Please verify that you are not a bot to cast your vote.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
(ADC DISCLAIMER) She enables a lot of poke supports that are usually god awful garbage. Suddenly Lux, one of the worst supports into Nautilus, becomes an effective champion. Other supports to look out for with Caitlyn include: Vel'Koz, Xerath, Karma, Janna, Senna, Yuumi, Zilean, Zyra, Morgana, Brand.
Ashe
(ADC DISCLAIMER) Ashe's passive is pretty over tuned as you probably know if you've been playing season 10. One of the best bot lane carries that you should look out for.
Soraka
By far the most powerful healing in the game. At best you go even in lane. Watch out for her silence, try to dodge her poke.
Morgana
Spell shield blocks hooks and her q prevents engages.
Brand
He should usually be a 1 or a 2, but his damage is absurd in the current meta. Champ should do nothing if he misses q, but you can still get burst down if you go in after he misses.
Swain
Overtuned, high crowd control, high damage.
Cassiopeia
(ADC DISCLAIMER) Vicious. High damage, build Adaptive Helm and Mercury's Treads.
Pyke
Very high damage, hard to peel, hard to catch.
Samira
(ADC DISCLAIMER) I expect that once she gets balanced she'll remain one of Nautilus' top counters due to her W disintegrating the Nautilus hook. Her high damage and mobility also means that she can assassinate Nautilus, which is nuts. She enables high crowd control supports that usually struggle with other carry bot laners (Taric, Leona).
Lulu
Lulu's W, whimsy, is a strong disengage tool that means you won't land the root on Nautilus after you land the Q. In addition, the shield Lulu provides stops you from one-shotting with the hook, her ultimate is also a good disengage, and she has very high poke damage and return damage as you walk away from a trade.
Pantheon
This is a coin flip matchup that's dependent on which bot lane carry has the highest damage potential/trade potential.
Shen
High damage, high tank, good crowd control, will kill your squishy carry.
Sett
His damage is a little nutty, and he can win trades with the shield on his W.
Zyra
Her plants stop Nautilus' hook, she has very high crowd control, and he damage is absurd. You want to go in at level 6 with your carry and try to get a 1 for 2 trade (you will die but carry gets double kill and wave advantage).
Zilean
High poke damage, your trades mean nothing. I hate Zilean due to his ultimate preventing you from getting the one-shot you so desperately want with Nautilus.
Vayne
(ADC DISCLAIMER) The main problem with Vayne, is that your entire build changes. Check the build guide for more information.
Sivir
(ADC DISCLAIMER) Honestly worth dodging if you see the enemy pick this. No one is really going to have a fun game with this champion. Her spell shield will stop your hooks, and her damage on her Q means that you won't be healthy enough to engage at level 6 until you reset.
Lucian
(ADC DISCLAIMER) Lucian is in a really good spot in the meta where he can do exactly what he wants to do: burst. Very high damage carry enabled by Yuumi and Nami because they boost his damage.
Ezreal
(ADC DISCLAIMER) A good Ezreal is problematic. The interaction on his arcane shift means that you will never land your root after you hit him with it. This is not a skill thing, it happens literally every team I fight him.
Malphite
I keep on underestimating this champion. Pre level 6 Malphite runs it down and hard ints. Unfortunately for me, he has one of the best ultimates in the game, as well as fast and powerful burst damage. A good Malphite player will sit back and farm until level 6 and then try to one shot your carry. Play the early game as aggressively as possible, then peel for carry at level 6.
Maokai
Skill based matchup. Both champions have amazing engage and disengage, while also being the best tanks in the bot lane.
Nunu & Willump
Over-tuned champion. Kill him when in lane, ward when he leaves lane.
Thresh
Thresh is one of the greatest supports in the game. You can beat a bad Thresh, you'll usually go even with a good Thresh.
Taric
Hard to engage, trades will usually be pretty even.
Senna
I put this one at even because it depends on how good you are at Nautilus. When I first started playing the matchup I would lose lane a lot because of Senna's high damage and crowd control. However, she can't do much when you're on top of her, so a good hook wins the lane easily.
Zac
This champion is fantastic in the bot lane, but the takes a while to come online. Tanky, high crowd control, okay damage. He will focus you instead of your carry since you can't escape very well.
Volibear
Tanky, high damage, high crowd control.
Yasuo
(ADC DISCLAIMER) Depends on what bot lane carry you have. If they get countered by Yasuo, you get countered by Yasuo.
Veigar
(Support Veigar) while Nautilus excels in the laning phase and wants to put as much pressure on as possible, it's fine to go to mid game without pressuring Veigar. Support Veigar drops off HARD because he can't stack his passive. (Carry Veigar) buy Mercury's Treads ASAP then bully Veigar as hard as you possibly can. If Veigar goes even or gets ahead then he'll be a menace in a team fights.
Heimerdinger
(ADC DISCLAIMER) He can hold the lane by himself. Turrets block Nautilus hook. HIGHLY enables Malphite because it means the lane goes even until level 6 where Malphite can burst carry.
Kai'Sa
(ADC DISCLAIMER) Very high damage, bad at escaping. Is enabled by high damage engage supports (beware of Pyke and Pantheon, they turn her into a huge threat).
Neeko
Very high damage, will win most trades against you. Try to engage after she uses her E.
Sona
Not much to say here. She will harass you and heal her carry. You will win all trades, but her heal prevents her from hard losing lane.
Leona
So the problem with Leona is that the matchup is based on what carry you are duo with in the bot lane. Squishy carries make this an insanely hard matchup since Leona gets to solo them 100 to 0, but tanky carries make this an insanely easy free win. In lanes where you have a squishy carry, try to save your hook to peel for your carry.
Janna
Slippery and hard to kill, but can't retaliate very well.
Bard
Matchup depends on skill level of the Bard. Most of the time it's an easy matchup that becomes even easier once you get Mercury's Treads, but a passive Bard that hangs back to heal and escape can be more difficult. These Bard players play for late game, which is fine for Nautilus since he's a good team fighter anyway.
Alistar
Very easy if aggressive player, annoying if defensive player. Out team fight him anyway.
Blitzcrank
Easy if you can dodge.
Nami
Good Nami players are a nuisance, but hard to come by. You will win most trades, even against a good Nami player. Be wary of the Nami/Lucian combo.
Trundle
One thing to note that makes him a minor inconvenience rather than a small inconvenience is his interaction with Nautilus. His ice pillar stops Nautilus from hooking him.
Xerath
Depends on bot lane carry. If they have a long range poker (Caitlyn, Jhin) then you honestly don't get to play the game. You just sit back and farm. With every single other carry in the bot lane it's a garbage champion and a free win.
Rakan
Less tanky than Nautilus, less crowd control than Nautilus, ****pier team fighting than Nautilus.
Vel'Koz
Depends on bot lane carry. If they have a long range poker (Caitlyn, Jhin) then you honestly don't get to play the game. You just sit back and farm. With every single other carry in the bot lane it's a garbage champion and a free win.
Draven
(ADC DISCLAIMER) Similar to Kai'sa, is enabled by high damage engage supports (beware of Pyke and Pantheon).
Xayah
(ADC DISCLAIMER) Easy matchup, only thing of note is the escape tool at level 6.
Twitch
(ADC DISCLAIMER) Squishy, but is enable by high damage engage supports (Pyke, Pantheon).
Karthus
(ADC DISCLAIMER) Dies too fast to do a lot of damage. Most of his damage will come from his passive, so run away after you get the kill.
Miss Fortune
(ADC DISCLAIMER) Very high poke damage, usually too squishy to do anything against Nautilus. Enabled by Leona.
Tristana
(ADC DISCLAIMER) She has some damage. She has an escape. Very very very easy in comparison to other carry bot laners with damage and escape tools.
Galio
Surprising damage, high tankiness, good crowd control.
Lux
Lux still hurts if she gets a Caitlyn ADC. The goal of this champ is to shove the wave under turret and poke you, so try not to let her shove the first few waves. Instead of throwing your hook, hold onto it so you have the threat of it. However if you do hook her, she'll almost always die or burn both summoners.
Annie
Only fought it once, pick a real support.
Braum
Braum has a weaker engage tool and not a very good escape tool.
Karma
Shaco
Play a real support.
Sion
Tahm Kench
Not a good solo queue champion, will forever be pro-only. Rest in peace, Kench.
Yuumi
Nautilus' favorite matchup of all time. You are practically begging the enemy to pick this. Becomes a decent pick if they have Lucian (BEWARE VERY HIGH DAMAGE LUCIAN/YUUMI).
Jhin
(ADC DISCLAIMER) Very easy matchup unless he has a good poke support.
Jinx
(ADC DISCLAIMER)
Aphelios
(ADC DISCLAIMER)
Kalista
(ADC DISCLAIMER)
Quinn
(ADC DISCLAIMER) Garbage. Garbage garbage garbage. Don't play her adc, don't play her support, don't play her top, don't play her mid, don't play her jungle. The champion just loses to every single other champion in the game. Don't. Play. Quinn.
Varus
(ADC DISCLAIMER) Too squishy.
Ziggs
(ADC DISCLAIMER)
Swain
Holy muffins Swain is such a powerful bot lane carry right now.
Ashe
Very strong ability to lock the enemy completely down.
Samira
Samira gets more crowd control when an enemy is immobilized. This means that Nautilus' Q gets more crowd control, his passive gets more crowd control, his ultimate gets more crowd control. Not to mention the high burst damage early game that enables snowballing.
Kai'Sa
Kai'Sa/Nautilus is a force to be reckoned with. One of the highest damage early games you can get.
Yasuo
You get to front line damage for the squishy assassin while also getting a tonne of early game kill pressure. On top of that, the team fight potential in the mid to late game with a Yasuo is immense.
Lucian
High damage, high crowd control bot lane duo.
Syndra
The level 6 damage and burst potential is crazy with this bot lane duo.
Ezreal
Ezreal is a unique and powerful bot lane carry due to his ability to match his support. Can play back and poke or go hard and engage.
Jinx
Jinx can extend trades with her E, and her early game damage is high enough to get the kill.
Kalista
Very strong level 6 spike.
Xayah
Okay damage becomes great damage when enemy is immobilized.
Miss Fortune
Her crowd control makes it easier to land the hook, and her damage is high enough to get early kills.
Taliyah
Taliyah isn't the best bot lane carry, but she is enabled by Thresh, Nautilus, and Maokai.
Vayne
A good Vayne makes a strong bot lane duo. A bad Vayne makes a strong late game teamfight comp.
Aphelios
No synergy.
Draven
Draven gets to do all his damage when Nautilus locks someone down. This should be a stronger bot lane, but Draven is not in a good spot right now.
Sivir
Sivir can protect herself which means you don't have to peel for her, but it's not a high damage champion so the early game will be a passive farming simulator.
Jhin
Usually not a good early game since you are waiting for Jhin to power spike off of his Stormrazor (if he builds Infinity edge he's trolling you). Not ideal since you want to exploit your early game strength, however the power of Jhin's W means that the trades are longer and can potentially still kill.
Tristana
Not usually enough early game damage to pick up a kill.
Senna
You have to play safe since you're picking a teamfight comp at this point. Your early game is not ideal since you have little kill pressure, but your mid to late game will pop off.
Quinn
Not the worst when partnered with Nautilus. You will be doing a lot of babysitting though.
Caitlyn
Caitlyn and Nautilus want to do very different things in lane.
Heimerdinger
Heimerdinger is a slow and methodical bot lane carry, while Nautilus wants to burst.
Varus
Much like Kog'Maw, except with a bit more early game kill pressure.
Twitch
Very hard to kill early game with a Twitch.
Veigar
Can't kill early game.
Kog'Maw
No early game damage at all, impossible to peel for, can't extend trades, can't poke.
Synergies
IdealStrongOkLowNone
Swain
Holy muffins Swain is such a powerful bot lane carry right now.
Ashe
Very strong ability to lock the enemy completely down.
Samira
Samira gets more crowd control when an enemy is immobilized. This means that Nautilus' Q gets more crowd control, his passive gets more crowd control, his ultimate gets more crowd control. Not to mention the high burst damage early game that enables snowballing.
Kai'Sa
Kai'Sa/Nautilus is a force to be reckoned with. One of the highest damage early games you can get.
Yasuo
You get to front line damage for the squishy assassin while also getting a tonne of early game kill pressure. On top of that, the team fight potential in the mid to late game with a Yasuo is immense.
Lucian
High damage, high crowd control bot lane duo.
Syndra
The level 6 damage and burst potential is crazy with this bot lane duo.
Ezreal
Ezreal is a unique and powerful bot lane carry due to his ability to match his support. Can play back and poke or go hard and engage.
Jinx
Jinx can extend trades with her E, and her early game damage is high enough to get the kill.
Kalista
Very strong level 6 spike.
Xayah
Okay damage becomes great damage when enemy is immobilized.
Miss Fortune
Her crowd control makes it easier to land the hook, and her damage is high enough to get early kills.
Taliyah
Taliyah isn't the best bot lane carry, but she is enabled by Thresh, Nautilus, and Maokai.
Vayne
A good Vayne makes a strong bot lane duo. A bad Vayne makes a strong late game teamfight comp.
Aphelios
No synergy.
Draven
Draven gets to do all his damage when Nautilus locks someone down. This should be a stronger bot lane, but Draven is not in a good spot right now.
Sivir
Sivir can protect herself which means you don't have to peel for her, but it's not a high damage champion so the early game will be a passive farming simulator.
Jhin
Usually not a good early game since you are waiting for Jhin to power spike off of his Stormrazor (if he builds Infinity edge he's trolling you). Not ideal since you want to exploit your early game strength, however the power of Jhin's W means that the trades are longer and can potentially still kill.
Tristana
Not usually enough early game damage to pick up a kill.
Senna
You have to play safe since you're picking a teamfight comp at this point. Your early game is not ideal since you have little kill pressure, but your mid to late game will pop off.
Quinn
Not the worst when partnered with Nautilus. You will be doing a lot of babysitting though.
Caitlyn
Caitlyn and Nautilus want to do very different things in lane.
Heimerdinger
Heimerdinger is a slow and methodical bot lane carry, while Nautilus wants to burst.
Varus
Much like Kog'Maw, except with a bit more early game kill pressure.
Twitch
Very hard to kill early game with a Twitch.
Veigar
Can't kill early game.
Kog'Maw
No early game damage at all, impossible to peel for, can't extend trades, can't poke.
Why might you want to play Nautilus? Is it because he's an extremely powerful pick in the current meta? Is it because he looks cool? Is the because you keep losing to him?
All of the above are valid reasons to play him, but you have to understand why excels in the current meta if you want to survive with him. If you're here because you keep losing to him, then hopefully I can shed some light on why.
Nautilus is one of the most powerful early-game support tanks in the game, but he stays strong through the entire game. Unlike other tanks, he doesn't feel bad to play even when you're behind because of his extreme team fight pressure and the power of Gargoyle Stoneplate. In Lane, you want to stay back until level 2 when you can put a point in your W and go for really strong trades. You just hook right in, activate the shield, land an auto attack, and run away. The only exceptions to this are when you get a level 2 gank from your jungler, or when you have a Swain bot lane carry that can pull the enemy into your hook.
In the mid to late game, you want to be focusing on getting a lot of vision and setting up for objectives. It's very hard for the enemy to pounce on you and get a kill, making him a stronger support for macro compared to enchanters like Nami. You want to always be the first one on your team to go in because of your tankiness, and your ult should always go to the weakest person on the enemy team. If the weakest person on the enemy team however is the Warwick you just hooked, then instead look for an ult onto the backline. This means you get to knock-up that Warwick while still disabling the Caitlyn from sniping at the back.
How to Combo
If you've been looking at the matchup part of the guide, you will have noticed that I call Nautilus a very bursty high damage support. This is because you want to use everything as soon as you go in. While you can technically space out your abilities and chain the crowd control longer on Nautilus by hooking, waiting a few seconds, then auto attacking, it's actually far more optimal to use everything at once. By hesitating, you lose a chance at actually getting the kill, since Nautilus struggles to engage twice in a single fight. This is due to the fact that none of his early game items provide cooldown reduction, meaning his hook is on a 10-14 second cooldown. This burst combo should look like a well placed Q first, activate W, auto attack, E, R, ignite. This combo differs from other hook champions like Thresh and Blitzcrank in that those champs would like to hit their E first to guarantee the Q. Nautilus doesn't need to do this however, because the hitbox on his Q is massive.
Late Game
Nautilus is a very easy champion to learn, and somewhat difficult to master. This easy play style means that you can learn your macro and improve on it more, compared to harder supports. In the mid game, you generally want to get as much dragon pressure as possible. To do this, you need to push mid and bot so that you can get the first turret in both lanes, then push the wave into their turrets. If you can't fully shove the waves, you will want to slow push one wave and fast push the other wave. Right before you go for dragon, make sure you have vision of the enemy jungle on the side of the dragon, then go for it. In dragon and Baron fights, you always want to be hitting the objective and not trying to pick up kills. If the enemy tries to come in, you can ult either the enemy jungler or any squishy carries that are nearby. At this point, you either try to go for a full teamfight, or finish dragon and then team fight. Most of the time you want to finish dragon first, because otherwise your team will be taking dragon damage throughout the fight. In teamfights outside of objectives, you always want to ult the weakest people on the enemy team (the ones you can kill the fastest). You did this instead of ulting the 5/0 Nasus for instance, because it means you'll be fighting a 4v5 or a 3v5, which is far more advantageous in numbers. The rare case you do use your ult on the top laner is if it's a Garen or Darius that will kill your high damage carries before they get to be effective.
Heavy Poke Lanes
Heavy poke lanes are lanes with bot lane carries like Jhin, Caitlyn, Varus, Senna, and supports like Lux, Brand, Vel'Koz, Xerath, Senna, Lulu, or Soraka. The goal of these lanes is to get a gold advantage over your lane by shoving the wave into your tower and poking you heavily while you try to farm. The way to play in these lanes is to help you adc shove the first two or three waves of minions in lane, then camping a side brush with the threat of a hook. In other words, you need to hit the caster minions once each and kill 2 soldier winions out of the first 3 waves, 1 cannon minion (third wave). The threat of a hook means that you have a point in Q but you don't use it, meaning the enemy never knows when you're going to use it. Lux can't hit her stuff at long range because of how slow it is, so dodging it in lane isn't usually a problem. The reason being shoved under tower is a problem, is because the turret takes up a huge part of the lane, so you have a lot less space to dodge spells.
Tank Support
Nautilus is one of the best tanks supports, as he has a very strong shield in his kit and respectable base damages. This means that he wins most of the time, and it's fairly safe to engage. The exceptions to this are Taric and Leona. Taric has a strong disengage which allows most bot lane carries to return fire as you walk away, making his trades much stronger. Leona is situational, since it depends on your bot lane carry. If you have a tanky carry or highly mobility carry, such as Lucian or Swain, then Leona is a free win easy matchup. When you have a squishy carry, you should be careful since she can burst them down by herself. This is why you want to save your Q for peeling Leona. Finally, Thresh. Thresh goes even with Nautilus if both are the same skill level. It is 100% a skill based matchup. He has very strong counter-engage, and decent return fire, making it hard to trade effectively against a good Thresh.
Kill Lanes
This is defined as a high damage lane where you can die even after you complete your Deadman's Plate. These lanes include: Pyke/Draven, Pyke/Kai'Sa, Pantheon/Kai'Sa, Lucian/Yuumi, Lucian/Nami. In these lanes you want to play safe until the mid-game, where you out team fight any of these duos. Trust me, even Nautilus will die to any of these duos.
You must be logged in to comment. Please login or register.