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Spells:
Flash
Heal
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction
IGN:

IGN:

IGN:

First and foremost, this guide is based solely on how we play


If our support is very offensive, such as


However, if our support is a passive healer, such as



Our support also corresponds to our first item.
Passive:
Focus - Ashe's critical strike chance increases by 3 / 6 / 9 / 12 / 15 / 18% every 3 seconds while not attacking. Focus' bonus is expended with her next basic attack.
Ashe's passive is a good passive for the early game skirmishes or invading. When you start out the game try and use your critical on a champion but don't make yourself lose farm when you attack them. If you can't hit them then just don't worry about it and use it on a creep.
Q:
Frost Shot - (Toggle): Ashe's basic attacks slow her targets for 2 seconds.
This ability, along with
Volley, is what gives Ashe her amazing ability to kite and chase people. The slow on it is really great and makes it so you don't have to buy a
Frozen Mallet and you can buy another item i.e.
Banshee's Veil.
W:
Volley - Ashe fires 7 arrows in a cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley also applies the current rank of Frost Shot, regardless if it is toggled on or not.
Volley is Ashe's main damaging skill(since only 50% of her abilities are damaging) and this also applies the slow from your Q. This ability provides a consistent poke at your enemies and it can also damage multiple minions with one cast making you able to finish off multiple creeps.
E:
Hawkshot - (Passive): Ashe gains bonus gold whenever she kills a unit or destroys a structure.
Bonus Gold: 1 / 2 / 3 / 4 / 5
(Active): Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects.
This ability is amazing for quick gold gain and it is also good for scouting certain areas. If the enemy is doing Dragon/Baron, you can just use
Hawkshot and hopefully your team can go and catch them off. The extra gold on the passive of this makes it that your creep score is so much more important. Some people say that the isn't much, but it is still extra gold. Say that you kill 75 creeps; you have enough to buy a sight wardSight Ward.
R:
Enchanted Crystal Arrow - Ashe fires a large arrow in a straight line. If it hits an enemy champion, it will deal magic damage and stun that champion for up to 3.5 seconds based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.
Ashe's ultimate is a global skillshot that damages and stuns the enemy it hits for a different amount of time depending on how far away the arrow was shot from. So if you shot an arrow to base and it hit somebody at top lane's first tower, then it will damage them and stun them for a longer duration providing more time for your teammate to finish them off if possible. A little nice part of it is that there is an AOE around the target hit that slows nearby enemies and it also deals damage to them. This makes it so you can still miss and maybe defeat your target. Her ult is also an amazing initiate because of how long the stun may be. You can stun the enemy AD carry while your team jumps on them so the enemy team will not have an AD carry in the fight that shortly follows. The enemy team down a member provides your team with a HUGE advantage.
Ashe's skill sequence is pretty straightforward.
Volley maxed first for most damage output >
Frost Shot or
Hawkshot second depending on whether you prefer slow output of gold income. And obviously
her ult whenever you can.
If initiating, you want to open with your
ultimate, and let your team collapse on your opponents as you stay in the back and dish out as much damage and cc as possible.

Ashe's passive is a good passive for the early game skirmishes or invading. When you start out the game try and use your critical on a champion but don't make yourself lose farm when you attack them. If you can't hit them then just don't worry about it and use it on a creep.
Q:

This ability, along with



W:


E:

Bonus Gold: 1 / 2 / 3 / 4 / 5
(Active): Ashe animates a hawk to scout for her, revealing terrain for 2 seconds as it flies towards a target location. Hawkshot reveals a wide area for 5 seconds when it reaches its destination. The hawk will reveal units in the brushes, but will not reveal stealthed units or objects.
This ability is amazing for quick gold gain and it is also good for scouting certain areas. If the enemy is doing Dragon/Baron, you can just use

R:

Ashe's ultimate is a global skillshot that damages and stuns the enemy it hits for a different amount of time depending on how far away the arrow was shot from. So if you shot an arrow to base and it hit somebody at top lane's first tower, then it will damage them and stun them for a longer duration providing more time for your teammate to finish them off if possible. A little nice part of it is that there is an AOE around the target hit that slows nearby enemies and it also deals damage to them. This makes it so you can still miss and maybe defeat your target. Her ult is also an amazing initiate because of how long the stun may be. You can stun the enemy AD carry while your team jumps on them so the enemy team will not have an AD carry in the fight that shortly follows. The enemy team down a member provides your team with a HUGE advantage.
Ashe's skill sequence is pretty straightforward.




If initiating, you want to open with your




So these are your MUST HAVE items on a ranged ad carry such as Ashe
*REMEMBER*






Now you have 2 more items to fill and these 2 items depend on your enemy team
*If they are REALLY squishy*
then either build Another the bloodthisterThe Bloodthirster OR

if the team is really TANKY or has a tank that is screwing you up
Build




Now your 6th item is YOUR Choice however its preferably a Defensive item













OTHER SUMMONER SPELLS
















Early game:
-The most important part of early game
Ashe is CS(creep score) or farm. Farm is essential in order to be useful late game. You may notice in high ELO games and tournaments that kills aren't really happening, and everyone is just farming, because farming is the most reliable gold income. If you aren't doing so well in lane, and your opponents have already taken your tower, you can just stay in lane and farm for days. One minion wave can be worth up to 120 - 350 through the whole game.
TL;DR : Farm for gold, don't worry about kills early game.
Mid game:
-By now, you have either taken their tower, or they, yours. Either way, they have probably started roaming around jungle and mid lane. If you're behind on kills/cs, you should just stay in your lane and farm until you feel you are equal in terms of power level. If you feel you are already equal, however, just follow your enemies, and don't let them 3v1 your mid lane.
Late game:
-Farm whenever you can, even in the jungle.
-Watch map at all times, most players just roam at this time to find kills.
-If your team groups, group up with them, don't have either team initiate and end up with a 4v5
-Stay in the back in teamfights
- Be careful of strong burst/bruiser champions who have a gap closer and can get to you easily, such as
Jax
Xin
Irelia, etc.
-The most important part of early game

TL;DR : Farm for gold, don't worry about kills early game.
Mid game:
-By now, you have either taken their tower, or they, yours. Either way, they have probably started roaming around jungle and mid lane. If you're behind on kills/cs, you should just stay in your lane and farm until you feel you are equal in terms of power level. If you feel you are already equal, however, just follow your enemies, and don't let them 3v1 your mid lane.
Late game:
-Farm whenever you can, even in the jungle.
-Watch map at all times, most players just roam at this time to find kills.
-If your team groups, group up with them, don't have either team initiate and end up with a 4v5
-Stay in the back in teamfights
- Be careful of strong burst/bruiser champions who have a gap closer and can get to you easily, such as



As
Ashe one common mistake is that people keep their
Frost Shot toggled on CONSTANTLY. Do not do that. Only toggle
Frost Shot when you are Chasing and are running from an enemy champion.
Do not waste
Enchanted Crystal Arrow to escape from a
Shaco that is right on top of you and is guaranteed to kill you no matter what. Save it for team fights.
Enchanted Crystal Arrow is one of those ultimate's that can completely change the outcome of a team fight for better or for worse.
Don't be hesitant to use
Hawkshot to check a bush before you enter or check for a gank, this move can save your life, your team mates, Uncover an enemy team taking Baron/Dragon. It has many uses.
Ashe is also more of a supportive AD carry with her multiple CC and her ability to grant vision in a target area. Just because we call her a supportive AD carry DOES NOT mean that she is not strong or viable.
TIP: When chasing an enemy champion launch
Hawkshot a bit in front of them so you don't lose them, maybe even uncover an enemy team mate about to counter gank you.
Volley while this is your bread and butter as
Ashe dont over spam it, it will DRAIN your mana and can mess up a gank just because you had no mana to use your
Enchanted Crystal Arrow.



Do not waste



Don't be hesitant to use

Ashe is also more of a supportive AD carry with her multiple CC and her ability to grant vision in a target area. Just because we call her a supportive AD carry DOES NOT mean that she is not strong or viable.
TIP: When chasing an enemy champion launch




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