Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ghost
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
LeBlanc
Avoid trades and play defensively. Don't get close when you're low, LeBlanc has insane mobility and can kill you if you don't remain at least 80% HP or if you overstay.
Ideal
Strong
Ok
Low
None
Hello, my name is Gushis, you killed my father prepare to die and this is my CDR/Poke Twisted Fate guide. Twisted Fate is arguably the most badass human mage out thre, but I'm of course biased. Although Twisted Fate is not really meta right now, I hope this guide can bring him back into SoloQ as a poke type champion. This is inspired by UOL's mid-laner PowerOfEvil's Varus, so a shoutout to him. This is my first guide ever, so feedback is more than welcome. If you do leave feedback, it would be great if you could point out what you liked and what you didn't really like. Without further ado, let's get into the actual guide.

Pros:
[*]Great mid/late game poke
[*]Strong split pushing/sieging
[*] Consistent poke damage over long periods of time
[*]Good and quick roams using
Destiny, can use this to turn skirmishes around
[*]Innate mana sustain
[*]Strong split pushing/sieging
[*] Consistent poke damage over long periods of time
[*]Good and quick roams using

[*]Innate mana sustain
Cons:
[*]Weak early game
[*]No ult power-spike
[*]Must keep distance
[*]No ult power-spike
[*]Must keep distance
Is this build better than the traditional build?
This build is turning







- This is pretty straight forward, you get a small gold boost which is always a good thing.

-This is your poke, main tear-stacking, wave clearing, and damaging ability

-Use this ability for mana sustain (blue card), wave clear/AoE damage (red card), and CC (gold card). The gold card is a great tool to initiate skirmishes. Keep in mind that you can select a card while using
Destiny so you can teleport and instantly stun an enemy or get a free assist. It can be tricky to pick the right card sometimes, but with a little bit of practice I'm sure anyone can do it. Another thing to remember is that the cards keep cycling through even when
Pick A Card is not activated, so with the right timing you can instantly pick a golden card and surprise your enemy laner. Additionally,
Pick A Card will trigger
Lich Bane passive upon activation, so you can use it for additional damage





-You will not be using this ability too much. You would rather use it to get the cannon minion or for extra damage when using
Pick A Card.


-Information in the Using your ult section

Tear of the Goddess=>
Archangel's Staff
- As your primary focus is going to be spamming your Q, you need to have a large mana pool to make sure you can continually output spells over a long period of time. Make sure you upgrade the 

Needlessly Large Rod=>
Luden's Tempest
- The AP and the passive proc of this item are insanely good for poking and wave clearing. After buying your tear you should be able sustain and farm for your 



Ionian Boots of Lucidity (over
Sorcerer's Shoes)
- Your goal with this build is to spam your Q. Although additional magic penetration would be great, the early cooldown reduction is much better for consistent damage and better suits this build. You will get an equivalent amount of CDR with 

Void Staff
- The AP and magic penetration are both stats that you really need for mid/late game.
Rabadon's Deathcap
- Because you already have enough CDR and mana, buying a 
New patch note: As AP is the only stat you need, it would make sense to get a [Rabadon's deathcap]] as it is the item that gives the most AP.
Last Item Options
- These are all valid last item options. The reason

The way you play the lane is dependent on which champion the enemy has picked, but I will cover a few general tips to help you in the most likely matchups that I’d pick Twisted Fate into:
Meely
Melee, low early wave-clear, low damage champions (



Ranged
Ranged, low-damage and/or waveclear champions (


Vs

Vs

Bad Mathups
Vs bad matchups (




Vs bad matchups where the enemy jungler is a high pressure jungler (Lee Sin, Gragas, Rek’Sai, Jarvan, Post-6 Rengar & Vi). You should never have picked Twisted Fate where this is a possibility. There is not a great deal you can do as if you get ganked where you’re more than halfway down the lane you either have to burn a summoner or you die. Ask your jungler or support for support via vision, try to wave clear from safe positions or just push the wave and then go take jungle camps.

The best targets to focus are people who are squishy with low sustain and enemies who are the primary damage sources, like the AD-Carry. If you see someone who is an engager but also squishy like a support (Morgana, Thresh, Annie etc.) position aggressively to try and look for an engage - just use your Gold Card on them and it will either chunk them enough that they have to base or can even get you a free kill. Champions like Annie are almost a special case because she’s squishier than most supports and she has such a reliable engage so if you land even 1-2 abilities she’ll be too chunked to do anything and then you basically get a free siege afterwards.
If the enemy does manage to engage on you or your team then your next job should be focusing on trying to land Q on as many enemy champions as you can, and using Gold Card on their AD-Carry if out of position. In teamfights, using a Red Card is actually preferable when they enemy team are standing close to each other, as you are inflicting even more AoE damage with your Red Card + Q . Use your Gold Card to catch fleeing low enemies out when the teamfight is coming to an end. If you can get away with it, try to make sure that as you are re-positioning to keep poking.
Using your ult
Since you will be building a lot of cooldown reduction you must recognize that your ultimate is on a pretty low cooldown. Abuse the fact that you can catch people out of position or if they are isolated. Particularly in soloQ, teleports are super useful as people misposition all the time. As explained in the ability details above, using your ultimate as soon as you see an opportunity to chunk catch someone is fine because the low cooldown means it will probably be ready to use again when you need to roam.
Remember to always look for opportunities to roam using your ult, especially in SoloQ. If your ult is up, you can be split pushing a lane while being ready to teleport and help you team in a teamfight. Remember to use your ult wisely when you are against an enemy that has invisibility (like



You must be logged in to comment. Please login or register.