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How 2 Jhin
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Recommended Items
Runes: Running Boi
1
2
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Heal
Items
Ability Order
Whisper (PASSIVE)
Jhin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Jhin is easy to play hard to master, snowballing with him feels great. In this guide i will outline some simple steps to play jhin.
Pros and Cons
Pros:
-
Cons:
-
High Damage
High Move Speed
Useful abilities
-
Easy to fall behind
Little Mobility Early
Hard to play from behind
Runes
FLEET FOOTWORK
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased Move Speed. Fleet footwork is a great choice for a starting Jhin player and an experienced one since it's extremely effective, you are able to close the gap quickly and also run away if in danger.
TRIUMPH
Takedowns restore 12% of your missing health and grant an additional 20 gold. Triumph is the go to secondary run when running precision, It heals you everytime you get a kill and also gives you extra gold which helps in the long run, this saves you from effects like ignite.
LEGEND: BLOODLINE
Takedowns on enemies grant permanent Lifesteal. I chose this run over alacrity since Jhin doesn't really benefit from attack speed so the extra life steal helps.
COUP DE GRACE
Deal more damage to low health enemy champions.Is the obvious pick for Jhin since it allows him to secure kills with his last shot with the increased the damage.
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased Move Speed. Fleet footwork is a great choice for a starting Jhin player and an experienced one since it's extremely effective, you are able to close the gap quickly and also run away if in danger.
TRIUMPH
Takedowns restore 12% of your missing health and grant an additional 20 gold. Triumph is the go to secondary run when running precision, It heals you everytime you get a kill and also gives you extra gold which helps in the long run, this saves you from effects like ignite.
LEGEND: BLOODLINE
Takedowns on enemies grant permanent Lifesteal. I chose this run over alacrity since Jhin doesn't really benefit from attack speed so the extra life steal helps.
COUP DE GRACE
Deal more damage to low health enemy champions.Is the obvious pick for Jhin since it allows him to secure kills with his last shot with the increased the damage.
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