Description
This is what makes Illaoi the best zone control champion. Illaoi passively spawns a tentacle by a wall or other terrain such as a turret every 20-14 seconds depending on level. The tentacle(s) will remain there until either killed or if left dorment for 1 minute. Tentacles will slam at spirits, vessels, and whoever
Illaoi uses
Harsh Lesson on. The tentacles deal phsyical damage and will heal Illaoi when they strike a target.
Thoughts
This is the ability that makes Illaoi so unique. This passive is your source of damage therefore if you don't have tentacles spawned you will deal significantly less damage. You can use your passive to bait enemies into trying to kill one of your tentacles and then use a combo on them. Always try to spawn a tentacle if you are not near any before engaging an enemy.
Description
Passively it increases Tentacle slam damage by 5% each time you level it up, up to 30% more damage. Its active is a skill shot where Illaoi swings her idol in a direction and causes a Tentacle to slam.
Thoughts
This is the best ability for Illaoi. This ability helps harass, poke, and set up trades as well as giving Illaoi substain for staying in lane. This ability makes it
extremely easy to farm, so you must manage waves very carefully. Early game it can use up a lot of mana so be wary of usage. In lane you want to try to cs minions
and hit your enemy laner. The tentacle that slams from
Tentacle Smash is affected by the lifesteal and bonus damage from
Tentacle Smash's passive. It does have an extremely telegraphed and slow animation, so try to predict where your enemy will be after the animation is done so you can land it on them. Due to how important this ability is make sure to max this
first.
Description
lllaoi's next basic attack gains bonus range and causes her to jump to her target, dealing bonus physical damage, capped at 300 against non-champions. This also resets her auto-attack timer. It will also make nearby tentacles slam the area of the target.
Thoughts
Harsh Lesson is your only "gap-closer". I really don't consider it a good gap-closer as you don't have much bonus range. You
never use this ability for the bonus damage but
always use it for commanding nearby tentacles to slam the target. This is great for extra harass and wave clear. I usually use this as a cheaper wave clear but it can be harder to aim correctly. This has the best synergy with
Test of Spirit and your
Leap of Faith. Level this
third because
Tentacle Smash and
Test of Spirit have better harass.
Description
Illaoi sends a tentacle in the target direction that stops at the first enemy hit. If the enemy is a champion, the tentacle pulls their Spirit, places it in front of her and tethers it to them, granting True Sight icon true sight of them while it remains.
The Spirit has 100% of the target's current health and lasts for 10 seconds, reduced by 1 second each time Illaoi receives damage from the target. During this time, the Spirit can be attacked by Illaoi and her allies, inflicting a portion of the damage it receives upon its tethered champion. The tether is broken if the Spirit is killed or when the target moves too far away. If the spirit is killed or the enemy runs away, they are afflicted with Vessel where they will spawn tentacles near them and slam them for a short period of time. If the enemy does not run away and the spirit is not killed, they do not get afflicted with Vessel.
Thoughts
This is Illaoi's most complicated ability. Basically, it's a skill shot that, when it hits a champion, rips their spirit from them and puts in front of Illaoi. You can use any abilities you want on it so if you use your
Tentacle Smash you can restore some health to yourself. If you kill the spirit or if the enemy runs away they are afflicted with Vessel and will spawn tentacles that try to slam them for a brief period of time. This is a great harass tool but is a very hard skillshot to land. Minions also block this skillshot so be sure to clear the wave or get into position where you can aim it.
Harsh Lesson is great for chuncking down the spirit because it commands tentacles to slam the spirit and will restore more health to you. Max this
second due to how powerful and important this ability is.
Description
Illaoi leaps into the air before slamming her idol into the ground, dealing physical damage to all nearby enemies. For every enemy hit by
Leap of Faith, an additional tentacle will spawn. During the duration of
Leap of Faith which is 8 seconds,
Harsh Lesson's cooldown is reduced to 2 seconds.
Thoughts
This is what makes Illaoi extremely dangerous and so good at zone-control. If you use this to enageg in any 1v1 you will most likely win. It also has great synergy with the rest of her kit.
Harsh Lesson's cooldown is reduced and therefore will make it easy to have tentacles slamming all the time.
Test of Spirit also counts as a
champion so you HAVE to use
Test of Spirit before using
Leap of Faith as it will create an additional tentacle due to the spirit. If possible during teamfights try to either bait the fight into a crowed, dense area such as the jungle so you can hit as many enemy champions as possible. A great combo to use with this is
Flash then
Leap of Faith to surprise enemies.
Always level this ability whenever you can.
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