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Another buff/pick support (common trend). Nami is great with champions who can auto attack 3 times pretty much every trade (Ezreal, Caitlyn, Lucian for example) as they can make the most use out of her E. She can heal/poke people with her W which is nice, and her Q is a pretty slow AoE stun knockup thing. Abuse the fact she hates all ins and after 3 auto attacks and her W, she's useless. Dodge her Q and let your support eat then W. Her ult is greta disengage and pseudo engage, slow moving and huge. Super simple lane, but can easily be swung in your enemies favour if you take bad fights with her E.
Ezreal
Ezreal will be doing the same thing as you, just trying to farm and avoid fighting. This is good for you as you outscale him very hard and his poke can be negated by some lifesteal/good dodging. Make sure to remember he can easily get out of his Curtain Call by arcane shifting over terrain, and he can line up his own ulti whilst you channel. Other than that, just outscale with ease. Stay behind/inside your creep wave so he cant Q poke you.
Kog'Maw
Late game god, but requires his team to keep him safe. Early-mid game, he's incredibly weak and can easily be pushed around. Early game always force fights and grenade bounces. Thanks to his low mobility, you can easily set up your E, W combo and show him his Curtain Call.
Graves
Graves has very little range, allowing you to auto attack him freely in bot lane. He also has to get so close to creeps in order to kill them because of his passive, you can deny him CS by simply keeping his creeps low and your dancning grenade ready. He'll probably endlessly shove so practice CSing under tower. NEVER EVER stand between Graves and a Wall/Turret. He can do some absurd burst with an auto+end of the line combo. Might even one shot you if you're not careful, give these a wide berth. Mid game is where you can truly punish him, by constantly weaving in and out of auto range you can give him a choice to commit or run, allowing you to give him his curtain call or bait him into being one of your captive audience. Just make sure to not get too cloose, or he'll blow you in half.
Lulu
defence poke support. Like a bad Janna but with more utility and less protection. She's usually seen in solo lanes, but her kit is 110% support. Dodge her Q to avoid her poke and keep tabs on her W, as she can't speed up an ally and CC you. Likewise, she can't shield an ally as well as damage you with pix. Making her kit nice for choice, but bad for multiple fronts. Her ult is single target disengage god tool. It makes the target huge, knocking up nearby enemies AND boosts their max health by a chunk (which is basically a heal if the target isn't max HP). Don't fight with extended trades and 4th shot when her shield is down or when she's not expecting it. Mix it up a little.
Lucian
On paper, Lucian is one of the harder matchups for Jhin. Endless mobility, great poke and can all in on a whim. But in practice, with proper spacing and usage of your 4th shot you can outrade him and because he has less auto range than you he'll usually be dashing in to trade, meaning his mobility is cut AND your movement buff from whisper allows you to disengage. Never try to 1v1 him though, he can still destroy you if he's not behind. In lane, avoid getting Q poked down so position awkwardly behind creeps and don't take extended trades. Lucian is one of the best champs to use fervor on and if he can stack that up he will destroy you. Play a slow game vs him and you'll come out on top
Jhin
Mirror matchups are CANCER 'whoever make the first mistake, loses'. No different for Jhin.
Tristana
One of the few champions that can get on you from pretty far away, mid-late game she has impressive auto/ability range and her jump is one of the longest a carry has. Her main power is extended trades/duels. When she throws her E on something, stay away from it, if she throws it onto you make sure to back off as it deals a lot of damage once stacked. Poke her down and abuse the fact she always pushes hard. Late game setup proper traps and angles for teamfights and she won't be a major factor to you.
Thresh
Thresh is a god tier support in skilled hands, and a shitter in bad hands. Dodge the hook and don't let him walk up to flay/charged auto you. He can save an ally with his W or bring someone in to gank from far away so keep the tribrushes warded to prevent this. This matchup is based on the skill of a thresh, if you're against madlife this is a 10/10 hard matchup as you don't have a dash to dodge out his hook if you misplace. But a bad one will just fail 95% of them giving him no lane pressure at all. Stay behind creeps and let your support pick fights, keep an eye for when he winds up the hook and just dodge it at all costs.
Vayne
Vayne usually gets roflstomped in lane, and then proceeds to transform into a midgame duelist then a late game hyper carry. The issue Jhin has against vayne, is he can't effectively push her out of lane. Quick skirmishes are Jhins weakness, and thats the only thing Vayne wants to do. Thankfully Jhin scales exceptionally well too, but NEVER be alone against her, you will lose unless you're super fed. Stay away from walls and bounce your Dancing Grenade across the back line to chunk her, as she has to walk right next to them to get farm. Set up traps in the tips of brush so you can quickly snare her when she steps into them and finally just try and end lane ASAP.
Caitlyn
Caitlyn is 110% lane bully and nothing really else. You wont be doing much in lane as she'll always get the first/last auto on you usually resulting in a won trade for her. Farm up as much as possible and do your best to avoid traps/nets as she'll hit you with a passive shot dealing a tonne of damage. Mid game, you just simply become a better version of her, allowing you to trap/pick off enemies in ways she could only dream. Just make sure to not walk around too low, her ult cant miss.
Varus
Varus is a problem for Jhin, the range on his autos makes him a pain to out trade pre 6 and post 6 he can hardcore CC you, and with a lack of mobility its hard to dodge, causing you to be unable to attack back because of his auto range and lose the fight thanks to his Q/W burst. Focus on farming early and let your support/jungle create the pick, which thankfully is pretty easy to do due to his lack of any form of mobility. Not even a movement speed steroid.
Miss Fortune
A very potent lane bully and wombo-combo queen. Avoid standing right behind low hp minions as her double up will destory you, and her E (whilst it's been nerfed) is a major thorn in your side and health bar. Trade with the 4th shot of whisper and outrange her with well placed traps, Deadly Flourishes and show her her Curtain Call. Don't get caught out by her movement speed as a quick bullet will drop that faster than a bad habit.
Kalista
I personally hate Kalista, too much free mobility and insane damage with her W passive. When she autos you make sure to stay away from her and her lane partner, she excels in extended trades and out maneuvering you. Trade with your 4th shot ready and bounch your grenade to her because she needs to be in auto range to do most of her damage, at level 6 she can all in easily by throwing her support at you so be ready for that with some traps. Outscale and outrange her, by mid-late game you should be able to kill her in a bullet or 2, so long as you properly prepare your E and ult.
Braum
A true bodyguard, Braum will keep his carry VERY safe and can keep you locked up very easily. Try and avoid using your 4th bullet on his unbreakable at all costs as it will negate pretty much all of its damage, also try to avoid his Q because it will slow you and mark you for his passive stun. Avoid extended trades because that's where braum excels at. Once he uses his cooldowns, feel free to walk up and trade as braum is useless once his stuff is on CD.
Draven
Stylish, sexy, hard to play and has disgusting early pressure. Draven is a nightmare for Jhin as his lane presence is simply disgusting. You can never really trade with him so stick to farming hard, and only use your Dancing Greande to harass. Even with a 4th whisper shot you wont outdamage him. Play it safe on this one. However, there is one thing that stops Draven from being a 9 or 10/10 counter. That is lategame you out damage him thanks to your range and general scaling, and the fact Draven is HARD to play. A good Draven is 9 or 10/10, a bad one is like 5/10. Overall though, you will usually be fighting Dravens who know what they're doing.
Blitzcrank
The crank is either a god or a feeder, he excels at fighting champions without mobility and can force a positional mistake to be a death even as early as level 2. Stay behind your creeps at all times so he cant easily hook you, ask your support to play a lot more forward so that if he runs at you they can take the hit allowing you to deal damage to their the ADC or blitz himself. Play it safe and keep the bush he sits in lit up with wards and traps. Midgame, be wary of walking up to kill towers/harass people as his W + tier 2 boots if a lot of movement speed that most champions without a dash/blink cant deal with.
Keep in mind this is my first guide I have ever maded if I maked some mistakes sorry. Hope you like it. And for the Jhin threats I gived only 3 champ for each threat level cuz I'm lazy omegalul.
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