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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Dear God Why?







Introduction
// INTRODUCTION Quite frankly, you are playing ![]() ![]() ![]() ![]() ![]() // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Teammates
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Synergy with your ![]() ![]() ![]() ![]() > Protects at all costs. > Stuns and lines up kills. > Initiates. > Wards the area to prevent ganks. > Holds off enemies. ![]() > Carries. > Grants assists. > Grants Favors through talisman of ascension. > Keeps enemies at bay. > Secures kills. |
Flames / Smoke
Flames
+ Great mid game. + Working late game. + Scales with synchronization. + Very, very tank. + Supportive of the efforts of the team as a whole. + Interchangable with other ADCs (generally). This combination gets better and better as the game progresses. The more in-tune the pair are, the greater they can become as the game goes on, meaning that this combination will kill more and more as the game goes on. In addition, it provides the team with both a very fed AD carry as well as a bruiser. Finally, it can usually be interchanged with other members of the team who wish to line up a kill with ![]() |
Smoke
- Semi-weak early game. - No crowd-control. - Builds mediumly-slow. - Fails if no synchronization. - Dependent on an effective attack damage carry. - Difficult to defend against ranged burst. The cons of this primarily come from the susceptibility of ![]() ![]() ![]() ![]() ![]() ![]() |
Stance Explanation
-
Monkey's Agility: While using Support
Udyr,
Bridge Between is good for one thing: stacking.
Udyr will build up plenty of CDR with talisman of ascension and
Black Cleaver, meaning that spamming between two stances is the best way to act in offense, defense, and when you are fleeing from a battle. All of these build
Bridge Between, which means that you do not need to worry about getting attack speed, as
Wilding Claw and
Bridge Between both tremendously increase your attack speed, which you only need when fighting towers or other tanks, such as
Taric.
-
Furious Tiger (Q): Violent, powerful, fluffy, playful. The
Wilding Claw is vital as the primary offense tool when you are paired up with your
Jinx.
Wilding Claw is best utilized when you are combating an enemy tower to reduce its power down to zero while alternating with
Iron Mantle. Secondly, it can be used to deal massive amounts of damage to the dragon and Barron Nashor, aiding in capturing these objectives, in addition to dealing damage onto targets getting too close to your precious
Jinx.
-
Fortress Turtle (W): The
Iron Mantle is the second received skill that
Udyr possesses in his stance collection to aid Ms. Gunhappilicious, but it is without a doubt the MOST IMPORTANT! The
Iron Mantle allows him to fight enemies, run from fights, fight targets, survive in jungle fights, tank turrets, protect
Jinx, and survive damage-over-time! Its uses are so many that having mana for support
Udyr could be said to simply being there in order to sustain his ability to use
Iron Mantle, as
Iron Mantle can be used to the extent of creating entire extra lives from the sheer amount of shielding that it can produce. See the image below.
As can plainly be seen,Udyr has defeated the dragon solo at level ten.
Iron Mantle gave so much shielding to the point where
Udyr would have been slain twice over without it. This is how utterly critical
Iron Mantle is.
-
Fierce Bear (E):
Blazing Stampede is the second most important stance that
Udyr can perform, and the first that he obtains. This is because
Blazing Stampede is the most easy to identify supportive move in his abilities, as it can stun enemies, setting the up for easy chases and take downs by that trigger-happy mistress. However, it has even more uses than this. It is perfect for distracting enemies from slaying
Jinx, who by herself does not possess an escape, in addition to helping control the lane early game by stunning the enemies who attempt to poke. [/color]
-
Fiery Phoenix (R): Last is the
Wingborne Storm. There is still a use for this stance while using this play style, and it is almost purely defensive. While it can definitely provide extra coverage in the middle of a battle, it can best be used to keep targets away from your objectives. Usually this will be a minion wave that is attacking your turret, but it may also be a group of jungle monsters that you are holding off so that your glorious carry may finish them off, or even against that chasing MOB of four enemy champions right on your tail feathers.
Stance Order
Skills are a very strange thing for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Then, we get ![]() ![]() ![]() ![]() ![]() Once ![]() ![]() ![]() |
Summoner Spells
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Runes
Greater Seal of Armor: You are building as much of a tank as you possibly can. Armor will mean that your
Iron Mantle and runic shield are more effective, allowing you to stay in the fight longer to help your
Jinx or even survive a battle where you otherwise would have died. Alone the bonus may not be much, but
Greater Seal of Armor combined with
Greater Mark of Armor allows for an increased bonus when combined with
Enchanted Armor .
Greater Glyph of Magic Resist: These are one of your greatest source of magic resist. These also assist in increasing the effectiveness of your
Iron Mantle and are aided by
Enchanted Armor . Thankfully, due to the fact that you are in bottom lane, you will be more concerned with attack damage, meaning that magic resist is not as worrisome. However, the glyphs and masteries do provide you with some defense against them.
Greater Quintessence of Gold: You are playing a support
Udyr. Gold is going to be the hardest thing for you to obtain, which is why you take these quintessences, which will stack with talisman of ascension.
Greater Mark of Armor: You are building as much of a tank as you possibly can. Armor will mean that your
Iron Mantle and runic shield are more effective, allowing you to stay in the fight longer to help your
Jinx or even survive a battle where you otherwise would have died. Alone the bonus may not be much, but
Greater Seal of Armor combined with
Greater Mark of Armor allows for an increased bonus when combined with
Enchanted Armor .
Items
Item Sequence

Mercury's Treads
1100

Timeworn Talisman of Ascension
2200

Zeke's Harbinger
2250

Black Cleaver
3100

Frozen Mallet
3100

Warmog's Armor
3000
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Tenacity and Magic Resist. Magic Resist is the most lacking area in this build for ![]() ![]() |
TALISMAN OF ASCENSION |
The talisman of ascension really makes JIDYR work. This trinket both gives ![]() |
ZEKE'S HERALD |
Blood everywhere! This is a fantastic item to have for ![]() ![]() |
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The first of the offensive supporting items, ![]() ![]() ![]() ![]() |
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Raw defense. Coming into the heart of the mid-game, protecting your bullet buddy may be becoming quite difficult. However, with the ever-helpful ![]() ![]() |
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This item should only be used if you are going full out tank. Having nearly five THOUSAND health, in addition to your ![]() |
Masteries
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You are the tank who accepts all the damage that ![]() |
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Health regeneration will allow you to stay in the fight longer, as well as take more damage for your ![]() |
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This increases your bonus Armor and Magic Resist by 1/20th. This means that for every 100 Armor or Magic Resist you obtain, you receive another 5 on top of that. This is a fantastic bonus that cooperates with ![]() ![]() ![]() ![]() |
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Adding onto
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The more health you have, the longer you can stay in battle and guard and help your ![]() |
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Percent health increase? Absolutely fantastic for the build that is being used, with ![]() ![]() ![]() |
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More armor. Makes all the health that you have harder to take away from you, not to mention the bonus from ![]() |
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Get your health back faster, and get it for a percentage based on the amount you've lost! This means that even with ![]() ![]() |
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Some ADCs, such as ![]() ![]() ![]() ![]() |
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Your ![]() ![]() ![]() |
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Always by your side is ![]() ![]() |
RUNIC SHIELD |
This shield could be considered similar to ![]() ![]() |
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15% Tenacity, linking up with your ![]() ![]() |
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Just a touch of movement speed. Because this build does not use trinkets with activated abilities for the most part and focuses almost entirely on mobility and mana-using abilities, ![]() |
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Even more health regeneration. Rejoice, ![]() |

As the support, it is YOUR JOB to ward your area. In the beginning, take




Towers are best taken down using a mix of


















pheonix stance is best used against minion waves as a whole, to defend objectives. When they are pouring on an allied tower, for instance, or when you meet them in a lane and want to clear the lane, then you can use













Note: It is not possible to stun the dragon and Barron Nashor with





Summary
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In conclusion, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() // SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
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