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Spells:
Flash
Ignite
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Change Log
*Fixed minor typographical errors.
*Changed the Mastery Build.
Dec 5, 2011
*Added the 'Questions and Answers' Chapter
*Added

*Fixed some minor typos.
*Replied the comments in the 'Questions and Answers' Chapter.
*Changed the 'Summary' Chapter to 'Last Words' Chapter.
*Added some details regarding the comments in the 'Last Words' Chapter.
Yep. First guide. Hope it is useful. :D
So, this is a Jarvan IV DPS carry build.
And, yes, I'm an Asian.
And, finally, I got used to the new masteries.
Right. Before I forget, I added
Banshee's Veil as an alternative item. So don't go posting questions if there's a new item slot.
So, this is a Jarvan IV DPS carry build.
And, yes, I'm an Asian.
And, finally, I got used to the new masteries.
Right. Before I forget, I added

Jarvan IV is a tanky, melee, DPS semi-carry. So, his role is not pure DPS or hard carry. Always remember that Jarvan can't keep the pace with other hard carries. Sure, Jarvan has good farming, ganking, damaging ability but, alas, he was created as a bruiser.
Also, bear this in your mind, that his
Dragon Strike and
Demacian Standard +
Cataclysm is perfect for ganking, disrupting, isolating, or escaping.
Also, bear this in your mind, that his



As I said earlier, I'm not yet familiar with the new masteries but I'm pretty sure that it gives Jarvan an edge in early game.
As for the runes, Greater Mark of Desolation gives
Dragon Strike a hell lot of damage that I almost considered it as a burst. It's already enough but, of course, anyone won't be satisfied by 9 Marks, right? So, I took
Greater Seal of Attack Speed to ensure that any champion caught in the
Cataclysm we'll be dead already before he/she escapes or any reinforcement from the opposing team comes.
Greater Glyph of Magic Resist to stay in lane longer and to shrug off that annoying
Vladimir. Also, because
Jarvan IV is prone to magic, as do almost all champions.
As for the runes, Greater Mark of Desolation gives






This is the most crucial yet fun part of playing
Jarvan IV. Any lane will work but I recommend the mid lane for Jarvan.
If your enemy in the mid lane is ranged, worry not!
Dragon Strike can skewer minions that are low in health. As much as possible, use
Dragon Strike to minions and the enemy champion. Keep in mind that ranged champions are squishy and
Meki Pendant regenerates your mana. At level 2, you should let Jarvan be aggressive! Use your Dragon Combo to be close to the ranged champion and smash him/her with that
Martial Cadence
If the opposing enemy is a melee, don't be afraid to land a hit on him/her since your
Martial Cadence shreds 8% of the target's current health. Keep this up and the enemy champion will surely die.
You can follow this sequence if you like:
Dragon Combo, slap the enemy champion with
Martial Cadence, press W, then walk back to your original position. This could be done by roughly 3 seconds.
At level 6, you should go roaming. But, if you're having trouble killing their mid lane champion, don't leave mid lane yet! Kill him/her and show him/her who's the boss.
Same goes for any lane. Show them who's the boss.
In mid, once he/she is killed, go help your teammates by ganking. Prioritize the lane that is constantly ganked or having a trouble farming. If none of the lanes are having a trouble, go hunting. If there's no jungler in the opposing team, keep on farming (mid lane) in your lane.

If your enemy in the mid lane is ranged, worry not!




If the opposing enemy is a melee, don't be afraid to land a hit on him/her since your

You can follow this sequence if you like:
Dragon Combo, slap the enemy champion with

At level 6, you should go roaming. But, if you're having trouble killing their mid lane champion, don't leave mid lane yet! Kill him/her and show him/her who's the boss.
Same goes for any lane. Show them who's the boss.
In mid, once he/she is killed, go help your teammates by ganking. Prioritize the lane that is constantly ganked or having a trouble farming. If none of the lanes are having a trouble, go hunting. If there's no jungler in the opposing team, keep on farming (mid lane) in your lane.
So, as shown in the item table above, I took
Meki Pendant and two
Health Potion as the first item. A good mana regeneration rate makes
Jarvan IV stable in the lane. After that, I bought
Boots (better if
Boots of Swiftness) and, if I have enough gold, upgraded my
Meki Pendant to
Chalice of Harmony. This way, I can continuously harass, if not kill, the enemy champion in the mid lane and roam.
Pre mid-game, I start building my core item for
Jarvan IV,
Frozen Mallet.
Frozen Mallet gives
Jarvan IV health and more chances of a successful gank.
After
Frozen Mallet (pre late game), I start building damaging items, like
Infinity Edge. Inifnity Edge +
Phantom Dancer will make
Jarvan IV a killing machine. You know, kill-on-sight-champion.
Now, read this carefully.
Jarvan IV can't keep up with hard carries in late game. You'll be slapped by Tibbers, slashed into bits by
Tryndamere and/or
Master Yi and more horrible things! Many times I have done this. Every time a team fight ensues, I'll be shred to pieces by roughly 5 seconds.
Lesson?
Jarvan IV can't keep the pace with the hard carries.
So, take my advice. Build defensive items, like
Randuin's Omen or
Banshee's Veil. Better
Warmog's Armor.
If they continue to ignore you in team fights (which I doubt), build a
Black Cleaver.







Pre mid-game, I start building my core item for




After




Now, read this carefully.



Lesson?

So, take my advice. Build defensive items, like



If they continue to ignore you in team fights (which I doubt), build a

Best friends
- Any champion that has a decent damage and taunting abilities (
Shen). But, of
course,
Garen will be his best friend than any other champion out there.
Worst foes
- All champions that has CCs (
Annie) , life shredder (
Kog'Maw), and hard
carries (
Tryndamere). Show them who's the boss by smashing them in your
Cataclysm.
- Any champion that has a decent damage and taunting abilities (

course,

Worst foes
- All champions that has CCs (


carries (


Question: Why do I need to build
Chalice of Harmony? The Blue Golem buff is enough, right? Or I could just build something like
Manamune and have, like, more mana?
Answer: Yep. It is good to have a Golem Buff instead of having
Chalice of Harmony. But having it in early game is pretty hard, right? Sure, you can get some help from your teammates but then, this is not a jungler Jarvan build, right? Also, you might also start a quarrel with your jungler (if you have) if you do that. Plus, Golem Buff does not stay in you like the Chalice does, right?
For the
Manamune matter, it'll cost you some gold, and you can't delay building
Frozen Mallet.
Manamune can't give
Jarvan IV the required mana regeneration rate for roaming. Plus, it'll be another, say, 25 minutes before you get a full stacked
Manamune.
Q: Is it advisable to build
Jarvan IV this way?
A: Depends. If you are not yet that fast to respond to your teammates call and to complete Jarvan's Dragon Combo (in short, a... *cough* noob), then the answer is no. If you don't have a beefy tank, then the answer is no. But if you think you can carry the team with Jarvan's shoulder, then the answer is yes.
Q: Say, if we have a tank but doesn't have a build like a tank, is still advisable to build this way?
A: No. The first three items should be bought(
Boots of Swiftness,
Chalice of Harmony, and
Frozen Mallet.) After building
Infinity Edge, you should go buy defensive items. If you're having trouble farming,
Black Cleaver will do the job instead of
Infinity Edge.
Q: "1st step. Dont play DPS jarvan." Why?
A: I wrote this guide, IF a summoner just thought "Oh, how about I build Jarvan IV as a DPS Carry?"
Q: Is this guide worth my time?
A: Well... I'm not sure with that. But I wrote all the things that should be learned from
Jarvan IV. From the basic harassing to knowing his limits. So... I guess it is worth your time. (Especially if you are not that good yet.)


Answer: Yep. It is good to have a Golem Buff instead of having

For the





Q: Is it advisable to build

A: Depends. If you are not yet that fast to respond to your teammates call and to complete Jarvan's Dragon Combo (in short, a... *cough* noob), then the answer is no. If you don't have a beefy tank, then the answer is no. But if you think you can carry the team with Jarvan's shoulder, then the answer is yes.
Q: Say, if we have a tank but doesn't have a build like a tank, is still advisable to build this way?
A: No. The first three items should be bought(






Q: "1st step. Dont play DPS jarvan." Why?
A: I wrote this guide, IF a summoner just thought "Oh, how about I build Jarvan IV as a DPS Carry?"
Q: Is this guide worth my time?
A: Well... I'm not sure with that. But I wrote all the things that should be learned from

Last part of the guide! Thanks to myself, and to my enemies out there for showing me Jarvan's weaknesses.
Comment and rate below! :D
Got a question? Don't be afraid to ask! Got a problem? Post it below and I'll explain my build!
Questions will be answered in the 'Questions and Answers' Chapter.
Comment and rate below! :D
Got a question? Don't be afraid to ask! Got a problem? Post it below and I'll explain my build!
Questions will be answered in the 'Questions and Answers' Chapter.
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