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Build Guide by Remk0h

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League of Legends Build Guide Author Remk0h

Have a little Twisted Fate

Remk0h Last updated on March 7, 2011
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Middle Lane
Ranked #13 in
Middle Lane
Win 52%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

Chapter 1

Guide for Twisted Fate - The Card Throwing Carry
Please comment and try the build and strategies before voting. Thank you.
Last Updated: 6th of March 2011
Table of Contents
I. Introduction
II. Skill Explanations
III. Summoner Spell Explanations
IV. Rune Explanations
V. Mastery Explanations
VI. Core Item Build Sequence
VII. Laning & Play Style
-- Early Game Phase
-- Mid Game Phase
-- Late Game Phase
VIII. Tricks & Strategies
X. Change Log

I. Introduction
Back to Table of Contents

So how many Twisted Fate have you seen lately? If you're getting into the games I'm getting into, you've probably seen very few. What does this tell us about Twisted Fate? Absolutely nothing! If you follow this guide you'll be wondering why heis so underplayed (IMO) right now. This guide focusses on using Attack Damage and Attack Speed. Whatever you prefer: solomid, solo- or duolane, it doesn't matter with this build, it will work. Sceptical? You should be! But just keep reading.

- Strong and durable early game
- Even stronger in mid and late game
- His ultimate gives view of the enemies
- His ultimate allows for great ganks / finishers
- TF has a stun and a slow
- Easy to last hit minions with
- Good pusher

- TF is squishy, especially later on
- You need to use your cards at the right moment

II. Skill Explanations
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Loaded Dice - Free extra gold on each kill, HURAY!

Wild Cards - Throws three cards in a cone, deals magic damage. We don't focus on this skill!

Pick A Card - Picks a card and gives a stun / slow / mana regeneration on top of extra dmg. This is what makes Twisted Fate uuhm ... Twisted Fate!

Stacked Deck - Passive skill that increases your attackspeed and decreases your cooldowns. Oh and don't forget a big damage bonus every few hits.

Destiny - This ultimate makes you pewpew across the map. Help out your teammates, or take the 20 hp Twitch down wherever he goes.

III. Summoner Spell Explanations
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Exhaust: This spell, combined with your runes and masteries, make the difference between you dying against the enemy team carry and you killing their carry.
Flash: This is your get out of jail free card (see what I did there!?). Use it for escaping or attacking. This spell will make the difference between Annie disapearing behind the tower with 50 health, or Annie raging cause she died after you flash + attacked her.

You may exchange Exhaust with whatever spell you like. Exhaust is good against carries and to disable in teamfights. Just make sure to pick another Mastery if you drop Exhaust. Currenly I'm testing:

Ignite: Some consider it overkill, I consider it as a spell that helps you put out just that extra bit of damage to guarantee the kill. Extra damage never hurt anyone.. well.. you know what I mean ^^.
Flash: This is your get out of jail free card (see what I did there!?). Use it for escaping or attacking. This spell will make the difference between Annie disapearing behind the tower with 50 health, or Annie raging cause she died after you flash + attacked her.

IV. Rune Explanations
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Greater Mark of Desolation Greater Quintessence of Desolation

These runes give you more survivability in early game, they also give you more damage than your opponents.
    You deal more damage than your enemy.
    You receive less damage than your enemy.
    Endresult: You will kill the enemy before he kills you.

This does not mean getting into a 1v1 fight with any given champion will result in a free kill! It means you have an advantage, so use it!

"He will win who knows when to fight and when not to fight. He will win who knows how to handle both superior and inferior forces. He will win whose army is animated by the same spirit throughout all its ranks. He will win who, prepared himself, waits to take the enemy unprepared. He will win who has military capacity and is not interfered with by the sovereign."
-Sun Tzu, the Art of War

Against some champions you need to play better/smarter than they do. If you manage to do this you will win. Sounds simple right ;) ?

I advice you use these runes. I usually used Attack Damage marks. But it is your choice really. Both work just fine! If you play smart enough you can win with basicly any runes. These runes are just my personal favourites.

V. Mastery Explanations
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21/9/0 your basic damage dealing mastery build, with some defensive masteries to go with your runes.

VI. Core Item Build Sequence
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This is my revised item build. After experimenting with different item builds, I believe these items will give you everything you need. The reason I took out Sword of the Divine was after some theorycrafting + putting it to the test. The movement speed, crit and attackspeed increase from 2x panthom dancer seem alot better (both in damage and survival)!

The item build focus on AD and attack speed. Lifesteal is very good as well on Twisted Fate.
So start out with a Doran's Blade. This helps you deal more damage and the lifesteal + health gives you plenty of survivability.
When you go shopping at around level 6 get Berserker's Greaves and 2 or 3 Health Potion if you can.
If you do not have enough gold, get Boots of Speed first.
After your boots are completed, get Phantom Dancer.
After you've gotten your first Phantom Dancer, get a B. F. Sword! Right now you are very powerful already if you haven't fallen behind (level/kill-death wise).
Now get another Phantom Dancer. Thats right! You now have two of them!

From here on out you may choose!
a) Turn your B.F. Sword into Infinity Edge.
b) Turn your B.F. Sword into The Bloodthirster.

I suggest going for Infinity Edge first. With all the crit you now have, you drop 20% of their squishies health per hit at the very least.
After this the game is usually over for me. This is already quite expensive as it is. Feel free to throw in Last Whisper if you need the armor penetration. You could also go for a defensive item, but that's up to you.

These are personal preferences, I will update these as I test more things. If you have any other great item choices let me know, I will put them in the guide if they work well.

VII. Laning & Play Style
Back to Table of Contents

Early Game Phase
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Focus on last hitting and harassing their champions whenever you can. You could go for an early kill with these runes/masteries and a good timed stunningcard. This depends on the enemy champion(s) you're facing and you're lane partner if you have one.
You will want to damage/stun (gold card) the enemy if he can CC you or does more damage.
You will want to damage/slow (red card) the enemy if he is either weaker than you or he's already CC'd by your teammate.
Use damage/mana regeneration (blue card) whenever you need mana or when you're lasthitting single minions.

This is just an indication on how to use the cards, feel free to mix things up.
Mid Game Phase
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Keep focussing on last hitting minions while looking for a good moment to gank the other lanes with Destiny. Go for lizard buffs and dragon kills if you can. Whenever you want to damage an enemy champion, try to do it with the proc of Stacked Deck for alot of burst damage. Your main damage source after that is auto attacking with good use of damage/stuns (gold card) to kite, and damage/slows (red cards) in teamfights.

In a teamfight ask yourself this: do I need to stun (interrupt) one of the opponents to make us win this teamfight? If so, stun that opponent (i.e. katarina ult / xin zhao / malzahar ult). If not, you might as well deal as much damage as you can with your red card.
Late Game Phase
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Ok just keep doing what you do best. In this phase of the game, teamfights will decide a win or lose. Whenever there's a teamfight about to start, step back! You do not want to get caught in the first few seconds of a teamfight, unless you outnumber them. If you attack straight away, you will die very fast. You're an assassin type of champion, act like it!
Wait untill the fight has started. Get in, throw your card + a few auto attacks, then back off. Repeat. Don't hope for the enemy team to focus your tank so that you can keep throwing cards at them. Play as if you're playing with people that are better than you!


Be aware of fed enemy champions. If you're in solo qeue, by now you should have a feeling for what your team will do when you Destiny near the enemy. Will they run screaming, or will they help you out? Don't get too excited with your ultimate, you are squishy remember? I sometimes warp into the enemy to finish him, and get slaughtered by the enemy team instead. So keep it cool!

VIII. Tricks & Strategies
Back to Table of Contents


If you wish to see this build in action. Check out my commentary video below, English is not my mother tongue so I hope you understand what the heck im saying.

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If you can use something to your advantage, do it! There's no 'being lame' in war! Sure, this is just a video game. But the setting is quite the same: Player Versus Player (army vs army, commander vs commander, soldier vs soldier, depending on the game).

Oh for all those people that hate on campers in first person shooters, even Sun Tzu says campers are the smart/better ones. So stop complaining before I go Sun Tzu on you!

"Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle will arrive exhausted."
-Sun Tzu, the Art of War

"So in war, the way is to avoid what is strong and to strike at what is weak."
-Sun Tzu, the Art of War

"Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical. If it is to your advantage, make a forward move; if not, stay where you are. Anger may in time change to gladness; vexation may be succeeded by content."
-Sun Tzu, the Art of War

Let me know if there's anything else that needs explanation in the 'tricks and strategies' department.

Q. Do you have any video's or a stream to see this in action?
Remk0h Yes, I do. Check out for my latest videos and stream!

Q. What does the title of the guide mean?
Remk0h Usually you say: have a little faith. You need to have some faith in my guide. I'm well aware that faith and fate aren't the same. But hey, I like the sound of it.

Q. Will you answer more questions?
Remk0h Sure, ask!

5th of march 2011
- Guide first published
- added some Sun Tzu
- changed marks to Armor Penetration (more people have this, and work (atleast) just as well)
7th of march 2011
- Item build update
- Added a commentary video, nothing too serious, just me playing non-pro but still good enough!