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Tahm Kench Build Guide by GlacialWarlock

Hunger - Tahm Kench Support Build (8.24)

By GlacialWarlock | Updated on December 17, 2018

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Array ( [champion_id] => 126 [display_name] => [skin_id] => 740 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 1 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => 3 [4] => 3 [5] => 4 [6] => 1 [7] => 2 [8] => 3 [9] => 3 [10] => 4 [11] => 2 [12] => 1 [13] => 2 [14] => 1 [15] => 1 [16] => 1 [17] => 4 ) [description] => Thick Skin and Tongue Lash are your best friends; Thick Skin can get you out of a sticky situation when combined with Flash. Tongue Lash is pretty much your only offensive ability and is a great poker. [display_order] => 1 ) ) [reforged_rune_builds] => Array ( [0] => Array ( [display_name] => [primary_path_reforged_rune_id] => 65 [primary_reforged_rune_ids] => Array ( [0] => 13 [1] => 54 [2] => 53 [3] => 59 ) [secondary_path_reforged_rune_id] => 64 [secondary_reforged_rune_ids] => Array ( [0] => 45 [1] => 66 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => shield [url] => /images/shards/shield.png [text] => 5 Armor [id] => 5 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 7 ) ) [description] => [display_order] => 1 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 65 [display_name] => Inspiration [url] => inspiration [description] => Creative tools and rule bending. [short_description] => Creative tools and rule bending. [client_id] => 8300 [path] => Inspiration [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 13 [display_name] => Glacial Augment [url] => glacial-augment [description] => Basic attacking a champion slows them for 2 seconds. The slow increases up to its maximum strength over its duration. [list] [*] [i]Ranged:[/i] Ranged attacks slow by up to 30%-40% (at level 1-18) [*] [i]Melee:[/i] Melee attacks slow by up to 45%-55% (at level 1-18) [/list] Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5 seconds, slowing all units inside by 60%. Cooldown: 7-4 seconds per unit [short_description] => Your first attack against an enemy champion slows them (per unit cooldown). Slowing champions with active items shoots a freeze ray at them, creating a lingering slow zone. [client_id] => 8351 [path] => Inspiration [slot] => Keystone [display_order] => 2 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 3 [last_comment_ts] => 2018-02-21 01:10:49 ) [1] => Array ( [reforged_rune_id] => 54 [display_name] => Perfect Timing [url] => perfect-timing [description] => Start the game with a Commencing Stopwatch that transforms into a [[Stopwatch]] at 10 minutes. Stopwatch has a one time use Stasis effect. This free Stopwatch contributes only 250 gold towards upgraded items and sells for 20 gold. Reduces the cooldown of [[Guardian Angel]], [[Gargoyle Stoneplate]], and [[Zhonya's Hourglass]] by 15%. [short_description] => Gain a free Stopwatch. Stopwatch has a one time use Stasis effect. [client_id] => 8313 [path] => Inspiration [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 53 [display_name] => Biscuit Delivery [url] => biscuit-delivery [description] => Biscuit Delivery: Gain a Total Biscuit of Everlasting Will at 3:00, 6:00, 9:00 and 12:00. Biscuits restore 15% of your missing health and mana over 15 seconds. Consuming any Biscuit increases your mana cap by 40 mana permanently. [i]Manaless:[/i] Champions without mana restore 20% missing health instead. [short_description] => Gain a free Biscuit every 3 min, until 12 min. Consuming a biscuit permanently increases your max mana and restores health and mana. [client_id] => 8345 [path] => Inspiration [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 59 [display_name] => Approach Velocity [url] => approach-velocity [description] => Gain 15% Movement Speed towards nearby allied champions that are movement impaired or enemy champions that you impair. [color=#fff]Range:[/color] 1000 [short_description] => Gain bonus MS towards nearby allied champions that are movement impaired or enemy champions that you impair. [client_id] => 8410 [path] => Inspiration [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-12-13 17:42:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 64 [display_name] => Resolve [url] => resolve [description] => Durability and crowd control. [short_description] => Durability and crowd control. [client_id] => 8400 [path] => Resolve [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 45 [display_name] => Font of Life [url] => font-of-life [description] => Impairing the movement of an enemy champion marks them for 4 seconds. Allied champions who attack marked enemies heal for 5 (+ 1% of your max health) over 2 seconds. [short_description] => Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked. [client_id] => 8463 [path] => Resolve [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 66 [display_name] => Bone Plating [url] => bone-plating [description] => After taking damage from an enemy champion, their next three spells or attacks against you deal 25-50 less damage (at levels 1-18). Duration: 1.5 seconds Cooldown: 45 seconds [short_description] => After taking damage from an enemy champion, their next three spells or attacks against you deal 25-50 less damage (at levels 1-18). [client_id] => 8473 [path] => Resolve [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [threats] => Array ( [0] => Array ( [champion_id] => 119 [rank] => 5 [description] => Really easy; just poke and hide your ADC. [display_order] => 1 [champion] => Array ( [champion_id] => 119 [display_name] => Braum [url_str] => braum [title] => the Heart of the Freljord [key] => [description] => The frozen peaks of the Freljord have for centuries punished the weak. But as these feared glacial lands host the graves of the frail, for the mighty, the land is a cradle, a place that elevates mere strongmen into true champions. Braum’s story started here, and as his strength and fortitude grew, so too did his legend. Today, his feats inspire all from the poorest of peasants to the fiercest of raiders. And as he prepares to bear his shield into battle once again, he goes knowing he carries the hopes and adoration of the Freljord’s people with him. [spotlight_embed_url] => http://www.youtube.com/watch?v=ajUghBnxZQA [role] => Support [defense_rating] => 9 [magic_rating] => 4 [attack_rating] => 3 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 2 [health] => 576 [health_increase] => 0 [mana] => 311 [mana_increase] => 0 [movement_speed] => 335 [armor] => 26.7 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.89 [health_18] => 2055 [mana_18] => 1076 [movement_speed_18] => 335 [armor_18] => 94.7 [magic_resistance_18] => 53.4 [attack_damage_18] => 109.8 [critical_strike_18] => 0 [health_regeneration_18] => 25.2 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => * Work with your allies to stack Concussive Blows, encourage them to basic attack marked targets. * Leap in front of squishy friends and shield them from projectiles with Unbreakable. * Glacial Fissure leaves a powerful slow zone, position it well to split teamfights and slow the enemy approach. [tip_playing_against] => * Braum must land Winter's Bite or a basic attack to start Concussive Blows. If you get marked, exit combat range before getting hit 3 more times to avoid the stun. * Braum's ultimate has a long cast time, use that extra time to dodge. Walking over the frozen ground left behind will slow you, position so that you don't need to cross it. * Unbreakable gives Braum extremely strong directional defense, either wait until it is down or outposition the ability. [client_id] => 201 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4394638 [comments] => 0 [comment_count] => 9 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 510 [community_tier_list_score] => 0.416471 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-12-02 09:42:46 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 685 [create_ts] => 2014-05-12 00:00:00 ) ) [1] => Array ( [champion_id] => 47 [rank] => 5 [description] => He's an utter joke. Just watch your ADC and you'll be fine. [display_order] => 2 [champion] => Array ( [champion_id] => 47 [display_name] => Ezreal [url_str] => ezreal [title] => The Prodigal Explorer [key] => Ezreal [description] => Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map. He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement. Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night. As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert. But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere… Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae. Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance. Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk. The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust. Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer. Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person. From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics. After all, they’re clearly just jealous. [spotlight_embed_url] => http://www.youtube.com/watch?v=0dGYt0Ibw94&feature=player_embedded [role] => Marksman [defense_rating] => 2 [magic_rating] => 6 [attack_rating] => 7 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 484 [health_increase] => 77 [mana] => 361 [mana_increase] => 43 [movement_speed] => 325 [armor] => 21.9 [armor_increase] => 3.33 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.6 [attack_damage_increase] => 2.833 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 6.4 [health_regeneration_increase] => 0.104 [mana_regeneration] => 8.1 [mana_regeneration_increase] => 0.066 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.999 [health_18] => 1844 [mana_18] => 1024 [movement_speed_18] => 325 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 96.6 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.1 [attack_range_18] => 550 [tip_playing_as] => [tip_playing_against] => [client_id] => 81 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 37028 [view_count] => 11754680 [comments] => 6 [comment_count] => 22 [votes] => 15 [vote_count] => 25 [community_tier_list_vote_count] => 549 [community_tier_list_score] => 0.430601 [community_tier_list_rank] => 2 [score] => 8 [lastpost_ts] => 2011-02-01 12:29:04 [last_comment_ts] => 2018-10-16 18:58:54 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 646 [create_ts] => 2010-03-16 00:00:00 ) ) [2] => Array ( [champion_id] => 62 [rank] => 5 [description] => Literally nothing to you. Maybe if she plays with her ADC correctly to trap you and kill yours. However, that's rare as hell. [display_order] => 3 [champion] => Array ( [champion_id] => 62 [display_name] => Lux [url_str] => lux [title] => The Lady of Luminosity [key] => [description] => Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike. As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia. ''Her guiding light makes enemies weary, but they should worry most when the light fades.'' -- Garen, The Might of Demacia [spotlight_embed_url] => http://www.youtube.com/watch?v=pJB6JWDESWU [role] => Mage [defense_rating] => 4 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 478 [health_increase] => 0 [mana] => 384 [mana_increase] => 0 [movement_speed] => 330 [armor] => 18.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1821 [mana_18] => 1183 [movement_speed_18] => 330 [armor_18] => 86.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.6 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * Lux has great zone control abilities, try to setup Lucent Singularity to prevent an enemy's advance or escape. * If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip. * Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes. [tip_playing_against] => * Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area. * When retreating with low health, be prepared to dodge Lux's Finales Funkeln, a red targeting beam fires prior to the main beam, so try to move to the side if possible. [client_id] => 99 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6829695 [comments] => 0 [comment_count] => 14 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 552 [community_tier_list_score] => 0.431884 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-10 10:07:37 [last_comment_ts] => 2017-07-21 12:32:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 244 [create_ts] => 2010-10-19 00:00:00 ) ) [3] => Array ( [champion_id] => 34 [rank] => 4 [description] => Easy matchup. If he goes all in, you do too. Otherwise, just protect your ADC a lot. [display_order] => 4 [champion] => Array ( [champion_id] => 34 [display_name] => Blitzcrank [url_str] => blitzcrank [title] => The Great Steam Golem [key] => SteamGolem [description] => The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors. Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice. Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel. [spotlight_embed_url] => http://www.youtube.com/watch?v=WtmMC23DdT0 [role] => Tank [defense_rating] => 8 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 1 [health] => 583 [health_increase] => 100 [mana] => 267 [mana_increase] => 36 [movement_speed] => 325 [armor] => 24.4 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.5 [attack_damage_increase] => 3.5 [critical_strike] => 2.3 [critical_strike_increase] => 0.3 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.15 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.745 [health_18] => 2198 [mana_18] => 947 [movement_speed_18] => 325 [armor_18] => 92.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 121 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 22.1 [attack_range_18] => 125 [tip_playing_as] => *The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent. *Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them. [tip_playing_against] => *Use wards to keep track of Blitzcrank's movements, and stay out of range of his Rocket Grab. *Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters. [client_id] => 53 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3533.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 26942 [view_count] => 11118965 [comments] => 5 [comment_count] => 15 [votes] => 10 [vote_count] => 10 [community_tier_list_vote_count] => 591 [community_tier_list_score] => 0.42335 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-03-02 20:50:08 [last_comment_ts] => 2018-02-13 11:16:51 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 563 [create_ts] => 2009-09-02 00:00:00 ) ) [4] => Array ( [champion_id] => 89 [rank] => 4 [description] => You won't meet a lot of Ahri in Bot, but the gank can be a threat if you haven't prepared. [display_order] => 5 [champion] => Array ( [champion_id] => 89 [display_name] => Ahri [url_str] => ahri [title] => The Nine-Tailed Fox [key] => [description] => Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamed of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe, the shape of the humans who lay scattered about her. However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends. [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=hlalkAUkwqE [role] => Mage [defense_rating] => 4 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 514 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 330 [armor] => 20.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.668 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.895 [health_18] => 1874 [mana_18] => 1184 [movement_speed_18] => 330 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 104 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier. Initiate team fights using Charm, and chase down stragglers with Spirit Rush. Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire. [tip_playing_against] => Ahri's suvivability is dramatically reduced when her Ultimate, Spirit Rush, is down. Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly. [client_id] => 103 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6585474 [comments] => 0 [comment_count] => 37 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 685 [community_tier_list_score] => 0.396204 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-09-09 15:03:50 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 684 [create_ts] => 2011-12-14 00:00:00 ) ) [5] => Array ( [champion_id] => 110 [rank] => 4 [description] => Thresh's main move of his hook can be an annoyance if you don't watch what you're doing. [display_order] => 6 [champion] => Array ( [champion_id] => 110 [display_name] => Thresh [url_str] => thresh [title] => The Chain Warden [key] => [description] => Thresh is a sadistic, spectral reaper who relishes tormenting the living and the dead. Once a jailer who mercilessly brutalized all under his charge, Thresh was hanged from his own chains by the prisoners he had tortured. With his vicious essence unbound, the Chain Warden roams Runeterra in search of prey. He derives twisted joy from slowly breaking the minds of his most defiant victims, before trapping their souls within the sickly green light of his lantern. [spotlight_embed_url] => https://www.youtube.com/watch?v=Sv95nBi7ulQ [role] => Support [defense_rating] => 6 [magic_rating] => 6 [attack_rating] => 5 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 3 [health] => 561 [health_increase] => 0 [mana] => 274 [mana_increase] => 0 [movement_speed] => 335 [armor] => 16 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 47.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 450 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.944 [health_18] => 2142 [mana_18] => 1022 [movement_speed_18] => 335 [armor_18] => 16 [magic_resistance_18] => 38.5 [attack_damage_18] => 85.1 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 19.6 [attack_range_18] => 450 [tip_playing_as] => *Communication is key when making use of Thresh's lantern. Let your teammates know how you like to use it. * Death Sentence and Flay can be combined in either cast order for powerful combinations. * Thresh can collect souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul collection. [tip_playing_against] => * Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions. * Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed. * Thresh relies on collecting souls for a portion of his defense and damage. Try punishin him when he moves to collect them. [client_id] => 412 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 14425052 [comments] => 0 [comment_count] => 32 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 783 [community_tier_list_score] => 0.335121 [community_tier_list_rank] => 1 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-07-15 08:49:31 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 599 [create_ts] => 2013-01-23 00:00:00 ) ) [6] => Array ( [champion_id] => 59 [rank] => 3 [description] => Definitely someone to watch out for in general, especially if she's fed. [display_order] => 7 [champion] => Array ( [champion_id] => 59 [display_name] => Miss Fortune [url_str] => miss-fortune [title] => The Bounty Hunter [key] => [description] => For those who brave the harsh seas of Runeterra, attaining one's own ship and crew is the pinnacle of success. Sarah Fortune, a well-respected (some would say legendary) bounty hunter from Bilgewater, was able to achieve this feat just after her sixteenth birthday, etching out her name as the go-to gal for resolving special troubles. No bounty was too difficult or too dangerous for her feminine charm and her renowned use of her twin pistols, ''Shock and Awe''. Her success gave her the means to legitimately purchase her own ship... with a little flirtatious haggling, of course. Things weren't always so fortunate for Miss Fortune, though. When she was young, trade ships began to dot the horizon of her quiet home in the northern shores of Blue Flame Island's largest chunk. Trade routes brought piracy, and the inhabitants soon found themselves caught in a frenzy of pillage. One day, Young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandana. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the league of legends as a champion, trading her skills for the wealth and influence that will help her accomplish both. [spotlight_embed_url] => http://www.youtube.com/watch?v=vZh_hN-62YA [role] => Marksman [defense_rating] => 2 [magic_rating] => 5 [attack_rating] => 8 [difficulty_rating] => 1 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 530 [health_increase] => 0 [mana] => 326 [mana_increase] => 0 [movement_speed] => 325 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 46 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.2 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.995 [health_18] => 1975 [mana_18] => 921 [movement_speed_18] => 325 [armor_18] => 75 [magic_resistance_18] => 38.5 [attack_damage_18] => 63 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 19.1 [attack_range_18] => 550 [tip_playing_as] => * Miss Fortune ramps up speed if she isn't attacked by an enemy target. Avoid getting hit to move very fast. * Use Double Up on the furthest enemy minion if enemy champions are hiding in back; it will bounce to them for lots of damage. * Double Up applies On-Hit effects, making items like Frozen Mallet and Bloodthirster very effective. [tip_playing_against] => * Miss Fortune's speed boost is removed if she is damaged or debuffed by an enemy. * Miss Fortune is easy to kill if you can reach her; target her first in team fights. [client_id] => 21 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 2301 [view_count] => 7155370 [comments] => 2 [comment_count] => 16 [votes] => 0 [vote_count] => 8 [community_tier_list_vote_count] => 614 [community_tier_list_score] => 0.403257 [community_tier_list_rank] => 2 [score] => 8 [lastpost_ts] => 2011-04-16 21:07:54 [last_comment_ts] => 2017-12-31 10:10:18 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 648 [create_ts] => 2010-09-08 00:00:00 ) ) [7] => Array ( [champion_id] => 50 [rank] => 3 [description] => Watch our for her Q and W. You're fine otherwise. [display_order] => 8 [champion] => Array ( [champion_id] => 50 [display_name] => Akali [url_str] => akali [title] => The Rogue Assassin [key] => [description] => Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check. The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight. Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance. But balance can be fleeting. The order found itself divided. A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them. Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more. When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow. She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes. But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint. He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way. In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore. Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide. [spotlight_embed_url] => https://www.youtube.com/watch?v=b-s2YVbRP8I [role] => Assassin [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 5 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 588 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 350 [armor] => 26.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.3 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.06 [health_18] => 2033 [mana_18] => 0 [movement_speed_18] => 350 [armor_18] => 85.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.8 [critical_strike_18] => 0 [health_regeneration_18] => 19.4 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 84 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 42769 [view_count] => 7912373 [comments] => 3 [comment_count] => 23 [votes] => 31 [vote_count] => 43 [community_tier_list_vote_count] => 509 [community_tier_list_score] => 0.444008 [community_tier_list_rank] => 2 [score] => 21 [lastpost_ts] => 2011-03-17 11:58:56 [last_comment_ts] => 2013-12-23 11:01:42 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 10 [create_ts] => 2018-08-01 00:00:00 ) ) [8] => Array ( [champion_id] => 118 [rank] => 3 [description] => Wildcard; can either be completely trash, or can poke you to the next dimension. Be careful. [display_order] => 9 [champion] => Array ( [champion_id] => 118 [display_name] => Vel'Koz [url_str] => velkoz [title] => Eye of the Void [key] => [description] => I pass into the sudden glare. Blink. Blink, blink, blink. My eyes adjust and evaluate the landscape before me. There's a scurrying. I look down to find a small, white creature standing on its hind legs, sniffing at my body. It intrigues me. What use are you? I analyze the creature. A flash of hot magenta light, a dust pile where it was quivering. Mammalian... nocturnal... impeccable hearing. Incredibly weak. Yet they breed so prodigiously. "Hm," I mutter to myself. Hopefully there will be more complex things to be found; those fascinate me. Consume and learn: this is my purpose. The others who travel with me are primitive: kill and eat, kill and eat. I need to gather all available information - harvest any valuable resources. Eventually, we come upon a destroyed city, save for one pristine tower. It appears to be protected - or intentionally left standing. I deconstruct the composition of the ruins. My analysis suggests this habitat was a place of great magic; I'm not surprised it was a target of such destruction. There is something compelling about the tower. While the others are off scavenging, I enter the citadel. Cryptic instruments are strewn about. I examine one. Another flash of hot magenta light, another dust pile. Fascinating: a tool to alter their concept of time. Strange. Unprecedented. From the state of the tower, it seems the owner departed only recently. The artifacts left behind have existed in more than one time and place. Some are more complex than others; all are more impressive than anything I have seen on this plane. Clearly, the owner knows things I have not encountered in any of my travels. I require such knowledge. Leaving the tower, I find the others closing in on the entrance, ready to destroy it as they have destroyed everything else we have met. They will only get in the way of my goal. There are some things the Void should not consume indiscriminately. Without warning, I lash out a tentacle, its tip glowing white hot. Lightning arcs through the first creature, knocking it back. Its screams fade as I extend all three limbs, energy crackling between them, scorching the air where the streams meet. The other two run; they know what's coming. Must they always flee? I open my eye wide and unleash a beam of energy, following the escaping creatures. They are instantly reduced to ash. "Hmm. Void-native melting point is inconsistent," I note. But that is of no consequence. The hunger inside me grows. I am ravenous. Insatiable, as never before. I have glimpsed the ultimate knowledge. And I will have it. [spotlight_embed_url] => https://www.youtube.com/watch?v=IWA2C8tUG-g [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 508 [health_increase] => 0 [mana] => 376 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1800 [mana_18] => 1090 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 108.3 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities. * Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of range of the initial missile, but is more challenging to pull off. * Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell. [tip_playing_against] => * Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early. * Vel'Koz has fairly low mobility and is vulnerable to ganks. * Life Form Disintegration Ray can be interrupted by stuns, silences and knockups. [client_id] => 161 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1790395 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 469 [community_tier_list_score] => 0.461834 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-01-16 09:54:38 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 618 [create_ts] => 2014-03-28 00:00:00 ) ) [9] => Array ( [champion_id] => 9 [rank] => 2 [description] => Mostly difficult in all situations, be ready to get out of anything he can throw at you. [display_order] => 10 [champion] => Array ( [champion_id] => 9 [display_name] => Teemo [url_str] => teemo [title] => The Swift Scout [key] => Teemo [description] => Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos. While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear. "Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend." - Tristana [spotlight_embed_url] => http://www.youtube.com/watch?v=Qj48qHM1MXE [role] => Marksman [defense_rating] => 3 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 77 [mana] => 267 [mana_increase] => 40 [movement_speed] => 330 [armor] => 24.3 [armor_increase] => 3.75 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 49.5 [attack_damage_increase] => 3.3 [critical_strike] => 2.85 [critical_strike_increase] => 0.4 [health_regeneration] => 5.7 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 500 [attack_speed] => 0.687 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.082 [health_18] => 1910 [mana_18] => 947 [movement_speed_18] => 330 [armor_18] => 88.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 100.5 [critical_strike_18] => 0 [health_regeneration_18] => 16.8 [mana_regeneration_18] => 14.9 [attack_range_18] => 500 [tip_playing_as] => * Teemo's mushrooms can be used to farm creep waves very effectively. * Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them. [tip_playing_against] => * Teemo's Toxic Shot punishes players who get hit and back out, stay at a safe range until you're ready to commit. * It can be valuable to use Oracle's Lens (Trinket) to destroy mushrooms around key locations. [client_id] => 17 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3137.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 32836 [view_count] => 10717099 [comments] => 5 [comment_count] => 34 [votes] => 14 [vote_count] => 25 [community_tier_list_vote_count] => 557 [community_tier_list_score] => 0.546858 [community_tier_list_rank] => 3 [score] => 21 [lastpost_ts] => 2011-04-10 10:25:18 [last_comment_ts] => 2018-02-28 02:35:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) ) [10] => Array ( [champion_id] => 122 [rank] => 2 [description] => She can be a real problem in the late game for you. Keep your Thick Skin ready for her specifically. [display_order] => 11 [champion] => Array ( [champion_id] => 122 [display_name] => Kalista [url_str] => kalista [title] => The Spear of Vengeance [key] => [description] => Kalista is an eternal spirit of retribution, who possesses a cold-burning hatred for all betrayers, deceivers, and traitors. In life, she was a legendary warrior, but while trying to avert tragedy she was betrayed and slain by those she trusted most. Now, she is an undying entity that can be invoked to exact vengeance, but only at great cost: the supplicant’s soul becomes forfeit, bound to her for eternity. [spotlight_embed_url] => https://www.youtube.com/watch?v=XCR-tMpKtt8 [role] => Marksman [defense_rating] => 2 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 518 [health_increase] => 0 [mana] => 232 [mana_increase] => 0 [movement_speed] => 325 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 63 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 6.3 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.918 [health_18] => 1929 [mana_18] => 827 [movement_speed_18] => 325 [armor_18] => 78.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 112.3 [critical_strike_18] => 0 [health_regeneration_18] => 15.4 [mana_regeneration_18] => 13.1 [attack_range_18] => 525 [tip_playing_as] => *Rend is a valuable last hitting aid, since its cooldown resets if it kills a target. *Entering a move order once to trigger Martial Poise will not clear Kalista's basic attack target. Due to her passive, Kalista's Movement Speed is effectively increased by Attack Speed. [tip_playing_against] => *Kalista's mobility is dependent upon attacking. This means it is low when she is outside of her attack range and that Attack Speed slows reduce the amount of distance she can cover in an engagement. *Kalista cannot cancel her basic attack wind up. While she is very mobile, this offers a window to land spells on her if you anticipate when she will begin attacking. [client_id] => 429 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4695906 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 485 [community_tier_list_score] => 0.522887 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 676 [create_ts] => 2014-11-20 00:00:00 ) ) [11] => Array ( [champion_id] => 26 [rank] => 2 [description] => (If somehow he's playing Bot) Try to avoid his Ult as much as possible for your ADC's sake. He will tank everything you do. [display_order] => 12 [champion] => Array ( [champion_id] => 26 [display_name] => Dr. Mundo [url_str] => dr-mundo [title] => The Madman of Zaun [key] => DrMundo [description] => It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible. Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time. Beware the Madman of Zaun. In his eyes, you are already dead. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 7 [magic_rating] => 6 [attack_rating] => 5 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 1 [health] => 583 [health_increase] => 92 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.9 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 0.5 [attack_damage] => 61.3 [attack_damage_increase] => 3 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.15 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.878 [health_18] => 2096 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 120.8 [critical_strike_18] => 0 [health_regeneration_18] => 20.5 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you. *Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities. *Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you. [tip_playing_against] => *Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage. *Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing. [client_id] => 36 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3336.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23757 [view_count] => 6030584 [comments] => 2 [comment_count] => 17 [votes] => 11 [vote_count] => 19 [community_tier_list_vote_count] => 468 [community_tier_list_score] => 0.576923 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-01-20 09:45:29 [last_comment_ts] => 2013-04-27 18:02:14 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 734 [create_ts] => 2009-09-02 00:00:00 ) ) [12] => Array ( [champion_id] => 74 [rank] => 1 [description] => One of your biggest counters. He does a lot of DMG and can escape you like nothing. Avoid contact at all costs. [display_order] => 13 [champion] => Array ( [champion_id] => 74 [display_name] => Brand [url_str] => brand [title] => The Burning Vengeance [key] => [description] => In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand... That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now... "This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand." -Brand [spotlight_embed_url] => http://www.youtube.com/watch?v=vvuAw6KNn2E [role] => Mage [defense_rating] => 2 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 508 [health_increase] => 0 [mana] => 376 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1800 [mana_18] => 1090 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 108 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.2 [attack_range_18] => 550 [tip_playing_as] => *You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration. *You can use Brand's abilities in a variety of combinations to maximize his damage in different situations. *Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times. [tip_playing_against] => *Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm. *Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react. *Brand's passive allows him to excel in poking engagements. Be careful not to lose too much health before fighting. [client_id] => 63 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4115695 [comments] => 0 [comment_count] => 16 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 501 [community_tier_list_score] => 0.423553 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-17 14:19:59 [last_comment_ts] => 2014-04-30 17:39:15 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 56 [create_ts] => 2011-04-12 00:00:00 ) ) [13] => Array ( [champion_id] => 60 [rank] => 1 [description] => Her gentle design and personally are a trap; she will run circles around your corpse. Avoid AT ALL COSTS NECESSARY! [display_order] => 14 [champion] => Array ( [champion_id] => 60 [display_name] => Sona [url_str] => sona [title] => The Maven of the Strings [key] => [description] => - Sona has no memory of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. She was an unusually well-behaved child, always quiet and content. Her caretakers were sure she would find a home quickly, but it soon became apparent that what they mistook for uncommon geniality was actually an inability to speak or to produce any sound whatsoever. Sona remained at the adoption house until her teens, watching in hopeless silence as prospective adopters passed her by. During this time, the caretakers sold her unusual instrument to anxious collectors, hoping to build her a trust. For a myriad of bizarre and unexpected reasons, however, it would be returned, or simply appear again outside the house. When a wealthy Demacian woman named Lestara Buvelle learned of the instrument, she immediately embarked to Ionia. When the caretakers showcased the instrument for her, she rose wordlessly and explored the house, stopping outside Sona’s room. Without hesitation, Lestara adopted her and left a generous donation for the instrument. With Lestara’s guidance, Sona discovered a deep connection with the instrument which Lestara called an “etwahl.” In her hands, it played tones which stilled or quivered the hearts of those around her. Within months, she was headlining with the mysterious etwahl for sold-out audiences. She played as though plucking heartstrings, effortlessly manipulating the emotions of her listeners - all without a single written note. In secret, she discovered a potent and deadly use for her etwahl, using its vibrations to slice objects from a distance. She honed this discipline in private, mastering her gift. When she felt prepared, she went to the only place which could offer her a fitting recital: the League of Legends. “Her melody moves the soul, her silence sunders the body.” -Jericho Swain, after attending her concert [spotlight_embed_url] => http://www.youtube.com/watch?v=JP0A3wLfFBg [role] => Support [defense_rating] => 2 [magic_rating] => 8 [attack_rating] => 5 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 482 [health_increase] => 0 [mana] => 341 [mana_increase] => 0 [movement_speed] => 325 [armor] => 20.5 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 11.5 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.896 [health_18] => 1791 [mana_18] => 1106 [movement_speed_18] => 325 [armor_18] => 76.6 [magic_resistance_18] => 38.5 [attack_damage_18] => 101 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.3 [attack_range_18] => 550 [tip_playing_as] => * Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies. * Save Crescendo for the game-altering moment. * Well-times uses of Aria of Perseverance will grant you maximum survivability. [tip_playing_against] => * Spread out when you see Sona so she can't make your entire team dance. * Kill Sona first, as she will heal up her team if left alone for too long. [client_id] => 37 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5270155 [comments] => 0 [comment_count] => 19 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 538 [community_tier_list_score] => 0.443866 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-01-09 09:51:07 [last_comment_ts] => 2017-11-10 18:48:46 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 696 [create_ts] => 2010-09-21 00:00:00 ) ) [14] => Array ( [champion_id] => 76 [rank] => 1 [description] => Not as threatening as Brand, but still a threat nonetheless. [display_order] => 15 [champion] => Array ( [champion_id] => 76 [display_name] => Vayne [url_str] => vayne [title] => The Night Hunter [key] => [description] => The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied. Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends. Not all shadows are to be feared. At least, if Vayne has her way. [spotlight_embed_url] => http://www.youtube.com/watch?v=gZDJqpFspmg [role] => Marksman [defense_rating] => 1 [magic_rating] => 1 [attack_rating] => 10 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 498 [health_increase] => 0 [mana] => 232 [mana_increase] => 0 [movement_speed] => 330 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.105 [health_18] => 1909 [mana_18] => 827 [movement_speed_18] => 330 [armor_18] => 76.8 [magic_resistance_18] => 38.5 [attack_damage_18] => 85.1 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 550 [tip_playing_as] => * Tumble has many uses, but it cannot pass over walls. * Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer. * Don't go in first to a large teamfight. Wait for your teammates to initiate. [tip_playing_against] => * Vayne is fragile - turn the pressure up on her and she will be forced to play cautiously. * Deny Vayne the opportunity to pin you against walls. [client_id] => 67 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 14891740 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 598 [community_tier_list_score] => 0.412375 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:55:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 479 [create_ts] => 2011-05-10 00:00:00 ) ) [15] => Array ( [champion_id] => 135 [rank] => 1 [description] => She can kite easy, she can root and take you out, and she can negate your stun with her Ult. She'd be the worst threat to you if she was played more. [display_order] => 16 [champion] => Array ( [champion_id] => 135 [display_name] => Xayah [url_str] => xayah [title] => The Rebel [key] => [description] => Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory. [spotlight_embed_url] => https://www.youtube.com/watch?v=CgQfr8bMNN8 [role] => Marksman [defense_rating] => 6 [magic_rating] => 1 [attack_rating] => 10 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 1 [health] => 545 [health_increase] => 0 [mana] => 340 [mana_increase] => 0 [movement_speed] => 325 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5 [health_regeneration_increase] => 0 [mana_regeneration] => 8.25 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.844 [health_18] => 1905 [mana_18] => 1020 [movement_speed_18] => 325 [armor_18] => 75 [magic_resistance_18] => 38.5 [attack_damage_18] => 99.4 [critical_strike_18] => 0 [health_regeneration_18] => 17.8 [mana_regeneration_18] => 21 [attack_range_18] => 525 [tip_playing_as] => [tip_playing_against] => [client_id] => 498 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1620738 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 688 [community_tier_list_score] => 0.369767 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 965 [create_ts] => 2017-04-19 00:00:00 ) ) ) [synergies] => Array ( ) [champion] => Array ( [champion_id] => 126 [display_name] => Tahm Kench [url_str] => tahm-kench [title] => The River King [key] => [description] => Tahm Kench travels Runeterra's waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims' suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair. [spotlight_embed_url] => https://www.youtube.com/watch?v=VYlOFKLmiHA [role] => Support [defense_rating] => 9 [magic_rating] => 6 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 3 [health] => 610 [health_increase] => 0 [mana] => 325 [mana_increase] => 0 [movement_speed] => 335 [armor] => 27 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.874 [health_18] => 2225 [mana_18] => 1005 [movement_speed_18] => 335 [armor_18] => 86.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 110 [critical_strike_18] => 0 [health_regeneration_18] => 15.9 [mana_regeneration_18] => 25 [attack_range_18] => 175 [tip_playing_as] => [tip_playing_against] => [client_id] => 223 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3979604 [comments] => 0 [comment_count] => 1 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 488 [community_tier_list_score] => 0.455328 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-07-11 06:26:19 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 740 [create_ts] => 2015-07-09 00:00:00 ) [skin] => Array ( [skin_id] => 740 [display_name] => Master Chef Tahm Kench [champion_id] => 126 [champion_name] => Tahm Kench [url_str] => tahm-kench-master-chef [client_id] => 223001 [type] => [price] => 975 [chroma_count] => 0 [is_available] => 1 [is_deleted] => 0 [release_date] => 2015-07-09 00:00:00 [removal_date] => 0000-00-00 00:00:00 [score] => 43 [header_score] => 263 [vote_count] => 61 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [abilities] => Array ( [0] => Array ( [ability_id] => 717 [champion_id] => 126 [display_name] => An Acquired Taste [unranked_description] => Tahm Kench's basic attacks and abilities deal a percentage of Tahm Kench's maximum health as bonus magic damage and apply a stack of An Acquired Taste to enemy champions for 5 seconds (stacks 3 times). Against enemies with three stacks, his Tongue Lash and Devour are enhanced. [ranked_description] => Tahm Kench's basic attacks and abilities deal {1.25/1.5/1.75%} (at levels 1/7/13) of Tahm Kench's maximum health as bonus magic damage and apply a stack of An Acquired Taste to enemy champions for 5 seconds (stacks 3 times, up to {3.75/4.5/5.25}% of Tahm Kench's max health). Against enemies with three stacks, his Tongue Lash and Devour are enhanced. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 718 [champion_id] => 126 [display_name] => Tongue Lash [unranked_description] => Tahm Kench roots himself briefly while launching his tongue in a target direction. Tongue Lash stops once it hits a target, damaging and slowing whatever he hits. If Tahm Kench slathers an enemy champion with three stacks of An Acquired Taste and then hits them with Tongue Lash, he stuns them for a short duration instead. [ranked_description] => Tahm Kench roots himself briefly while launching his tongue in a target direction. Tongue Lash stops once it hits a target, dealing {80/130/180/230/280} {0.7} magic damage and slowing whatever he hits by {30/40/50/60/70}% for 1.5 seconds. If Tahm Kench slathers an enemy champion with three stacks of An Acquired Taste and then hits them with Tongue Lash, he stuns them for 1.5 seconds instead. [description] => [icon] => [cooldown_rank_1] => 5 [cooldown_rank_2] => 5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 719 [champion_id] => 126 [display_name] => Devour [unranked_description] => Tahm Kench briefly swallows a nearby targeted unit, placing it in stasis for a short duration. If he has an enemy champion in his belly, Tahm Kench removes their shared vision and reduces their sight radius to only their immediate surroundings, but also slows himself. After a brief delay, Tahm Kench gains the ability to recast Devour, spitting out the swallowed target. If the target is an enemy champion, minion or monster, they will take a percentage of their maximum health as magic damage (this damage is capped against monsters). In addition to this, minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing magic damage to all enemies in an area. Upon exiting enemy champions will get stunned. [ranked_description] => Tahm Kench briefly swallows a nearby targeted unit, placing them in stasis for 4 seconds if the unit is an enemy minion, neutral monster or allied champion, or half that duration if the unit is an enemy champion. If he has an enemy champion in his belly, Tahm Kench removes their shared vision and reduces their sight radius to only their immediate surroundings, but also slows himself by 95%. Devouring an enemy champion also halves the ability's cooldown. After 1 second, Tahm Kench gains the ability to recast Devour, spitting out the swallowed target. If the target is an enemy champion, minion or monster, they will take {20/23/26/29/32} % (+ 2% per 100 AP) of their maximum health as magic damage (this damage is capped against monsters). In addition to this, minions and monsters will be spat forward, stopping if they hit an enemy or terrain and dealing {100/150/200/250/300} {0.6} magic damage to all enemies in an area. Upon exiting enemy champions will get stunned for 0.25 seconds. [description] => [icon] => [cooldown_rank_1] => 28 [cooldown_rank_2] => 25 [cooldown_rank_3] => 22 [cooldown_rank_4] => 19 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 250 [range_rank_2] => 250 [range_rank_3] => 250 [range_rank_4] => 250 [range_rank_5] => 250 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 720 [champion_id] => 126 [display_name] => Thick Skin [unranked_description] => Passive: All damage Tahm Kench takes is turned into grey health. Once he leaves combat, the grey health falls off, healing him for a portion of the amount of grey health he has earned. This passive is unavailable while Thick Skin is on cooldown. Active: Tahm Kench converts his grey health into a shield that lasts 3 seconds. [ranked_description] => Passive: {70/75/80/85/90}% of damage Tahm Kench takes is turned into grey health. Once he leaves combat, the grey health falls off, healing him for {15/20/25/30/35}% of the amount of grey health he has earned. This passive is unavailable while Thick Skin is on cooldown. Active: Tahm Kench converts his grey health into a shield that lasts 3 seconds. [description] => [icon] => [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 721 [champion_id] => 126 [display_name] => Abyssal Voyage [unranked_description] => Tahm Kench opens his maw, offering an ally a spot inside his belly. Once they jump in, or once Tahm Kench decides he's diving solo, he starts channeling, conjuring a whirlpool beneath him before diving in, reappearing a few seconds later at his target location. Taking damage interrupts Abyssal Voyage, putting it on a 10-second reduced cooldown. [ranked_description] => Tahm Kench opens his maw for up to 6 seconds, offering an ally a spot inside his belly. Once they jump in, or once Tahm Kench decides he's diving solo, he starts channeling, conjuring a whirlpool beneath him before diving in, reappearing a few seconds later at his target location. Taking damage interrupts Abyssal Voyage, putting it on a 10-second reduced cooldown. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 110 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 4500 [range_rank_2] => 5500 [range_rank_3] => 6500 [range_rank_4] => 6500 [range_rank_5] => 6500 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 4 [2] => 3 [3] => 3 [4] => 3 [5] => 3 ) [synergy_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 223 [mobafire_id] => 126 [name] => Tahm Kench [url] => tahm-kench [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 31 [rankings] => 24 [rankingsCount] => 41 [winRate] => 44 ) ) ) 1

Runes:

Inspiration
Glacial Augment
Perfect Timing
Biscuit Delivery
Approach Velocity

Resolve
Font of Life
Bone Plating
Bonus:

+10% Attack Speed
+5 Armor
+15-90 HP (lvls 1-18)

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Support Role
Ranked #31 in
Support Role
Win 44%
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Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
League of Legends Build Guide Author GlacialWarlock
GlacialWarlock Tahm Kench Guide

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