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Caitlyn Team Guide by EvilDice

How TO: AD Carry

How TO: AD Carry

Updated on July 20, 2011
2.9
28
Votes
28
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League of Legends Build Guide Author EvilDice Build Guide By EvilDice 28 28 53,716 Views 41 Comments
28 28 53,716 Views 41 Comments League of Legends Build Guide Author EvilDice Caitlyn Build Guide By EvilDice Updated on July 20, 2011
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1
Embracing (353) | October 14, 2011 9:24pm
Whoever's talking about Tristana, people max Rocket Jump first, because explosive shot pushes the lane way too hard. People get Ewwe then max Rocket Jump.
1
dnl007 | September 13, 2011 10:23pm
i was just curious but the ashe build on the left side dosnt have an infinity edge and i was wondering if there was a reason for that. if you said it in the guide I'm sorry and i must have missed it.
1
Vieke | September 7, 2011 12:18pm
To the person who claims that he levels his spells the wrong way, I'd like to say that it's his way, he isn't telling you nor anyone else that that's the only/best way to level it, he's just explaining, or trying to explain to us in what manner he levels his spells.

Just my 2 cents.
1
Nadro | September 5, 2011 11:19am
Voted +1
Nice guide!
1
Embracing (353) | September 4, 2011 1:43am
Evildice you're also missing AD tf D:
1
SalaHyena | September 3, 2011 3:48pm
Reading your argumentation about Explosive shot, allow me to make a statement:

Explosive Shot is used in early game to get money/XP by killing the Minions with it's passive as fast as possible. I usually lvl it first, then rocket jump to lvl2, then rapid to lvl2, then explosive shot, then rocket to lvl 4, then rapid to lvl 4, then explosive to lvl 3, then rocket and rapid to lvl 5, and then explosive to lvl 5.

ES is important early and mid game, as you are going to need that money from killing the minions. and ES will help you with that, by exploding the minions you get to hit last. ES's splash damage also increases with lvls, so it is understandable to have it atleast lvl2 in midgame, as then you can two shot every minion, and kill some minions you do not shoot at.
1
Embracing (353) | August 30, 2011 11:48pm
Voted +1
+1. Nice guide
1
Zekktor | August 23, 2011 9:30am
Voted +1
Great guide! I now have a sufficient retort for when my team yells at me for not hitting the carry behind their scary meat shield! Kudos!
1
Goregasm (3) | August 22, 2011 7:04am
Also, this is largely just preference, but for an even safer laning phase, 21/9/0 is pretty decent for 6 armour, 6 MR and whatever HP5 if you're ok with trading that for the -10% time spent dead, +2% HP5/MP5, +5% exp and either the 1 MP5 or extra buff duration. But really, all preference.
1
Goregasm (3) | August 22, 2011 6:56am
Voted +1
Seems like lots of largely irrelevant whinging going on in here, but this is simply the best way to build most conventional autoattacking ranged AD carries. I don't care much for the Ezreal Manamune thing, but I think in terms of the main point of this AD Carry guide and what it aims to achieve that it's largely irrelevant.

@EvilDice: What you may want to include is that QSS is also often picked in high-level play not just because it's cheap and generally a better counter to general CC, but because it also counters Exhaust, and if you get exhausted then your team loses its greatest source of damage for a teamfight. :>

Also, for any haters, your Tristana guide's skilling is perfectly fine. Its active may give you more burst damage in an early teamfight than levelling Q or W, but if you level Explosive Shot too much and you end up pushing your lane when you last hit which (funnily enough) is what last hitting is supposed to prevent.
1
SirSpankAlot (106) | August 22, 2011 5:56am
Voted +1
Deserves a better score , i really liked the guide and i think it should be rated as high as the other builds from evildice imo. +1
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