Tahm Kench Build Guide by GlacialWarlock
Hunger - Tahm Kench Support Build (8.24)By GlacialWarlock | Updated on March 4, 2019
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Runes: CC BUILD
+10% Attack Speed
+8 Magic Resist
+10% Attack Speed
Ability Order AGGRESSIVE AS BUILD
Threats & Synergies
Braum is really easy to push back as his only ranged ability, Winter's Bite (Q) can be easily predicted and tanked. He's only a threat if you attempt to poke too much and run out of mana or overextend.
Complete and utter joke: her Howling Gale (Q) is comically easy to kite, even for Tahm Kench, and she's only really good late in a teamfight when everyone's low and running away.
Can be annoying if he's played well, but you should be tanky enough to quickly stun and throw him back into tower or river.
Always try and take him out of the fight first as his Movement Speed buffs and AP scaling can be really hurting to the ADC if they're not building any Magic Resistance.
Blitzcrank's really only a threat to your ADC as you can pretty much beat him in any duel unless i's a 2v1 with his ADC; always keep Devour (W) ready for his Rocket grab (Q) in case the ADC is pulled under tower and if he goes all-in, you do too.
Morgana can eb summed up pretty easily in: Avoid the Soul Shackles (Q) and eat your ADC when she uses Dark Binding (Q)
Really only a threat if they're good at poking with his Sear (Q) and Pillar of Flame (W). Good Brand players won't go into a fight as they know a Tahm Kench with Magic Resistance is basically a free-win for the Tahm Kench.
Nami can be pretty annoying if her and her ADC play safe, which most of the time they do. Her Aqua Prison (Q) and Tidal Wave (R) are really the only intimidating abilities of hers, thankfully
Ahh, Karma. Where do I even start? Right: Her Inner Flame (Q) is a really fast and damaging move that can really soften you and your ADC if you don't pay enough attention and her Inspire (E) was pretty much made for taunting melee champions as it's basically a better Thick Skin (E), but the ADC gets it and it gives Movement Speed. Definitely watch out for her and bring Ignite for her Inspire (E) specifically.
Oh my God, Leona is so damn annoying. She's not got much range, but most good Leona players know how to get in close without getting hit themselves and that's when they do the real damage. I'd personally play safe against her or ban her every game, like I do.
Lulu's Whimsy (W) can render you useless as her and her ADC destroy your ADC and she's got way more range than you. Her Wild Growth is not to be taken lightly as it can completely change the tide of a teamfight if used on the Top-Laner or something. If she was played more, I'd recommend banning her as much as Leona.
Lux... Oh, Lux... She outranges you comically hard, her Light Binding (E) is annoying as Tahm Kench isn't exactly the best kiter in the game and can send you packing as you sit there, rooted. Her Prismatic Barrier (Q) is similar to Karma's in which it helps the ADC escape their death and annoys the hell out of you. And the Ultimate is something you should ALWAYS watch out for, even if you did build Magic Resist. If she does pop Final Spark (Q), your top priority is eating the ADC, no exceptions.