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Tristana Build Guide by Blade117

Is That a Rocket In Your Pocket?(NOT A SPAM BUILD)

Is That a Rocket In Your Pocket?(NOT A SPAM BUILD)

Updated on November 9, 2011
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League of Legends Build Guide Author Blade117 Build Guide By Blade117 3,700 Views 9 Comments
3,700 Views 9 Comments League of Legends Build Guide Author Blade117 Tristana Build Guide By Blade117 Updated on November 9, 2011
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1
Blade117 | November 10, 2011 11:45am
the only times i die is when i secure the team an ace and at that point it doesnt realy matter all that much there will be 4 of my team mates in you base. try the build out with your change and let me know how you do. if you do well enough I will change the build but until that time...
1
Wayne3100 (492) | November 10, 2011 5:12am
Blade117 wrote:

my choice of getting perserverance is more to keep you alive when you are playing. it may not seem like much but it can save your life. you dont have to worry about the death timer if you never die:P


Remember, the 2/3/4% regen from Perseverence isn't a percentage of your health/mana. It's a percentage of the amount of health/mana you recover per 5 seconds. You need to have impractically massive regen for that to even be decent.

You never die? O.o
1
Blade117 | November 9, 2011 4:52pm
OK wow i defiantly thought i put in my summoner spells thanks for pointing that out

to answer your question of why not just go straight for dorans blade, I dont feel like the 10 damage and 3% life steal is a good buy for a starting item. the health is nice but will not make all that much difrence mid game where as when the teams are trading spells without engaging you can still heal that health back. remember that tristana is not always with a sopport champion so by going stright for the philosopher's stone you get a little more stability for your health regen than the life steal. 3% of ~70 damage is less than three health per attack abut 2 health and with one attack per second you get more with just the regrowth pendant. upgrading it to a philosopher's stone allows for that extra gold. Yeah it costs some but at 26 mins you will have gotten your gold back just from the stone. after that it helps you get the later game surviveabily as you are only making gold. by getting it first you can get that time down to about 30 mins in game which is about mid game for most games, at least in the games i play it is late-mid to early-late game.

Also i find myself being forced mid much more often than i used too, this can keep you there a little longer.

my choice of getting perserverance is more to keep you alive when you are playing. it may not seem like much but it can save your life. you dont have to worry about the death timer if you never die:P

Now about teleport. as i state at the end of the guide this build is more geared toward killing towers not nessassarly champions. so when your team can hold them off at your turret you can port to a wave and do one or two things. 1) you can kill a push wave, getting gold in the prosses or you can 2)kill a turret. remember turrets help feed your entire teem.

thanks for the review!
Blade
1
Blade117 | November 9, 2011 4:52pm
OK wow i defiantly thought i put in my summoner spells thanks for pointing that out

to answer your question of why not just go straight for dorans blade, I dont feel like the 10 damage and 3% life steal is a good buy for a starting item. the health is nice but will not make all that much difrence mid game where as when the teams are trading spells without engaging you can still heal that health back. remember that tristana is not always with a sopport champion so by going stright for the philosopher's stone you get a little more stability for your health regen than the life steal. 3% of ~70 damage is less than three health per attack abut 2 health and with one attack per second you get more with just the regrowth pendant. upgrading it to a philosopher's stone allows for that extra gold. Yeah it costs some but at 26 mins you will have gotten your gold back just from the stone. after that it helps you get the later game surviveabily as you are only making gold. by getting it first you can get that time down to about 30 mins in game which is about mid game for most games, at least in the games i play it is late-mid to early-late game.

Also i find myself being forced mid much more often than i used too, this can keep you there a little longer.

my choice of getting perserverance is more to keep you alive when you are playing. it may not seem like much but it can save your life. you dont have to worry about the death timer if you never die:P

Now about teleport. as i state at the end of the guide this build is more geared toward killing towers not nessassarly champions. so when your team can hold them off at your turret you can port to a wave and do one or two things. 1) you can kill a push wave, getting gold in the prosses or you can 2)kill a turret. remember turrets help feed your entire teem.

thanks for the review!
Blade
1
Wayne3100 (492) | November 8, 2011 3:46pm
Hey, for now I think there are too many things wrong with this guide for me to be able to upvote:
  • The extra critical strike damage from getting 9x Greater Seal of Critical Damage is not really significant since you already buy Infinity Edge which increases your critical strike damage from 200 to 250%. The same goes for your glyphs. Not only are they really bad (only 0.28 critical strike chance per rune :|), but the total added critical strike chance (2.52%) is insignificant when compared to the 55% you already get from your Infinity Edge- Phantom Dancer combo. Getting 9x Greater Seal of Armor is definitely a better option, as it reduces the damage from your enemy AD carry. For glyphs I personally use 9x Greater Glyph of Cooldown Reduction since CDR is hard to itemize for on an AD carry.
  • If you do the math, you'll find that Perseverence is pretty bad, while Good Hands can reduce your death timer by several seconds during the late game, which could make a difference. Change it to 3/3 Good Hands + 1/3 Perseverence .
  • I don't like Teleport. You don't explain why you choose it, so I'll go ahead and tell you why not to pick it. Basically, Tristana not only uses Rocket Jump to escape from a fight, but often also to enter a fight. The moment she gets focused and is in trouble, she needs to be able to get out. Flash is what she needs to do this. Even if you use Rocket Jump only to escape, I'd still recommend Flash. It can be used offensively to get in range to kill someone, defensively to gtfo or to Flash over a wall and also to dodge skillshots etc.
    It is very versatile and at the moment definitely the best summoner spell in the game. Using Teleport to get back to your lane after recalling is generally not the way to use it efficiently and Tristana isn't really someone who can " Teleport-gank" either.
  • I like most of the items (definitely keep the Banshee's Veil in there!!!), but starting with a Regrowth Pendant and upgrading that to a Philosopher's Stone doesn't really make you strong in terms of early game damage. Why not simply use mana regen seals for the mana, heals from your support for the health and Doran's Blade as a starting item to gain more health and damage at the same time?

On a final note, this guide could use a lot more icons and overall formatting. As BlackStaff mentioned, check this guide ;)
There are also some mistakes in the guide, have you used a grammar/spell check?
To name one: It's "the part you skipped to", not 'too' :P



Good luck on further improving the guide ;)
1
Blade117 | November 8, 2011 2:35pm
Thanks
1
BlackStaff Naxen (9) | November 8, 2011 2:27pm
Alright I understand and you might want to think about adding some pictures to the mix and it a bit more spread out check out How to Make a Guide its under recommended it can help you try to pull in the reader to keep them reading and not going to the next guide there are some stuff in there can make this a great guide and I see now why a bit more. Good Luck!
1
Blade117 | November 8, 2011 12:48pm
@ BlackStaff Naxen all of the items after the bloodthirster are situational. because i had just played agenst karthus and a heavy magic damage team i put in a banshees veil. you do not need the attack speed from another phantom dancer or a youmuus Ghostblade because of your q skill. ill put that in the items section that if you read you would have know why i put in the Veil. this build is not geared towards gaining first blood as much as taking out the towers as quickly as possible, while keeping you alive. Thank for the review

Blade
1
BlackStaff Naxen (9) | November 7, 2011 9:02pm
Voted -1
Nice work with the Infinity edge and the phantom dancer that makes you look like you are actually aware that the stats Tristana are Crit and Attack Speed but, once I saw banchees viel, and an [Elesias Miracle]. Is just simply a shot in the face. Its a better idea to have good crit over attack speed so I personally would rather go with another phantom dancer in the build and a Youmuus Ghostblade so I can deal more effective damage and have greater movement speed and I also start with rocket jump to make it simplier to gain first blood.
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Is That a Rocket In Your Pocket?(NOT A SPAM BUILD)

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