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Diana Build Guide by Lambda Diana

Jungle How to climb with Diana from a real Diana otp 12.5

Jungle How to climb with Diana from a real Diana otp 12.5

Updated on March 2, 2022
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League of Legends Build Guide Author Lambda Diana Build Guide By Lambda Diana 70 16 135,599 Views 7 Comments
70 16 135,599 Views 7 Comments League of Legends Build Guide Author Lambda Diana Diana Build Guide By Lambda Diana Updated on March 2, 2022
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Runes: Conq + inspiraton

1 2 3 4 5 6
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

Always take
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

How to climb with Diana from a real Diana otp 12.5

By Lambda Diana
About Me Where to find me.
I stream on ttv https://www.twitch.tv/lambda_diana I'm a Diana jg otp that can also play Lilla and Kindred. My goal is to be the worlds best Diana jg and give tips to anyone who wants to also play Diana jg. My discord is Lambda#0069 feel free to add me and ask any quest I'm also in the Diana mains discord. I will be updating this guide as much as I can and once I have the time I plan and making youtube vidoes over combos and pathing to help people understand how to do them.
Standard Builds
Belt is almost always the mythic for Diana jg Night isn't bad if you are into a team that you poke a lot but its more of a smurf item but useable. For a 2nd item I go dcap/void and hourglass when behind or when I'm not the carry. Dcap for when I'm really fed and they don't have any mr yet. Void for when they start getting MR or their champ just has base MR like a tank or a fighter. 3rd Item I will normally pick up hourglass to make sure I'm not dying and giving away shutdowns when I'm ahead. 4th item is void or dcap for whatever I didn't get 2nd or 3rd item. 5th item is you can go Nashor's tooth. As of now Shadowflame is bugged when going void and I don't think it is worth as an item right now if that changes in a later patch I will update the build and guide. For Boots 90% of the time pen boots. I only go Plated Steelcaps when they are mostly aa/armor based and Mercury's Only when they are full ap even if they have a lot of cc it won't help much and if you go Tenacity in rune Tenacity doesn't stack well since it has diminishing returns.
First Strike
I been testing First Strike with night as my mythic and I honestly think its good into comps you just one shot. You get so much free gold from First Strike and inspiration tree. I normally can get my 1st few items really fast and if I get even a few kills I just get so far ahead in items I can force plays. Why night over belt ? I do think Belt is better but With night it helps get you a little bit more damage from First strike letting you get more gold on really short trades or one shots. Shadow is what I been enjoying 2nd but I think lich can be a good 2nd item as well.
Rift Maker build
Rift Is not a great item on Diana but it is useable if you really want to build it. You can go Conqueror or Lethal Tempo. No matter the rune you go Nash is a must as a 1st item since you will be aa a lot with rift and the item doesn't really become great till you have a 2nd item anyway. After your nash you go Riftmaker and this item is great into really tanky teams that can't brust you down. 3rd item you can go dcap or hourglass I go hourglass most of the time as I think it helps with big ults and not being bursted but if you have the gold you can go dcap 3rd. 4th item you are looking for void/dcap normally if they stacked a lot of MR void is great once they have 50 or more MR. Dcap becomes great if theres an adc you just need to jump on and one shot and they have 0 MR items. 5th item void or dcap is also nice here just pick up what you didn't get as your 4th item.
Lich Vs Nash
As of patch 12.2 Lich is just not worth building anyone at least not 2nd. I think nash is just better for jg if you are going. Nash gives you the faster clear speed and lets you solo objs a lot better then Lich does.
Conqueror and Lethal tempo runes set ups.
Conqueror Triump Legend: Alacrity/Tenacity and Coup De Graces is the Standard rune for Diana jg pared with Inspiration for magical foot wear and cosmic insight. Conqueror helps with longer trades as you get stacking AP and at max stacks you heal for a % of the damage you do ( it won't heal a lot anyway don't count on the healing ) We take this rune for the stacking AP when in team fights and ganks. Lethal is also good for longer fights but you are playing more for your passive damage I normally only go Lethal when I go riftmaker as I think Lethal + nash + Riftmaker just helps you do dps to tanks. You would still go Inspiration for magical foot wear and cosmic insight. If you don't like Inspiration You can always go Domination with Sudden Impact and Ravenous hunter. Lastly you can go Resolve but I personally don't like it if you where to go resolve Shield Bash and Conditoning would be the runes I go.
Assassin Runes
If you aren't a fan of the fighter rune pages you can always go Electrocute in the jg. Personally this is the build I like the most but not always good. Electrocute Sudden Impact Eyeball Collection and Relentless Hunter. That is the page I go and you can trade out Relentless for Ravenous pared with Sorcery Transcendence and Gathering Storm or Inspiration for magical foot wear and cosmic insight. Up to you what you run as secondary runes but those are what I like to run. Now for items I go Belt as my 1st item for the dash and pen for getting on to the back line and one shotting the carrys. 2nd item if you are ahead and have the gold Dcap or void. Dcap if they have no MR and void if they start building items like wits or Hex drinker. 3rd item just like with Fighter Diana I like hourglass I feel like hourglass 3rd fits as it lets you jump into team fights and not get one shot right away. 4th item void/dcap is nice for the %pen and if they build any MR you already have it and it is an item that helps you scale really well. Lastly I would go Nash even tho we are playing for one shot Nash gives 100ap and anyone who lives your brust you can fight this item also scales very well.
Clearing/Pathing
When in game clearing is a big part of JG and as of now Diana can full clear with a leash before 3:15 if done right. If you are new to jg and learning always start with your bot side for the best leash. Once you get a little better in JG ask yourself this "Who is my strong side this game? Who is the win con of the game? Does my team scale or do we fall off late game? Is anyone autofilled?" Like if you have a Lucain Nami bot lane and a Zed mid but a Kayle top. That game you would want to play for your bot lane as Lucain Nami is really strong early and Zed doesn't scale the best. You would want to start top side and get a lesh form kayle and be able to gank mid/bot lane once you hit 4 and get crab. Even tho you have a great late game champ in Kayle Diana Lucain and Zed won't scale the best into late game and your team over all spikes in mid game so play for any dragons you can get and try to get rifts to open up mid and bot and try to end as early as you can.
Diana tips and Tricks
When clearing as Diana jungle you need to space your spells out as not to overlap the passive. EX: Q aa aa aa E aa aa aa W aa aa aa. When taking inhibitors you want to stand right on them as Diana 3rd aa from passive do 2x the damage. I'm not sure if this is a bug it been in the game even before rework. Diana has a few combos that aren't needed but can help. We call this the E Q combo it doesn't always work and it is very risky as if they flash the Q your E won't reset and your Q has to hit before you lane with E. Q Flash is one if you want to flashy. At the very end of the cast if you flash to the side it will extend the ranage of your Q. Over all its not worth it but if you want a flashy play for a clip. The combo that is worth learning is Triple E. How to Do triple E is you Q the wave ( or monster camps ) E as your Q is hitting the 1st part of the wave/camp E to the next part of the wave/camp as your moonlight will still be on them if timed right then lastly you can E on the champ you where trying to get on.
Youtube Video Tips
This is just showing off the combos in a short youtube vidoe to give you a visual on how to do them.

Triple E Combo: https://youtu.be/5g3pjoGX9m0

R Flash Combo: https://youtu.be/XeXBBnQM_ZU

Diana inhibitor Damage tip: https://youtu.be/lDNuvpSTbtY

Diana Flash Q : https://youtu.be/3dgnbFnwOSo

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