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Pros / Cons
+ Great harassment
+ Flexible in teamfights
- No real escape
- Tends to be mana hungry at times
- Skill stacking can be tricky if you're not in the right stance.
I wrestled a bit with the boots. Originally, I used Movement Boots, which allowed me massive mobility, but did nothing for me in combat. I switch them out for Berserker's Greaves, which are great for Tiger Stance, but if your goal is surviving team fights and hard ganks, then Ninja Tabi have always been optimal. The armor and passive ability have saved my shell more than once. The enchantment usually relies on the fight, but I prefer Homeguard, as it allows me to quickly return to the jungle after a Recall.
The "TriForce" is usually a pin that fits into most builds due to its massive versatility. In this case, the Passive - Spellblade will make Bear stuns and Phoenix Fire Blasts more potent, allowing for easier pokes, while the Rage ability combined with the Bear Stance movement buff allows you to catch most champions.
Spirit Visage got nerfed recently, but the health, passive, and cooldown reduction are still too tasty to pass up. Makes your turtle heals more potent with the lifesteal bonus as well.
Here is where I notice that a lot of builds start to differ, but since I am showing you my personal setup, I go for the Frozen Heart next. More Mana for the ever hungry Udyr, giving him more sustain if he does not have Blue buff. Armor and cooldown reduction increase his survivability, but the passive is the best Utility. With all of the Attack Speed heavy champions this season, this item hits them for a 20% reduction. Useful for teamfight and solo challenges.
The last two items are always a toss up depending on what team you are in, how the fight is going, so on and so forth. But, I always end with either the Locket of the Iron Solari or Randuin's Omen. Both items give a decent bit of health and armor, plus an active ability that is useful for team fights. It basically comes down to whether you want an AOE slow utility or a shield your allies utility.
Second is Turtle to begin healing yourself and providing protection. Also allows you to gank Top early without fear of being easily focused as long as you don't play to reckless.
Third is Bear Stance, gives you stuns and movement speed. Usually the point where you start getting kills and assists flowing in.
I put a point into Tiger instead of saving it for level 16. It allows for early burst on champions that dive too far. It also speeds up your Phoenix blasts, which allows you to clear minion waves quickly. Also great for quickly cutting down buffs and dragon earlier on. I think its a waste to not have full Udyr ability as soon as possible.
From here, you stack Phoenix and Turtle until they are maxed. Then max bear, then finish with two levels of Tiger if they've lived that long.