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Great guide overall but one thing stuck out as problematic:
Your math on CDR is wrong. The reduction works by making wait time 9/10 for cooldown compared to the original at 10%CDR, it is a 1/10th and not a 1/9th reduction as you imply. At 40% it becomes a 4/10th reduction to 6/10ths of the original time. By your logic the 40% CDR produces a 2/3 (or 66%) reduction in cooldown. This is wrong.
CDR % scales linearly (so 40%CDR= 4 x 10% CDR), there is no extra multiplier or exponent involved. I understand that things get mixed upsometimes, but please do not mislead those who might not know to check the math, especially where it may carry over to all champions they play.
I'll look over the rest of the math just in case, but really great guide on the whole, and thanks for writing it :)
Preamble (lol can't believe that I have to include this...I'm so terrible):
Sorry about my organization on this, my mind was literally all over the place (going back and forth adding new ideas where they do not fit in - English is also not my first language). I'd like to leave in this part that what you are saying is just a misunderstanding between the two of us. While CDR scales additively, what I guess that I really wanted to say was that cast time (minus delays - this is mentioned somewhere later) actually scales multiplicatively with cooldown reduction.
Thanks for being positive with your criticism. While, I do have to admit that some of my math I don't think was fully mentioned (really bad on my part) that being that CDR isn't fully multiplicative because you always do get that addition of cast animation delay (also computing delay both on the part of one's own brain and their computer/network/lag), I still don't think that my math was fully wrong though. See while you do add the percents additively the real definition of a percent (at least while not going beyond 100%) would be the original value (your cooldown time) multiplied by a number in between 0 and 1 (your percent). To iterate this lets say that your percent reduction is 10% that means that you have a 90% cooldown left, so the math would be your cooldown (lets say 10 seconds) times 0.9 (you'd end up with 9 seconds). So lets imagine that you have 100% cooldown reduction, your cast time (not including delay) is 0 seconds therefore you can cast a near infinite amount of times without delay (again without other delays lol)
10% cdr (minus delay) equates to an 11.111111...1% or 1/9th increase in cast time, and 40% cdr (minus delay) equates to a 66.6666666...6% or 2/3rds increase to cast time.
Any number between 0 to 1 is a percent reduction, while numbers from 1 to positive infinity are percent increasions. Essentially percent reductions can be viewed as dividing 1 by a number greater than or equal to 1 (all the way to positive infinity), while percent increasions can be viewed as multiplying 1 by a number greater than or equal to 1 (again all the way to positive infinity)
Conclusion:
Sorry for all that redundancy, but I wanted to restate what I said in as many ways as possible to clear that misunderstanding, and again thank you for being so positive /what you said wasn't in the least bit
offensive and will actually help to prevent this future misunderstanding between others reading my guide (once I fix it that is, this guide is still not complete :( I really wanted to help people out with playing Sivir by writing this guide but I'm a complete failure at sticking with my goals and finishing with what I started). :(
Your math on CDR is wrong. The reduction works by making wait time 9/10 for cooldown compared to the original at 10%CDR, it is a 1/10th and not a 1/9th reduction as you imply. At 40% it becomes a 4/10th reduction to 6/10ths of the original time. By your logic the 40% CDR produces a 2/3 (or 66%) reduction in cooldown. This is wrong.
CDR % scales linearly (so 40%CDR= 4 x 10% CDR), there is no extra multiplier or exponent involved. I understand that things get mixed upsometimes, but please do not mislead those who might not know to check the math, especially where it may carry over to all champions they play.
I'll look over the rest of the math just in case, but really great guide on the whole, and thanks for writing it :)
Hi, Packdemon. Your guide, I shall say, it's amazing and it has everything I needed to have fun while playing Sivir. As current meta is pretty straight-forward and that makes it boring, cause it's like the same "Infinity Edge > Berserker Boots > Statikk Shiv > Last Whisper > Upgrade Trinket and Pick one" for every single ADC except for Kog'Maw's and Corki's "Sorcerer's Boots - Trinity Force - Blade Of The Ruined King" that really ends up being the same... I'd like to share with you my recent experience with the build you are providing to us, and say I made a little personalisation.
Well, I even made an "Item Set" on my computer. I start like any other ADC but my first buy its always The Brutalizer, I'm using a kind of starting build for Zed, leaving my Brutalizer like that and I'll upgrade it when I needed, Then I rush Essence Reaver, which I think it's a very important early-game-pick-up given to the "Life Steal - Coldown Reduction - Insane Damage - Lower cost than BT or IE" it provides, also while finishing it up I get my iOnion Boots of Lucidity to get that very early 40% CDR. If you go good in Lane and get lucky, you should have this set of items completed before the 20 minute mark. After that I continue to check my disadventages at the moment, I think Trinity Force should be a core item on Sivir and Lucian (Mostly Sivir because her passive), cause it provides insane chasing and kiting and everything potential in every time of the game. I think I start Phage or Zeal but the way you start it is very situational, we have 4 items now, I use to buy Avarice Blade very early as it helps me when I've got bad values or a decay on farm. To my fifth and sixth item I go almost always Infinity Edge and Guardian Angel, or Last Whisper... I take Bloodthirter and Berserker Boots early only if I'm getting very behing (Say 0/3/0) for the trades, Sometimes I take Infinity Edge first when I get feed, it all depends, BUT Seriously bro, thanks for this guide, you have opened a whole world of possibilities that I've never considered before to my Sivir gameplay, as she is my favorite champion since I started playing (Mid S3 before her rework). If you need any help or play testing I'll be happy to help.
Also, for the best supports to Sivir. I think Morgana, Fiddlesticks, Karma and Leona do recently very, very well as Morgana binds for Boomerang Blades early, Fiddlestick and Sivir botlane it's TOO MUCH POKE in every phase, Karma makes up for Sivir downsides early game and Leona it's simply aggresive enough to handle sivir, those 4 plus Braum make up for my top 5. I hope this opinion helps. And again, thank you for this guide and I hope it gets better and better and you done coding xD Good luck, have fun!
Also I go with 5 Sorcery points to get 40%, if I have acces to blue I take it and sell Youmuu's to get Statikk Shiv to take down turrets.
That sounds a lot like my HADC&C #2 build! The main reason that I go
As for the best supports for
Well, I even made an "Item Set" on my computer. I start like any other ADC but my first buy its always The Brutalizer, I'm using a kind of starting build for Zed, leaving my Brutalizer like that and I'll upgrade it when I needed, Then I rush Essence Reaver, which I think it's a very important early-game-pick-up given to the "Life Steal - Coldown Reduction - Insane Damage - Lower cost than BT or IE" it provides, also while finishing it up I get my iOnion Boots of Lucidity to get that very early 40% CDR. If you go good in Lane and get lucky, you should have this set of items completed before the 20 minute mark. After that I continue to check my disadventages at the moment, I think Trinity Force should be a core item on Sivir and Lucian (Mostly Sivir because her passive), cause it provides insane chasing and kiting and everything potential in every time of the game. I think I start Phage or Zeal but the way you start it is very situational, we have 4 items now, I use to buy Avarice Blade very early as it helps me when I've got bad values or a decay on farm. To my fifth and sixth item I go almost always Infinity Edge and Guardian Angel, or Last Whisper... I take Bloodthirter and Berserker Boots early only if I'm getting very behing (Say 0/3/0) for the trades, Sometimes I take Infinity Edge first when I get feed, it all depends, BUT Seriously bro, thanks for this guide, you have opened a whole world of possibilities that I've never considered before to my Sivir gameplay, as she is my favorite champion since I started playing (Mid S3 before her rework). If you need any help or play testing I'll be happy to help.
Also, for the best supports to Sivir. I think Morgana, Fiddlesticks, Karma and Leona do recently very, very well as Morgana binds for Boomerang Blades early, Fiddlestick and Sivir botlane it's TOO MUCH POKE in every phase, Karma makes up for Sivir downsides early game and Leona it's simply aggresive enough to handle sivir, those 4 plus Braum make up for my top 5. I hope this opinion helps. And again, thank you for this guide and I hope it gets better and better and you done coding xD Good luck, have fun!
Also I go with 5 Sorcery points to get 40%, if I have acces to blue I take it and sell Youmuu's to get Statikk Shiv to take down turrets.
Hi Packdemon! Great guide for Sivir, it really helps me to understand her and how to make the best of her. But I'm confused on where to get all the 40% CDR. Runes grant 10% overall, Youmuu's Ghost Blade 10% and Ionian Boots of Lucidity 15%. That makes it 35%, if my reasoning is right (not sure). Where do the 5% left come from?
You just get them from the masteries (i.e.
It's starting to look good, but there's still a lot of work and coding to do :)
My only suggestion is to crop out the relevant information of your screenshots. Now there's other people's names and chatboxes + your desktop. These should disappear.
Hope you'll give it an awesome new look and I'll definitely try your build soon :)
Foxy
Thanks! I was thinking about getting rid of those screenshots altogether though because that was my old build (those screenshot were from back in February). I redefined that build after the 4.4 patch nerfs and the 4.5 rune changes, and once the 4.10 (item) patch came around I completely remade my build.
My only suggestion is to crop out the relevant information of your screenshots. Now there's other people's names and chatboxes + your desktop. These should disappear.
Hope you'll give it an awesome new look and I'll definitely try your build soon :)
Foxy
" Lulu- She offers almost nothing as a support, and you can play aggressive with her being there either. Never go Sivir adc with a Lulu support, never."
This statement is COMPLETELY incorrect.
Sorry for the down-vote but this guide is giving incorrect information.
I just think that
I don't really mind the down-vote, you're being honest and that's all that really matters. Maybe once when I make my guide a lot better, organized, and offer a lot more proof that it works (solo queue videos; only once I get this new account back up to gold or platinum then I'll do videos) then you might actually change your mind and give me an up-vote.
This statement is COMPLETELY incorrect.
Sorry for the down-vote but this guide is giving incorrect information.
Why build full AD no defensive item if you're not alive to deal DPS. Idk what ELO you're playing in but at high level play if you don't have a defensive item or Doublelift positioning you're going to get melted.
I forgot to mention this, but I actually do have a "standard" build
Oh, i didn't know, sorry if i sound like and a**hole, wasn't my intention
Oh, no it's fine, lol :D
I didn't get offended, and in fact I didn't even view your first comment as something that one should take offensively, but rather as valuable feed back for my guide. You made a valid point, and helped me to fix part of my guide by helping me realize that I needed to edit a piece of my guide to clarify as to prevent further confusion. Thanks! :)