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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Exhaust
Flash
Items
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Threats & Synergies
Fizz
Worst lane for karthus, he can 100-0 you if he lands his ult. Punish him early when he tries to cs and rush a stopwatch. You will outscale him so the preferred scenario for this lane would be going even in cs, and getting fed with your ult from the sidelanes.
Rammus
His taunt sets you up for easy skillshots on ganks. A nice jungler to have against AD mids such as Yasuo or Zed.
Rammus
His taunt sets you up for easy skillshots on ganks. A nice jungler to have against AD mids such as Yasuo or Zed.
Champion Build Guide
The general decison making you should have as a Karthus player goes as follows:
Does my team need me?
If the answer to that is no, look to farm. Check raptors, wolves, and any side lanes for farm. Constantly ask yourself this as the game goes on in order to maximize your gold efficiency, and you will notice yourself hitting that late game more often. Karthus however falls off past around the 40 minute mark, so try to end the game before then.
On Karthus, there are generally two different ways that you can play out the early game. Farm out and scale, or play a bit aggressive and try and snowball. First thing you want to notice is how strong the enemy laner is early on, as Karthus is better than a lot of mid laners in the early game and has strong 1v1 potential. If you realize you will get trashed early or poked out of lane, then try and just farm out the matchup and freeze the wave towards your turret.
Now you notice that you will have a large advantage early on against the enemy laner, good. Make sure you take note of who the enemy jungler is before you decide to do anything, as nowadays most junglers will target an aggressive Karthus for ganks and try to punish you whenever you go aggressive. If you plan on going all-in level one, ward the enemy red buff at around 110. This way you can prevent a level 2 gank from happening and won't be caught off guard as easily. Constantly poke throughout the lane whenever possible, but make sure not to go aggressive unless you have vision of the enemy jungler. Karthus' worst enemy in lane is always going to be the other teams jungler.
One of the greatest things about Karthus is his ability to always be in the game. If you are behind or losing lane, no big deal, farm it out. Shove the wave in by Qing the caster minions, then run to your raptors to farm some more. FARM FARM FARM. Karthus is useless without it. If you are ahead and end up shoving the lane, you could even take the enemy raptors if they are up. If you are playing against an enemy mid laner who excels at roaming I'd suggest just keeping the lane shoved in for the majority of the laning phase. That way, you can punish them at least a little bit for leaving the lane.
Karthus is also very good at setting up ganks. If you have a strong ganking jungler and you think you could pull off a kill, try to get the jungler to come into the midlane, and hold the wave closer to your turret. Play over to the opposite side of whichever direction your jungler is ganking from. For example, if you are on blue side and have your jungler coming from the left side, cheat over to the right in order to push the other laner to the left. As soon as your jungler goes in, or even right before, W the opponent and start spamming your Qs. It's a free kill 90% of the time if you land enough of them isolated. Be aware of where the enemy jungler is at all times, and make sure you pay enough respect to a champion if you believe they have the potential to all in you. If you realize a gank isn't going to work, then just ping your jungler back and continue to farm.
- If you're running low on mana in lane, last hit minions with your AA as your E passive with give you mana.
- Your W grants vision, so feel free to cast it into the baron pit if you don't have any wards and want to check up on it.
- It is much easier to land a Q when the enemy laner goes for a last hit.
- Don't be afraid to flash into the enemy backline during a teamfight. Not only will it provide valuable damage onto the enemy teams carries, but will allow you to peel for your own backline a bit.
- You can suicide and zone out the enemy team if you believe it will help secure an objective, or win you a teamfight(of course, don't do this with a large bounty).
- Karthus is essentially a ticking time bomb in game with how much damage he contributes towards teamfights. Remember you can always fall back on your scaling and farm up to the late game if your lane isn't going as planned.
- Sometimes towards the later parts of the game( 30 min+) it may not always be worth it to get a solo kill with your ult. It's most valuable use is during teamfights, so if you see a nami support that is pretty low, it might not be worth the CD to get that 300 gold.
- If you notice someone in the other lanes is low and you will only need a little damage from your team to secure a kill, target him in lane so your teammate knows to get in a give you that bit of damage to secure the kill.
- Your ultimate at rank one will kill anybody who is below 200 hp as a general rule.
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If you have any questions, or disagree with anything I wrote in this guide, feel free to leave a comment.
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