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Jinx, The Loose Cannon
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Threats & Synergies
Jinx does great vs Vayne in lane, she bullies Vayne with her extra range and great poke, but dont be fooled remember any gank can turn this lane sideways because jinx has no escape. Late game is where you start to see Vayne trying to duel everyone. DONT let that happen just group and push :D.
(Fkin dirty Lucian pickers) This lane is kinda tough, Lucian is very strong at early game dueling and trading which transitions into a very strong mid-late game. Just try to safely farm in this lane, but I would not consider trading with Lucian
Jinx does get out ranged by her early, but by rank 4 on her "Q" Jinx starts to out range Caitlyn. Jinx overall scales way better into late game. You should do fine.
This matchup really depends hard hard you can shut Draven down but while still playing safe. If you play too safe he will bully you and once he gets a kill with a 300 stacked passive the game gets a lot hard, but if you can pull off shut him down he will have trouble mid-late game. Just make sure to use your OGNtsmRotations to take down other towers to snowball not only your gold lead but your team's
TOGGLE OFF — POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun. (Great for taking turrets!!!).
TOGGLE ON — FISHBONES, THE ROCKET LAUNCHER: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack. (This is a very good ability because when you level this ability higher the mor range you get!)
Zap! ACTIVE: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting sight and slowing it for 2 seconds. (Great for last hitting creeps from afar and also great long range poke)
Flame Chompers! ACTIVE: Jinx tosses out 3 chompers that, after an arm time of 0.7 seconds, explode on contact with enemy champions dealing magic damage over 1.5 seconds to enemies within 50-unit area. The champion that sets off the chomper is also rooted the same duration (OMG an Adc with CC, not just only cc too, you can place these chompers while on the run, Great for chase and disengage!)
Super Mega Death Rocket! ACTIVE: Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take physical damage equal to a base amount (this amount increases over the first second the rocket travels) plus a percentage of their missing health (max. 300 vs. minions and monsters ). The primary target of the explosion takes full damage, while nearby enemies take 80% damage. (OMG A ROCKET)
CONS:MOBILITY...I mean she does have her passive, but that requires a kill/assist, What Jinx is really lacking is the ability to escape sticky situations
Jarvan IV: pretty much the same for Orianna
Thresh: I like to have Thresh as my support because not only can you combo hook and flame chompers, but Thresh provides tremendous peel and even gives Jinx her own escape with his "W".
Braum: Not only do you get to stare as his glorious stache all lane but you get to stare at it safely, Braum provides great peel for an escapeless Jinx, His Q/Passive work very well with Jinx's long ranged autos