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Sivir Build Guide by Packdemon

AD Carry Hyper-Offensive ADC Builds for Sivir

AD Carry Hyper-Offensive ADC Builds for Sivir

Updated on February 7, 2015
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League of Legends Build Guide Author Packdemon Build Guide By Packdemon 36 10 763,815 Views 31 Comments
36 10 763,815 Views 31 Comments League of Legends Build Guide Author Packdemon Sivir Build Guide By Packdemon Updated on February 7, 2015
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1
Packdemon (28) | January 21, 2015 7:47pm
oneoldman wrote:

Great guide overall but one thing stuck out as problematic:

Your math on CDR is wrong. The reduction works by making wait time 9/10 for cooldown compared to the original at 10%CDR, it is a 1/10th and not a 1/9th reduction as you imply. At 40% it becomes a 4/10th reduction to 6/10ths of the original time. By your logic the 40% CDR produces a 2/3 (or 66%) reduction in cooldown. This is wrong.

CDR % scales linearly (so 40%CDR= 4 x 10% CDR), there is no extra multiplier or exponent involved. I understand that things get mixed upsometimes, but please do not mislead those who might not know to check the math, especially where it may carry over to all champions they play.

I'll look over the rest of the math just in case, but really great guide on the whole, and thanks for writing it :)


Preamble (lol can't believe that I have to include this...I'm so terrible):
Sorry about my organization on this, my mind was literally all over the place (going back and forth adding new ideas where they do not fit in - English is also not my first language). I'd like to leave in this part that what you are saying is just a misunderstanding between the two of us. While CDR scales additively, what I guess that I really wanted to say was that cast time (minus delays - this is mentioned somewhere later) actually scales multiplicatively with cooldown reduction.

Thanks for being positive with your criticism. While, I do have to admit that some of my math I don't think was fully mentioned (really bad on my part) that being that CDR isn't fully multiplicative because you always do get that addition of cast animation delay (also computing delay both on the part of one's own brain and their computer/network/lag), I still don't think that my math was fully wrong though. See while you do add the percents additively the real definition of a percent (at least while not going beyond 100%) would be the original value (your cooldown time) multiplied by a number in between 0 and 1 (your percent). To iterate this lets say that your percent reduction is 10% that means that you have a 90% cooldown left, so the math would be your cooldown (lets say 10 seconds) times 0.9 (you'd end up with 9 seconds). So lets imagine that you have 100% cooldown reduction, your cast time (not including delay) is 0 seconds therefore you can cast a near infinite amount of times without delay (again without other delays lol)


10% cdr (minus delay) equates to an 11.111111...1% or 1/9th increase in cast time, and 40% cdr (minus delay) equates to a 66.6666666...6% or 2/3rds increase to cast time.

Any number between 0 to 1 is a percent reduction, while numbers from 1 to positive infinity are percent increasions. Essentially percent reductions can be viewed as dividing 1 by a number greater than or equal to 1 (all the way to positive infinity), while percent increasions can be viewed as multiplying 1 by a number greater than or equal to 1 (again all the way to positive infinity)

Conclusion:
Sorry for all that redundancy, but I wanted to restate what I said in as many ways as possible to clear that misunderstanding, and again thank you for being so positive /what you said wasn't in the least bit
offensive and will actually help to prevent this future misunderstanding between others reading my guide (once I fix it that is, this guide is still not complete :( I really wanted to help people out with playing Sivir by writing this guide but I'm a complete failure at sticking with my goals and finishing with what I started). :(
1
oneoldman | January 21, 2015 5:41pm
Great guide overall but one thing stuck out as problematic:

Your math on CDR is wrong. The reduction works by making wait time 9/10 for cooldown compared to the original at 10%CDR, it is a 1/10th and not a 1/9th reduction as you imply. At 40% it becomes a 4/10th reduction to 6/10ths of the original time. By your logic the 40% CDR produces a 2/3 (or 66%) reduction in cooldown. This is wrong.

CDR % scales linearly (so 40%CDR= 4 x 10% CDR), there is no extra multiplier or exponent involved. I understand that things get mixed upsometimes, but please do not mislead those who might not know to check the math, especially where it may carry over to all champions they play.

I'll look over the rest of the math just in case, but really great guide on the whole, and thanks for writing it :)
1
Packdemon (28) | November 15, 2014 12:10am
Augkl64 wrote:

Hi, Packdemon. Your guide, I shall say, it's amazing and it has everything I needed to have fun while playing Sivir. As current meta is pretty straight-forward and that makes it boring, cause it's like the same "Infinity Edge > Berserker Boots > Statikk Shiv > Last Whisper > Upgrade Trinket and Pick one" for every single ADC except for Kog'Maw's and Corki's "Sorcerer's Boots - Trinity Force - Blade Of The Ruined King" that really ends up being the same... I'd like to share with you my recent experience with the build you are providing to us, and say I made a little personalisation.

Well, I even made an "Item Set" on my computer. I start like any other ADC but my first buy its always The Brutalizer, I'm using a kind of starting build for Zed, leaving my Brutalizer like that and I'll upgrade it when I needed, Then I rush Essence Reaver, which I think it's a very important early-game-pick-up given to the "Life Steal - Coldown Reduction - Insane Damage - Lower cost than BT or IE" it provides, also while finishing it up I get my iOnion Boots of Lucidity to get that very early 40% CDR. If you go good in Lane and get lucky, you should have this set of items completed before the 20 minute mark. After that I continue to check my disadventages at the moment, I think Trinity Force should be a core item on Sivir and Lucian (Mostly Sivir because her passive), cause it provides insane chasing and kiting and everything potential in every time of the game. I think I start Phage or Zeal but the way you start it is very situational, we have 4 items now, I use to buy Avarice Blade very early as it helps me when I've got bad values or a decay on farm. To my fifth and sixth item I go almost always Infinity Edge and Guardian Angel, or Last Whisper... I take Bloodthirter and Berserker Boots early only if I'm getting very behing (Say 0/3/0) for the trades, Sometimes I take Infinity Edge first when I get feed, it all depends, BUT Seriously bro, thanks for this guide, you have opened a whole world of possibilities that I've never considered before to my Sivir gameplay, as she is my favorite champion since I started playing (Mid S3 before her rework). If you need any help or play testing I'll be happy to help.

Also, for the best supports to Sivir. I think Morgana, Fiddlesticks, Karma and Leona do recently very, very well as Morgana binds for Boomerang Blades early, Fiddlestick and Sivir botlane it's TOO MUCH POKE in every phase, Karma makes up for Sivir downsides early game and Leona it's simply aggresive enough to handle sivir, those 4 plus Braum make up for my top 5. I hope this opinion helps. And again, thank you for this guide and I hope it gets better and better and you done coding xD Good luck, have fun!

Also I go with 5 Sorcery points to get 40%, if I have acces to blue I take it and sell Youmuu's to get Statikk Shiv to take down turrets.

That sounds a lot like my HADC&C #2 build! The main reason that I go The Brutalizer>> Youmuu's Ghostblade (in my first HADC&C build) is because I am taking greater mark of armor penetration. Basically if I can manage to get all my flat armor penetration and cdr during the early game I will end up doing a lot of damage because during the early game most champions don't start off with a lot of armor. Then I always get Trinity Force after Ionian Boots of Lucidity because at that point I'll be able to make great use of the spell blade passive with my cooldowns being so low and I get a little extra mana. After that I go Last Whisper so that way I can get percentage armor penetration which get applied before flat armor penetration causing you to do a lot of damage to both squishies and tanks alike (also since Boomerang Blade deals so much damage for an early game ability). Then I usually go for Infinity Edge to get some crit-damage/damage, and then finish off by selling my Doran's Blade to go for Vampiric Scepter>> Bloodthirster to switch out my lifesteal for a better option. That's just my first HADC&C build. For my second one I don't take Greater Glyph of Cooldown Reduction/ Greater Quintessence of Cooldown Reduction, and instead go for an early game Essence Reaver (the rest of the build remains the same though). Once I have full build I usually sell Essence Reaver to get Bloodthirster and an Elixir of Brilliance, because I already have 200 mana from Trinity Force, 3 points in Meditation , 6 second cooldown on a maxed out Spell Shield, and at level 18 Sivir has the second highest mana regeneration rate out of any champion and the highest mana pool out of any marksman.

As for the best supports for Sivir...well lets just say that I haven't updated that section of my guide for a long time now.
1
Augkl64 (1) | November 9, 2014 12:40pm
Hi, Packdemon. Your guide, I shall say, it's amazing and it has everything I needed to have fun while playing Sivir. As current meta is pretty straight-forward and that makes it boring, cause it's like the same "Infinity Edge > Berserker Boots > Statikk Shiv > Last Whisper > Upgrade Trinket and Pick one" for every single ADC except for Kog'Maw's and Corki's "Sorcerer's Boots - Trinity Force - Blade Of The Ruined King" that really ends up being the same... I'd like to share with you my recent experience with the build you are providing to us, and say I made a little personalisation.

Well, I even made an "Item Set" on my computer. I start like any other ADC but my first buy its always The Brutalizer, I'm using a kind of starting build for Zed, leaving my Brutalizer like that and I'll upgrade it when I needed, Then I rush Essence Reaver, which I think it's a very important early-game-pick-up given to the "Life Steal - Coldown Reduction - Insane Damage - Lower cost than BT or IE" it provides, also while finishing it up I get my iOnion Boots of Lucidity to get that very early 40% CDR. If you go good in Lane and get lucky, you should have this set of items completed before the 20 minute mark. After that I continue to check my disadventages at the moment, I think Trinity Force should be a core item on Sivir and Lucian (Mostly Sivir because her passive), cause it provides insane chasing and kiting and everything potential in every time of the game. I think I start Phage or Zeal but the way you start it is very situational, we have 4 items now, I use to buy Avarice Blade very early as it helps me when I've got bad values or a decay on farm. To my fifth and sixth item I go almost always Infinity Edge and Guardian Angel, or Last Whisper... I take Bloodthirter and Berserker Boots early only if I'm getting very behing (Say 0/3/0) for the trades, Sometimes I take Infinity Edge first when I get feed, it all depends, BUT Seriously bro, thanks for this guide, you have opened a whole world of possibilities that I've never considered before to my Sivir gameplay, as she is my favorite champion since I started playing (Mid S3 before her rework). If you need any help or play testing I'll be happy to help.

Also, for the best supports to Sivir. I think Morgana, Fiddlesticks, Karma and Leona do recently very, very well as Morgana binds for Boomerang Blades early, Fiddlestick and Sivir botlane it's TOO MUCH POKE in every phase, Karma makes up for Sivir downsides early game and Leona it's simply aggresive enough to handle sivir, those 4 plus Braum make up for my top 5. I hope this opinion helps. And again, thank you for this guide and I hope it gets better and better and you done coding xD Good luck, have fun!

Also I go with 5 Sorcery points to get 40%, if I have acces to blue I take it and sell Youmuu's to get Statikk Shiv to take down turrets.
1
Packdemon (28) | August 29, 2014 10:20am
Shiameyu wrote:

Hi Packdemon! Great guide for Sivir, it really helps me to understand her and how to make the best of her. But I'm confused on where to get all the 40% CDR. Runes grant 10% overall, Youmuu's Ghost Blade 10% and Ionian Boots of Lucidity 15%. That makes it 35%, if my reasoning is right (not sure). Where do the 5% left come from?

You just get them from the masteries (i.e. Sorcery). Sorry for the late reply, btw. Fall semester just started up for me.
1
Shiameyu | August 24, 2014 2:30pm
Hi Packdemon! Great guide for Sivir, it really helps me to understand her and how to make the best of her. But I'm confused on where to get all the 40% CDR. Runes grant 10% overall, Youmuu's Ghost Blade 10% and Ionian Boots of Lucidity 15%. That makes it 35%, if my reasoning is right (not sure). Where do the 5% left come from?
1
Packdemon (28) | June 23, 2014 6:19pm
Foxy Riven wrote:

It's starting to look good, but there's still a lot of work and coding to do :)

My only suggestion is to crop out the relevant information of your screenshots. Now there's other people's names and chatboxes + your desktop. These should disappear.

Hope you'll give it an awesome new look and I'll definitely try your build soon :)

Foxy

Thanks! I was thinking about getting rid of those screenshots altogether though because that was my old build (those screenshot were from back in February). I redefined that build after the 4.4 patch nerfs and the 4.5 rune changes, and once the 4.10 (item) patch came around I completely remade my build.
1
Foxy Riven (129) | June 23, 2014 1:38am
It's starting to look good, but there's still a lot of work and coding to do :)

My only suggestion is to crop out the relevant information of your screenshots. Now there's other people's names and chatboxes + your desktop. These should disappear.

Hope you'll give it an awesome new look and I'll definitely try your build soon :)

Foxy
1
Packdemon (28) | April 12, 2014 6:04pm
ImDooly wrote:

" Lulu- She offers almost nothing as a support, and you can play aggressive with her being there either. Never go Sivir adc with a Lulu support, never."

This statement is COMPLETELY incorrect. Lulu offers a lot as a support: great poke and lane presence during laning phase, the option to play either agressivly or passivly, great peel for Sivir and her Whimsy syncs very well with Sivir's ultimate. Lulu is also great in teamfights.

Sorry for the down-vote but this guide is giving incorrect information.

I just think that Lulu is better suited for midlane right now. Her shields (and her whole kit really) are a lot more powerful if she is building all AP carry items rather than support ones. She still works as a support for Sivir, but I just wouldn't recommend her out of my own experience (she almost never worked out for me in the past). There is currently a better support synergy for movement speed and shields (i.e. Karma).

I don't really mind the down-vote, you're being honest and that's all that really matters. Maybe once when I make my guide a lot better, organized, and offer a lot more proof that it works (solo queue videos; only once I get this new account back up to gold or platinum then I'll do videos) then you might actually change your mind and give me an up-vote.
1
ImDooly (1) | April 12, 2014 3:02am
" Lulu- She offers almost nothing as a support, and you can play aggressive with her being there either. Never go Sivir adc with a Lulu support, never."

This statement is COMPLETELY incorrect. Lulu offers a lot as a support: great poke and lane presence during laning phase, the option to play either agressivly or passivly, great peel for Sivir and her Whimsy syncs very well with Sivir's ultimate. Lulu is also great in teamfights.

Sorry for the down-vote but this guide is giving incorrect information.
1
Packdemon (28) | March 4, 2014 11:31am
ImDooly wrote:




Why build full AD no defensive item if you're not alive to deal DPS. Idk what ELO you're playing in but at high level play if you don't have a defensive item or Doublelift positioning you're going to get melted.

I forgot to mention this, but I actually do have a "standard" build Sivir. Up at the top of my build page you can alternate between the different Sivirs that I have available.
1
Packdemon (28) | March 3, 2014 8:49pm
Zyad wrote:


Oh, i didn't know, sorry if i sound like and a**hole, wasn't my intention

Oh, no it's fine, lol :D
I didn't get offended, and in fact I didn't even view your first comment as something that one should take offensively, but rather as valuable feed back for my guide. You made a valid point, and helped me to fix part of my guide by helping me realize that I needed to edit a piece of my guide to clarify as to prevent further confusion. Thanks! :)
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