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Heimerdinger Build Guide by stziswhatihave

Heimerdinger

Heimerdinger

Updated on September 28, 2020
New Guide
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League of Legends Build Guide Author stziswhatihave Build Guide By stziswhatihave 2,947 Views 0 Comments
2,947 Views 0 Comments League of Legends Build Guide Author stziswhatihave Heimerdinger Build Guide By stziswhatihave Updated on September 28, 2020
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Runes: Heimerdinger

Domination
Dark Harvest
Taste of Blood
Eyeball Collection
Ravenous Hunter

Sorcery
Gathering Storm
Absolute Focus
Bonus:

+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Flash-Ghost
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ghost

Ghost

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Heimerdinger

By stziswhatihave
Guide still in progress
I think Heimerdinger is very good in all elos. He excels in teamfights and can deal more damage than any other champion. Now time to talk about his abilties:





So: While you are near your turrets (Q) you get movement speed and from allied towers. Note that while near destroyed allied towers the passive won't grant you this movement speed.








Hitting a champion with E fully charges a turret. Hitting multiple rockets (W) also charges it, up to full. They shoot a beam when it is charged and prioritises champions. if no champion is close enough for a beam to hit them they will just shoot it wherever they are facing at. Note that the turrets won't charge if you are not close to the turrets. After ~15 seconds of not being around a turret they take a lot more damage from all sources, grant less vision and don't attack.








Note: rockets converge on cursor
Note: hitting a rocket does ~60% damage of initial damage
This is how the rockets converge:







So: If you do not hit your E right in the center, they will be slowed instead of stunned, but the slow lasts longer.
Note: The location of E landing reveals area. (Applies for RE)






So: RQ has longer range , less attack speed, grants more vision, lasts for only 8 seconds, has more HP, has AoE damage and does more damage with it's attacks and beams compared to Q.
So: RE does more damage than E and a champion can only be damaged by one Storm Grenade. RE is like throwing 3 E's in a line.
So: RW does a lot more damage than W, but it is harder to hit all of it's rockets since it throws 4 waves.


League of Legends Build Guide Author stziswhatihave
stziswhatihave Heimerdinger Guide
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League of Legends Champions:

Teamfight Tactics Guide