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Spells:
Flash
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Intro
I see too many AP Teemo's that just don't do any damage because they rely on people to step on his mushrooms, his Q has a decent AP ratio but its not very spammable in team fights and the AP ratios on his E are just stupid. So what I'm saying is AP teemo not very good.
Yellow - Flat Armor gives you a big advantage, you really don't need mana regen, you'll end up going back to shop anyways so just drop as much as you can before you back and you'll be fresh with new mana in no time!
Blues - Flat or Scaling Magic Resistance. Teemo is squishy, this will help when you trade blows with the enemy. If you're going to be aggressive early game get flat or laning vs a caster get flat, if you're laning vs a AD and/more playing very passively, get scaling.
Quints - I like Armor Pen and Flat HP, I'll do a mix of that for survivability and more damage. If you're stupid aggressive you can do just flat arm pen or just flat HP. Doesn't really matter.
Once you get your ulti, you should be dropping shrooms around your area so that you don't get ganked. If the enemy laner backs or if your lane partner can hold a lane, you should go drop a mushroom or two around drag/baron and/or their red/blue to keep an eye on their jungler. I almost prefer that they don't step on the mushroom just so I can see what they are doing.
Late game, if you're any good at farming you should be a beast for damage. When you play as teemo your team will always have baron advantage. You can constantly force fights around baron by baiting and mushrooming and forcing the enemy to fight on your mushrooms which provide valuable CC and damage. One of the other nice parts to teemo is that you can afk push a side lane without getting ganked because you can place mushrooms in their jungle and just push away, this is also really powerful when you have TP so that if your team decides to engage a team fight, you can TP in. Generally this will result in a 4v5 as someone will have to defend your push. If they are really dumb, they will 2nd two people to kill you, in that case you get a east 5v3 with a TP to assist your team.
Teemo is all about map control so mushroom placement is key to being a good teemo. I heavily recommend taking solo mid so that you can control the river on both sides. If you mushroom so much that someone has to buy an early oracles, consider that a win because that is 400g not going towards more wards or other items. pre-15min you should drop as many mushrooms as you can around drag. If you can control dragon, you get a gold advantage over the enemy team which means you get better items. Post 15 minutes, I would be more worried about baron. The nice part about this build is that Razor is part of Teemos build which means you and your jungler could quite easily do baron while your team pushes OR your team can just bait baron and force them to fight on your mushrooms.
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