Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

Ahri Build Guide by banji

AP Carry [In-Depth] Ahri Guide: Hit Charm keep Calm

AP Carry [In-Depth] Ahri Guide: Hit Charm keep Calm

Updated on February 4, 2015
Vote Vote
League of Legends Build Guide Author banji Build Guide By banji 67 7 421,219 Views 50 Comments
67 7 421,219 Views 50 Comments League of Legends Build Guide Author banji Ahri Build Guide By banji Updated on February 4, 2015
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

banji (6) | July 24, 2014 3:19pm
Rendzio wrote:

LB don't have silence.


Updated, thanks.
Rendzio | July 18, 2014 2:06pm
LB don't have silence.

banji (6) | June 7, 2014 5:14pm
JaydeWynn wrote:

Great guide; I'm going to change my build for her a bit and give it a go. I just bought her last night and did a couple of bot matches but I wasn't satisfied with the build that I had found originally.


nice to hear that. I´m wasn´t really active here the last month, because I don´t really get any new comments or stuff. Maybe I´m gonna start update the guide a bit in the next week.

- banji
JaydeWynn | June 2, 2014 8:43am
Great guide; I'm going to change my build for her a bit and give it a go. I just bought her last night and did a couple of bot matches but I wasn't satisfied with the build that I had found originally.
banji (6) | February 1, 2014 6:11am

grats on diamond banji :)

thanks :)
Bioalchemist (155) | January 31, 2014 12:47pm
grats on diamond banji :)
EdisonKhoo (74) | January 13, 2014 12:14am
You could mention hybrid pen marks :3
lilnine13189 | October 15, 2013 7:26pm
nice guide men, i will try on next game :D thank you
Pølsemanden (144) | October 1, 2013 10:34am
Pølses review:
Pretty sure you should go dual-pen marks
Get the 2% damage increase in masteries - it might be bad but the others suck even more.

I think you should add a gunblade as a situational item against immobile mids since both the spellvamp and the gunblade active are beyond great on ahri due to her having SO MANY SINGLE TARGET SPELLS, DAYUM. And the active ensures a charm hit.

You have 3 situational starts and you only explain one of them(and poorly at that), i think doran's ring start is to be preffered in most cases against most mids.

Consider scaling health seals against AP's.

Good job on the matchup-section, it's very thorough - might wanna add something about the delayed burst potential of LB and Akali.
Vynertje (386) | September 22, 2013 2:11pm
Things that should be (re)considered:
  • Starting Choice: Doran's Ring - I personally love this start.
  • I always go double Doran's Ring into Deathfire Grasp as my first item. The burst is just huge
  • Lich Bane is a quite fun item on Ahri which might not be 100% optimal, but it is worth considering in some matchups. Not really a must but fun anyway.
  • Personally I don't like Liandry's Anguish at all because I believe Ahri is a burst mage and doesn't benefit from the DOT at all.
  • Perhaps work a bit more on the quality of your screenshots. You don't have to share your whole league client if you only want to show the masteries, and you can only share the headers for your stats - makes the guide look a bit more clean ^^

Things that should be changed:
  • I wouldn't go Morellonomicon under any circumstance - I would just remove it.
  • I seriously believe that 2% damage increase on anything is a ton better than a 5% damage increase on minions (so it is practically useless) and 1% extra CDR. To be honest I hate people who tunnelvision on maths because it seems like you're ignoring that the alternatives suck even more.

Things that could be added:
  • I would have loved a bit more words on combo's, a bit more detail on your exact kill potential in lane and especially a bit more on how to correctly use your ultimate, one shot a carry and get away. Lots of new ahri players just use their ultimates into a full team and die instantly because they don't use Zhonya's Hourglass. The video's show quite good usage of your ultimate but not everyone watches the vids.

I think that covers the review ^^ I hope the pointers are useful to you!
I overall liked the guide besides the little things that could be changed/added for that extra little bit of depth! My rating: +

Please PM me if you have any comments - I likely won't read it if you comment below ;-)
Loading Comments...
Load More Comments

League of Legends Champions:

Teamfight Tactics Guide