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Udyr Build Guide by Drachen

Jungle Udyr (Ad Tiger)

Jungle Udyr (Ad Tiger)

Updated on April 5, 2012
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League of Legends Build Guide Author Drachen Build Guide By Drachen 20,826 Views 4 Comments
20,826 Views 4 Comments League of Legends Build Guide Author Drachen Udyr Build Guide By Drachen Updated on April 5, 2012
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Introduction


Hello, this is my first guide on mobafire. I've been a long time player of LoL with about 500 games under my belt,(400 Normal, 100 Ranked), I mainly play Junglers, with my main being Udyr. I play a ton of Skarner, Maokai, Shaco, Jax, and Olaf.

My goals in this guide is to help everyone reading become a better Udyr and jungler in general.
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This is not an Off Tank Udyr guide, this is a Tanky Dps Udyr guide.

I know many Udyr guides and builds will tell you to build Udyr very tanky, example - Warmog's Armor, Frozen Mallet, and Atma's Impaler to have a good amount of health (4 - 5k), and good attack damage from Atma's Impaler. However, my build allows you to be quite tanky, but also dealing a large amount of damage, by building both Frozen Mallet and Phantom Dancer.

This is what not to do... EVER! You need to commit, not saying too tower dive at level 4...

I would like to thank theleshafun this funny Video!
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Pros / Cons

Pros / Cons

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Pros


+ Great movement speed with Blazing Stampede
+ Huge damage over time(DoT) with Wilding Claw
+ One of the Best Junglers in the game, along side Lee Sin, Skarner, and Nocturne
+ I don't even know how many times Iron Mantle has saved me from a Karthus ult or Ignite.
+ No ult which allows him to level up all his ability's up faster, I don't have to touch Wingborne Storm until level 15.
+ Very Tanky, but still being able to deal "Tons of Damage"
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Cons


- Hard to learn
- Blue Buff dependent until later game
- Can be kited when chasing range champions with slows such as Ashe with her Frost Shot Or Caitlyn with her 90 Caliber Net which is such a pain!
- If Blue Buff or Red Buff are stolen your early game is messed up.
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Runes

Runes



  • greater quintessence of Desolation: I pick these, because most jungle creeps have about 10 armor, these also help overall with dealing damage vs Carry's which usually have low armor.
  • greater mark of Desolation: Same reasons as the Quints, with these, the Greater Quintessence of Desolation, and Youmuu's Ghostblade, you will almost be doing true damage vs Carry's, which you should be attacking in group fights, not Tanks!
  • Greater Glyph of Scaling Magic Resist: I pick these over Greater Glyph of Magic Resist, because you do not need the magic resistance until later in the game, when Ap Carry's can burst you down.
  • Greater Seal of Armor: Any jungler needs these, they reduce the damage dealt to you from jungle creeps and Ad Carry's.
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Masteries

Masteries


I go /0/21/9, I put 21 points in the Defensiveness Tree help me to become that much more resilient, and the 9 points in the Utility Tree help me for the increased movement speed, and increased neutral buff duration.
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Summoner Spells

Summoner Spells

[Flash]: This spell is very good over all, Flash into Blazing Stampede can provide amazing ganks, and Flashing over walls can save you countless times.
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[Smite]: Any and Every jungler needs this, helps early game with killing Blue Buff, and Dragon and Baron Nasher control.
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Skills

Ability Explanation

size=30 ABILITY ONE ABILITY TWO THREE FOUR

  • PASSIVE PASSIVE: // explanation of ability here
  • ABILITY ONE ABILITY ONE (Q): // explanation of ability here
  • ABILITY TWO ABILITY TWO (W): // explanation of ability here
  • ABILITY THREE ABILITY THREE (E): // explanation of ability here
  • ABILITY FOUR ABILITY FOUR (R): // explanation of ability here
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