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Spells:
Flash
Exhaust
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Chapter 1
Introduction
Edit [17/11/11] - I'm back from the dead.
Okay so I let this build die because I couldn't really be bothered. However, I've returned to the game and picked up my old Demacian friend again. This time I have a brand new build, yes, it's unorthodox just like my old manamune build.. but it works - really - well.
Welcome to my Jarvan IV build and guide, most people would consider it rather unorthodox - but this is how I play him and it works very well for me. Please comment or at least try the build out before voting. I've been playing Jarvan pretty much since he came out and he's my main moreorless.

Here's some quick

Tryndameres right arm is alot stronger then his left. Jarvans left arm is alot stronger then tryns right arm.
Mundo goes where he pleases, except where Jarvan is.
Kassadin once tried to silence Jarvan, boy did he regret that.
Caitlyn fired her Ace in the Hole at Jarvan, he just caught the round in between his teeth.
Jarvan IV can cage Nidalee.
Jarvan makes a pole out of fiddlesticks.
Master Yi can't be slowed down, only Jarvan can do that.
Jarvan didn't use to have armor... until Blitzcrank rocket grabbed him from the bushes.
Amumu used to be such a happy little guy! Until he faced Jarvan.
When Jarvan IV was hit by Ashe's rank 3 ultimate he thought it's her basic attack.
Once Shaco started to say: "For the next trick I'll make......" Then saw Jarvan and finished "me disappear...."
Jarvan got ganked by 5 enemies. Ally Shen used ulti on Jarvan. Jarvan got 6 kills.
Before you read this guide, you need to be in the Demacia zone:
J-4 in the house with my dragon spear
Raisin' my banner's gonna fill you with fear
You can't finish me off, QQ, shed a tear
Crown Prince of Demacia up in here
It's you and me now, noob, enjoy your prison
'Cause your friends can't make it through my Cataclysm
We're conquerin' you after doin' division
And over your nexus a new banner is risen


Not feeling quite manly enough? Here's some Disney for you:
Pros and Cons
Pros:
-Insane pusher (E + Q clears a wave)
-Even dying is awesome (******ic death scream)
-Nice poking ability (which has been nerfed a tiny bit)
-Great duelist, his 1v1 is simply amazing.
-Super sexy, this goes without saying.
Cons:
-Hard to master (really, he isn't that easy)
-Some of the worst skins in the game (Debatable, I know)
-Being too sexy hurts (his shirt)
-Requires teamwork (read below!)
-Poor use of Cataclysm can work against your own team
-Terrible amount of mana (unless you build manamune, hey ho!)
Changes:
V1.0.0.125:
Added a targeting ring to Cataclysm.
Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3.
Fixed an issue where certain skins had inconsistent model sizes.
V1.0.0.123:
Cataclysm:
Jarvan will no longer follow the target while he is in the air during Cataclysm.
It will now create the ring of terrain regardless of whether the enemy can be targeted or not.
It will now be slightly more likely to push targets that the ring lands on into the center rather than out.
Fixed a bug where it could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth.
Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor.
V1.0.0.121:
Demacian Standard:
Base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
Cooldown increased to 13 from 12.
Dragon Strike: base damage reduced to 70/115/160/205/250 from 70/120/170/220/270.
V1.0.0.120
Demacian Standard:
Armor bonus reduced to 10/13/16/19/22 from 10/14/18/22/26.
Attack speed bonus reduced to 10/13/16/19/22% from 10/14/18/22/26%.
Martial Cadence: target's max health to magic damage ratio reduced to 8% from 10%.
V1.0.0.118:
Dragon Strike:
Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5.
Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60.
Golden Aegis: shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250.
Cataclysm: damage reduced to 200/325/450 from 200/350/500.
Fixed a bug where Demacian Standard caused a hitch the first time it was cast.
V1.0.0.113:
Golden Aegis: PVP.net description no longer states it triggers automatically.
Jarvan has received quite a few nerfs, which admittedly he deserved. He was doing too much damage while having too much survivability. His numbers have been tweaked but his game play has largely stayed the same.
Runes
Runes are fairly standard,
Greater Mark of Desolation x 9-This is a must rune for DPS champions. Armor penetation supports his main damage skills and his damage. Moreover it gives you less hard time when facing enemy tanks with high armor such as


Greater Seal of Vitality x 9- I find that having extra health in late game (or mid game) really helps


Greater Quintessence of Desolation x 3 - More penetration for Jarvan means more trouble for the enemies. You just counter enemies who stack armor with armor penetration. Shame this doesn't apply to Magic Resist..
The rune setup is nothing special, runes don't really make or break Jarvan - it's just your preference.
Masteries
21/8/1
Standard offense setup for the extra 5% damage.
Eight points in defense mainly for Strength of Spirit - it's very underrated and keeps you laning longer, especially if you're solo lane.
One point in ghost, just to improve it - IF you take it in the first place.
Masteries on



Items
Right, here is where people often question me on what the hell I'm doing.






Skills
Okay so, Jarvan features some rather unique abilities.

Note: If you use Dragon Strike too early after using Demacian Standard, the combo won't work, your knock-up won't activate and you'll have wasted mana.



This ability is great for farming (in combo with your Q), killing towers (the attack speed bonus), last hitting champions (die you cowards), scouting (facecheck that brush, I dare you) and for initiate/scape from a fight (also usable inside your ulti's rings).

- The walls can be bypassed. Skills like


- Try to cooperate with your teammates. If your laning partner is a melee, make sure he can dive in with an ability like Xin's


Most

Generally I level:
R > Q > E > W
Most people overlook the benefits that

Summoner Spells
What you should have:



What you could have:

What you should never have:








Tips und Tricks
- Red buff isn't essential on Jarvan, but like

- Due to his


- He can solo Dragon, granted he has

- Don't underestimate the pull range of your E + Q, it works on every wall in the game and can save your *** countless times.
- Despite having a rather limited skillset, Jarvan can duel extremely well.
- Using E + Q during a 1v1 sometimes isn't the answer, the time required to knockup can disrupt your auto attacks (for late game).
Summary
I plan to add more to this guide, but this is the rudimentary sum of it - just so I can give the build out ASAP and receive a rating. Thanks for taking the time to read my

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