This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Hungry Hippos Guide to Support Janna
- hungryhippos guide to Miss Fortune
- Hungry Hippo's Guide to Killing Red/Blue Buff with Fountain
- hungryhippos Guide to Twisted Fate
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Heal
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Intro
A good Ashe must also understand positioning. If you're out of position you're probably dead so be careful of where you are standing.
Pros:
Aoe Slow
Global Stun Ulti
Hawkshot great for map control
Cons:
Squishy
Item/Damage scaling is meh
Squishy
No natural escapes
Squishy
decent early early game, weak after level 7
I will touch on all these pros and cons in the guide.
Yellows - Armor. Early game Ashe wins most trades, midgame... she falls off some so armor really helps with laning.
Blues - If you're laning vs pure AD get MR/lvl if you're laning vs AP or AD with magic abilities go flat MR.
Quints - AD or or armor pen. I prefer flat AD Quints and armor pen Reds for a good balance of damage and last hitting.
Check my item build, its what everyone does for every AD carry. If the enemy literally has no armor items you can trade last whisper for black cleaver. The last item is up to you. If you're great at kiting and the enemy has no blinks or dashes to get in your face get frozen mallet for the ultimate lulz other wise I am a fan of banshee's veil or quick silver sash
Early game just concentrate on farming, since your ulti is on a relatively low cooldown your jungler can gank every minute and a half or so.
Like I mentioned before, where you are standing in relation to the enemy team and your team is key. mid/late game ashe can be killed in a second or two if you decide to lead your team around the map. This is a nono. You should be behind everyone else on your team and let your tank/offtank lead the way. If you ever see a favorable situation eg. Any enemy squishy, feel free to let an arrow loose so that your team can destroy that unfortunate stunned soul.
The one thing that I really want all of you to remember is, let your team engage first and fight for a couple seconds so that their tank/melee dps doesn't insta kill you. As a DPS champ just aim for who ever is closest to you. More often than not their carries will be behind their tanks so just take their tank down first and to be honest, this shouldn't be a problem if you're farmed. That last whisper should let you rip up any champ that is in your range.
You must be logged in to comment. Please login or register.