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Recommended Items
Spells:
Cleanse
Flash
Items
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction

Hi everyone, I'm Jarulezz and welcome to my AD carry


He is an Auto-Attack champion, which means he does not really rely on his abilities and he also scales very well with high attack speed.
Kog'Maw can be a late game BEAST if played properly, but he requires good positioning and a proper support in lane.
Without further ado, here is my first ever guide on MOBAFIRE. Thank you for reading and enjoy!
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Pros
+ 2nd highest auto attack range in the game (with ![]() + One of the best late game carries + Shredding tanks with %HP magic damage + Good poke and scouting with ![]() + Annoyingly good passive + Dragon/Baron can be done extremely fast |
Cons
- Squishy - Weak-ish early game - No escape - If shut down early, useless late game - Abilities scale with AP - Vulnerable to assassins and gap-closers (eg: ![]() |
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The new Season 3 masteries are much different than the Season 2 and I'm still experiencing with what would be best. However, you need 21 points in the Offense tree, so that you can get the

The other 9 points I put in the Defense Tree for extra HP and armor (because you will be laning against other ad carries that focus on AD.. duh). Also, instead of going into extra HP with







These are standard AD carry runes.
Greater Mark of Attack Damage. The extra 8.5 AD will make last hitting easier, which is key to any AD Carry. Also, until level 6, his only harrass comes from auto attacks.
The alternative could Armor Pen, but with the Season 3 patch the greater mark of armor penetration has been nerfed, so I choose these. Although in Season 2, I always used the greater mark of armor penetration marks as none ofKog'Maw's abilities scale with AD (except
Living Artillery).
Greater Seal of Armor. Best Seals for an AD Carry. They provide protection from the enemy carry, pretty self explanatory.
Although I have seen someone runGreater Seal of Mana Regeneration on
Kog'Maw because of the mana-hungry
Living Artillery, but I STRONGLY advise you do not use these.
Greater Glyph of Scaling Magic Resist. Scaling magic resist is a good option because in the early game, you will not be laning against champions that deal huge amounts of magic damage, also by the time you are level 9 (entering mid game), the scaling runes always surpass the flat runes (in each case).
Greater Quintessence of Attack Damage. Always had these runes. They provide 6.8 AD, which again helps with last hitting. Same reason as above.
Again, the alternative could be the greater quintessence of armor penetration, but due to the nerfs to these runes, AD runes are better.












This summoner spell can be substituted by










Alternative Summoner Spells






















To any other summoner spells I say this.

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Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing up to 550 [100 + (25 x LVL)] true damage to surrounding enemies. Tips:
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Passive: Increases Kog'Maw's Attack Speed. Active: Kog'Maw launches a corrosive projectile which deals magic damage and reduces the target's Armor and Magic Resist for 4 seconds. Tips:
Max this second.
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Kog'Maw's basic attacks gain range and deal a percent of the target's maximum health as magic damage. Tips:
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Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it. Tips:
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Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana. Tips:
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These boots are a must have on most AD Carries, especially ![]() ![]() About the boots enchantments. I suggest you take ![]() ![]() |
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Since the release of this item in Season 3, I find it superb on ![]() ![]() ![]() Moreover, this item's passive procs any on-hit effects, such as lifesteal and your ![]() |
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This item offers you 2 things: great amount of sustain and also provides you with the most AD any item can give you. With a fully stacked ![]() ![]() |
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This item gives you more attack speed, critical strike chance, extra movement speed and along with the new S3 patch it now provides with a nice passive: Your champion ignores unit collision. More attack speed has the same reasoning as ![]() ![]() ![]() |
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Offensive Items

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This should be your 5th item. Along with the ![]() ![]() |
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The new S3 Black Cleaver is so awesome! AD, Armor Pen, Cooldown Reduction, 250 HP and lowers a champions armor by a maximum of 25%. It is good choice, but I would only choose this in a situation where the enemy team is stacking A LOT of armor. The extra AD and HP is always helpful. Cooldown reduction would not be very effective, as none of ![]() ![]() ![]() |
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Tbh, I have never ever taken this on ![]() ![]() ![]() ![]() ![]() Someone has told me, they would get this instead of ![]() ![]() ![]() ![]() |
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Yes, thats right.. Another ![]() ![]() Cheeky story: In S2, I had a 1v1 with a ![]() ![]() |
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60 AD, which is something that should not be overlooked and a nice active. This item is good if the enemy team has A LOT of CC and they focus you with it. You might want to take this if you have ![]() |
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Defensive Items

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This item gives you 50 armor and 30 magic resist, which is not bad, but I was never a fan of this item on ![]() ![]() ![]() ![]() |
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This is a great item if the enemy team has burst AP assasins (like ![]() ![]() ![]() ![]() |
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This can be a replacement for ![]() ![]() ![]() ![]() ![]() Another story: I have used this item once in S3, because the enemy team had ![]() ![]() ![]() |
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This build will bring
Kog'Maw close to his full potential as an AD Carry.
With the
Fury
mastery,
Berserker's Greaves,
Runaan's Hurricane,
Phantom Dancer and his
Caustic Spittle maxed out, he will have around 2.1 attack speed and that is enough for him. Most AD Carries will only get 1 attack speed item (usually
Phantom Dancer), so you will have wayyy more than they will. Buying any more attack speed items after the ones mentioned above would be probably wasting an item slot.
With that much attack speed, you can now focus on attack damage.
Bloodthirster will provide you with 70-100 attack damage (depending on the stacks of the item). That will be on of your main AD items. You should get an
Infinity Edge as it is a main item for AD Carries. It will give you 70 AD and a useful passive.
Once you have finished your attack oriented part of the build, you should focus on some defence, but you can also go for extra AD. This choice will depend on how fed you are, how well your team is doing in the game and your team members too. If for example, you have a tanky team with a lot CC (eg:
Singed,
Amumu,
Alistar) that they can protect you even if someone gets close to you, then you can opt for extra damage instead of defense.
On the other hand, if your team is squishy then I suggest you get a defensive item.
Defense items will depend on the enemy team and how much of each type of damage they deal (physical or magical).
Your 6th item should be situational (maybe 5th too), but the first 4 items are a must have on
Kog'Maw.

Attack Speed
With the






Attack Damage
With that much attack speed, you can now focus on attack damage.


Defense
Once you have finished your attack oriented part of the build, you should focus on some defence, but you can also go for extra AD. This choice will depend on how fed you are, how well your team is doing in the game and your team members too. If for example, you have a tanky team with a lot CC (eg:



On the other hand, if your team is squishy then I suggest you get a defensive item.
Defense items will depend on the enemy team and how much of each type of damage they deal (physical or magical).
Your 6th item should be situational (maybe 5th too), but the first 4 items are a must have on

As an AD Carry, you will be laning with a support usually in bot lane.
Kog'Maw usually enjoys a passive lane, where he can farm without much of a threat and needs protection in order to do that. Here's a couple of handpicked supports that work extremely well with
Kog'Maw and I recommend you ask for these supports in "Champion Selection". This list is also in order of how good the support lanes with
Kog'Maw - 1st being best.
I don't recommend other supports as they may need an aggressive AD Carry to lane with, but I may be wrong. Most combinations will work well if both players are experienced enough with the champions. The above are just ones that I think are great partners for
Kog'Maw and make his bug life easier.



Nunu
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![]() ![]() ![]() ![]() ![]() ![]() ![]() During the laning phase, it can really help you with last hitting and harrasing the enemy. If you use ![]() ![]() ![]() ![]() Also, with ![]() |
Alistar
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Taric
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![]() ![]() He can stop chasing enemies as well as secure kills with his ![]() ![]() |
Soraka
With ![]() ![]() ![]() ![]() ![]() Although, due to the fact that you are both squishy, you should play carefully and not push the lane. This is a good choice of a support for ![]() |
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Sona
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![]() ![]() ![]() Downside is that she has the lowest base HP and she is quite squishy. She will not protect you, but she can stop the enemy from chasing you. |
Nidalee
With ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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I don't recommend other supports as they may need an aggressive AD Carry to lane with, but I may be wrong. Most combinations will work well if both players are experienced enough with the champions. The above are just ones that I think are great partners for

As
Kog'Maw does not have any hard AD Carry counters. Champions of other roles can make his life miserable. Here's a short list:

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These champions all have 1 thing in common: GAP CLOSERS. These champions pose a huge threat to ![]() |
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Team work is key to success when playing
Kog'Maw. He requires a team that can protect him from the enemies, whilst he is doing the damage. His greatest enemies are gap closers and also
Olaf, because he can't be CC'ed for 6 seconds when his ult is active.
During teamfights, you should have your
Bio-Arcane Barrage active, stay back behind your whole team and just attack the closest squishy target or the closest target that deals the most damage. If you can attack the enemy AD Carry / AP Carry without being focused or getting too close to the fight, then go for it!
But remember these points:


During teamfights, you should have your

But remember these points:
- Do not dive into the center of the teamfight, because you will instadie.
- Do not chase a fleeing enemy if your team mates are still in the team fight. Winning a teamfight is more beneficial than getting a kill or 2. Also, because
Kog'Maw's main strength is auto attack, which is constant, he has great DPS (damage per second) and should always be in teamfights. A tean without their AD Carry present during the teamfights has their damage drastically lowered and may lose the fight.
Well, this is the end of my first ever guide on a champion. I hope you have enjoyed reading this
Kog'Maw guide!
Please vote / comment with constructive criticism :)
~Jarulezz

Please vote / comment with constructive criticism :)
~Jarulezz
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