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1- though i agree with you about the early power of the
2- finally someone who gave me a good reason to get
I play
1- yeah i totaly agreed with you and i tested flat armor seals and it's amazing. I'm going to update that.
2- Like i said in the last comment this will delay your most important items, such as
3-
4- yeah nice ideia i didn't though of that.
5- and what do you mean about ''to code a little more''?
- Runes : Please take flat armour seals. Runes are made to improve your early game, especially for supports : you will get armour thanks to items if needed, and since you're facing an AD carry that does physical damage, flat arm seals are mandatory.
For glyphs, I use a mix between flat and scaling because the other support generally does magic damage. But it's up to you.
For quintessences : I feel like gold quints aren't worth taking. I'd rather go for health quints. Since his AA range was nerfed to 450, I'm not sure is AD quints are good anymore, but I guess they're still ok. I've played him with that 450 range and I still can harass with autos, but not as much as before, and it although depends of the matchup, of course.
-Items :
-Masteries : I don't know if Perseverance is worth if you don't need Second Wind since it's only 1% of missing health.. I prefer 0/13/17 or 0/21/9 setup. Between
And lastly, for your matchups section : I think that
You may want to code it a little more (there are guides on this site that will help you to). Other than that, the guide is fine :)
1- Well in my point of view, if you use the ad runes you will still have that damage from early in the game (this helps to secure kills or to do some extra damage). Besides to buy an ad item early in the game can delay the buy from your other items (again it's my opinion).
2- When i first did that masteries page i though about the
3- yeah i'll test that xD~
4- thanks for the ideia =DD
5- agreed but if the enemy team got (for example) a
6- if you are winning you should focus on offensive wards so you can make jungle ambushes. But if the enemy have baron, for example, you should put more defensive wards because they are more likely to wander on your jungle or to push. Hence, the defensive ones are paths normally taken by the enemy team when they are roaming. The ''flip the map'' it's more like to switch the wards position so the offensive ones will be in the blue team jungle since purple side is a mirror of the blue side. Hope that this explains it.
7- agreed 100%. I'll work on that. Probably tomorrow it will be there.
About the last part
-Maybe you would like to take
-Since in season four or s4 the support role has been "buffed", you should know that there are really better ways to earn gold than having those runes. If you run gold income runes, maybe your weak early armor wont be as good as if you went with armor runes.
-Matchups section. Those support are all hard, except from a noob
-
-In your map, there are wards that are defensive that don't exist in the offensive warding. If you wanted to flip the map, there would be less defensive wards and more offensive ones. BTW, this is a question from my own, if you are winning the game, you should put wards as offense or still ward defensevely? Vice-versa if you are losing
-More stuff about matchups. You should REALLY include more of them. Like a
I don't like those runes, but im not a
Good luck and see you later!