's rank 5. This will make you an okay poker but keep your healing high as well. But if you are winning lane or against a squishy bot lane, I suggest going all the way with E max and keeping on the pressure.
Max R at levels 6, 11 and 16.


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Ancient Coin is fine too though if you prefer to be a bit more passive. |

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Pick up Frostfang first back to get to your ![]() |
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Your boots of choice though ![]() |
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Rush this with an attack-speed ADC like Xayah, Twitch, Kog'Maw. Otherwise pick up Redemption as your first big item. |
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Redemption can make or break a game used right. I usually like to keep it off CD for a good teamfight, but it's good to use it to just save one person if it can. |

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Upgrade to Eye of Frost which gives you an extra ward slot and some health. |
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Good item if you need a Cleanse for your ADC. Has some nice stats as well and will keep your mana tank full. |
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Usually want this item every game as well as it's incredibly useful in a teamfight. |


Level 1 Start your Q so you have some lane control at level 1. Starting W is a noob trap mistake that people do thinking it's Soraka's main ability. But there's nothing to really heal at level 2 and you won't be able to properly poke the enemy or stop them from poking you/your ADC if you do take it.
Level 2 You're not one of those supports who can go crazy at level 2 and get kills, but do try to get level 2 first anyway so that you can prevent the enemy bot lane from engaging on you and your ADC. You'll have your heal at level 2 so you can maybe even win a fight as long as you can delay it long enough to keep healing your ADC. Be careful that they don't engage on you because some enemies will know that, as long as you're alive, they can't really kill your ADC.
Level 3 Equinox will be your bread and butter in laning phase. It will do a lot of damage to a squishy ADC/support and it's rather long-ranged and difficult to dodge. Keep using it a lot to do a lot of damage and be annoying. Note: If they have a support like Leona or Thresh, someone who is very aggressive, be more cautious with your E spam. Once you use it, it's possible that they will look to engage on you, knowing it'll on CD for a long time.
Level 6 You don't get a big power spike at 6 like a lot of champions do because your ult doesn't contribute to your fighting prowess. But you and your ADC get a bit more survivability.
Teamfights You're not much of a peeler or a tank but you're good against divers with your E and even against assassins, as long as you're not their target. You want to stay behind as much as possible because otherwise you're probably dead. But still in range to assist your team and especially your ADC. Heal your priority carries and keep your E handy to stop a mage or assassin from using their combo.
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