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How TO: AD Carry






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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Introduction
I hope you read the rest of this guide, because some things in the builds above can be changed.
I am writing this guide assuming that you are going bottom lane with a support, as is the current metagame.



These masteries shouldn't come as a surprise to you. They are very standard on AD carries now, due to the buffs to Havoc. Not much to be said here, just so standard :P. I take Good Hands not because I plan on dying, but because Perseverance is next to useless. Do the math.
You can elect to take 4 CDR instead of 4 attack speed, if you feel your cooldowns are too high and you want to spam your spells more.
An alternate mastery setup is 0/9/21, if you want to get your summoner spells faster. Really though, your main role is doing damage, and since Havoc gives you a nice damage boost, 9 times out of 10, you are going to want to go 21/0/9.
Usually, you are going to take:


Your bread and butter. Flash, exhaust is a perfect mix of offense and defense. Flash is gonna help you get away from that annoying Jarvan, while Exhaust is going to win you duels in bottom lane if the other AD carry didn't take it. Exhaust at the moment is one of the most OP summoner spells in the game, and is a great addition to your AD carry. Flash needs no explanation. By now we all know how good it is.
However, there are some exceptions:




Starting Items:



If you are going bot lane, as you should, I prefer grabbing a


Early Game Goals:





In an ideal situation, you are going to want to rush for a fast Bloodthirster. If you can, by all means do so. However, a lot of times this will not be the case. Whenever you go back to base, you want to come back to your lane with some kind of increase in damage. If you go back to base and only have 1200 gold, buy that




By the end of early game, your build should look something like this:





Mid Game Goals:



If you didn't get to finish your BT early game, you want to finish it now. Your mid game build order isn't nearly as hectic as your early game one :) Just buy your items in the order shown above. At this point, you are ready to rape everything.
Late Game Goals



This is another section where the timing of these items are situational. Ideally, you want to finish your







Final Item Build:






By the end of the game, you should have at least 4 of these items. If you don't, you aren't farming hard enough. Congrats! You have now built your AD carry like a true champ.
***Please note, that sometimes I like to rush straight to an















This is the Reginald build that you should all know or have seen by now. However, there is a new kind of corki build out now that does not use manamune. I have not yet tried it. You can find that here.

Yes, I build a manamune on ezreal. Deal with it. Xaioli can vouch for me here, he does it too :P. If you haven't played ezreal yet, don't argue against the manamune. If you have, sorry. This is probably going to be the most controversial item build I have provided, however I really like a manamune and I think it is an item well worth buying. Alternate build.

CAPTAIN TEEMO!!! I've been playing this guy a lot recently on a smurf and have been having a lot of fun with him. This is a pretty standard teemo build, building tanky dps ad/ap hybrid. Yeah, it's pretty boss.

I've provided this ashe build as an example of the IE first build, which is still pretty good on Ashe.

Though Urgot has lost some viability due to the AD carry/support duolane, he's still a pretty strong champion. This is a tanky Urgot build that maximizes damage early game and provides his team tanky utility late game. Good Urgot guide.
Missing Champions

Sivir is a really strange AD carry who isn't particularly viable right now. One of her best builds includes getting 2-3 Bloodthirsters and pushing a lane all game. I'm not too educated on Sivir so I chose to leave her out.

No idea how to build Kog after the last patch. Looks like the standard build is Malady+madred's, though Chaox actually vouches for the Chaox build on kog'maw(go figure). Anyways yeah, this is the second champion I am not to sure about. Malady+Madred's+Wit's End is a build I suggest trying out.

Twitch is in my opinion the worst AD carry in the game right now. He can be ok as a roamer but he's still pretty bad. Use this build for a solid way to play Twitch.






Bottom Lane, Your Home
Yes due to the new metagame, the way to go with an AD carry is bottom lane with a support. A support is your best friend. A support will always be there for you. A support will sacrifice himself to make sure YOU succeed. If you are laning with a well played support, laning bottom will be really damn easy. GIVE YOUR SUPPORT THE RESPECT HE/SHE DESERVES!
So, what should you do, laning bottom? Make money. Make money as long as you possibly can until you have to leave. There is a little more strategy to laning bottom, such as harassment, denying, pushing, etc.. But I want you to focus on killing 6/6 minions, every time.
A crucial part of laning bottom is going back to base and buying items. You don't want to be that Ashe who sits bottom all game farming and then when a fight breaks out at dragon all you have is a

A trick to deny the enemy AD carry last hits is with an aggressive playstyle. You need to make them have the choice between attacking you and last hitting the minion. This is a kind of advanced tactic(that I am not a master of) and is hard to explain, but I gave you the general gist of it. Try to apply pressure on the other AD carry when they are going for a last hit to throw them off. Remember though, your last hitting takes #1 priority over any gimmicky stuff like this.
The final thing I would like to mention here is dealing with the enemy support. The most annoying thing to deal with as an AD carry is a soraka poking you 24/7 from a bush or a taric who seems to be up in your grill all the time. The way to deal with the former, is to tell your support to place a ward in the bush that the support is camping. This will aggro the minions when the support pokes you. The way to deal with the Taric, is to punish him for his harassment. When Taric gets up in your grill and is on his way back to the bush, smack the **** out of him. Taric is a weak healer and if you can burst him down enough he is going to think twice to harass you so much.
Mid game for you is exactly the same as early game. You want to farm as much as you possibly can before you are forced to leave bot lane and fight elsewhere. This will pay off in the long run.
In a teamfight, you have two goals. Your first, is to do as much damage as possible. Notice how I did not say, "autoattack their carry". No, this is not your role. Your role is to do as much damage as possible. If this means attacking the tank, you attack that tank. You aren't going to go out of your way to hit up a carry, because it is very likely that will put you in a bad position, which brings me to your second goal.
Ok, that was really cheesy, I know. But your goal is to stay alive. This is where self control comes in. This is the time that when you are an uber fed vayne, instead of trying to get to that annie that you can two shot, you control yourself and stay in a good position. This is why as corki, you don't use

So, what do you need to do as much damage as possible to stay alive? POSITIONING! That's right! Like I said earlier. Positioning is everything to a ranged carry. I'm sure you are asking me now, "EvilDice, why don't you draw me up a pretty picture to show me exactly where I should be in a teamfight?". The answer is because your position is very subjective, and most likely, will change during a teamfight. It's common sense that you should be on the outer edge of a teamfight, but other than that, I can't give you much help about your positioning. It will be up to you to play your carries and learn the correct positioning yourself!
1) In a perfect world, you will be able to autoattack their enemy carry all day. The truth is, this is not a perfect world, and there will be a 140 armor jarvan in your face for the duration of a teamfight. You might get one hit off, then have to switch to the Jarvan, then use an ability to kill the enemy sona who is low. The point is, teamfights aren't perfect, and you aren't going to be AFK autoattacking one champion for the duration of the fight. You are going to be switching targets, which makes TBC less effective.
2) LW works on abilities. Any ability that does physical damage will apply with your Last Whisper, while TBC only works with abilities that apply on-hit effects. This means, that unless you are ezreal, TBC is going to do nothing for your abilities. So if you are using a champion like




3) LW is cheaper. When you get to late game, chances are the game won't last much longer, and you may not even get to finish TBC(or LW in some cases). This is an extremely undervalued thing about LW.
4) Building TBC is an open invitation for the enemy team to build more armor. Pretty much, you are now putting yourself in a position to be shut down by the enemy tanky dps and offtanks, as they are just going to start grabbing more armor to counter you. Last Whisper makes it so that no matter how much armor they build late game, you are still going to penatrate a high amount of it.
5) Ranged carries are great at killing tanks/offtanks. You are going to hate to hear this, but it's the truth. I would never focus a tank if I had the choice of killing the carry, but many times there is no choice. You are going to have to hit up their high armor tanks and offtanks many times during teamfights, so you might as well get a cost efficient item for doing so.
TBC is a bad item choice on many champions and the only champs I would give you the choice of it for would be Trist and Ezreal(though I still prefer LW). Don't be stubborn. Look further than just the straight up stats and paper. I speak to you from in game experience, not microsoft excel.
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