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Kai'Sa Build Guide by Prate_k

Kai'sa - The terror from the void

Kai'sa - The terror from the void

Updated on March 8, 2018
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League of Legends Build Guide Author Prate_k Build Guide By Prate_k 12,856 Views 4 Comments
12,856 Views 4 Comments League of Legends Build Guide Author Prate_k Kai'Sa Build Guide By Prate_k Updated on March 8, 2018
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Introduction

Hello, LoL-ers ^^, so finally I am going to give some of my time to my most favorite champion - in my most favorite role - The jungle. Let's talk about riot's new addition to the rift in form of Kai'Sa. A new extension of the adaptability concept on League. Her variation and potential options for different builds and roles are definitely worth looking at. For now i'm going to post basic builds and things I try, then once she's all figured out I'll look into sorting those out properly.





Guide colour and abbreviations

  • Physical damage and attack damage (AD)
  • Magic damage and ability power (AP)
  • Healing (health regen) and health (HP)
  • Mana regen and mana
  • True damage and other special stats - Movement speed (MS), Cooldown reduction (CDR)
  • Attack speed (AS)
  • Armour (Ar) and Magic resist (MR)
  • Critical chance and damage
  • Crowd control (CC)
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Kai'sa - Daughter of the Void

Kai'sa - Daughter of the Void. With multiple possiblities, this champion's kit is very interesting and unique while representing exactly what the "void" has to offer. Let's look at what her kit has to offer to see what we can do with it ^^ (taken from league of legends fandom page - Kai'sa.)



Passive
Innate
Basic attacks deal 7-12 (based on level) + 1-9 (per Plasma stack) (based on level) + 10/15/20/25% AP (based on number of Plasma stacks) as bonus magic damage.



Caustic Wounds
Basic attacks, Void Seeker and ally immobalising effects marks the enemy with a plasma stack for 4 seconds, stacking up to 4 times. At 4 plasma stacks, the next basic attack deals 15-20% (based on level) + 2.5% (per 100 AP) of the target's missing health as bonus magic damage.


Living Weapon
Provides a passive evolve for basic abilities, Q/W/E when 100 bouns AD/100 AP/100% bonus AS is reached.



Q
Icathian Rain
Passive
@ 100 bonus AD, fires 12 missiles, instead of 6, and deals 100% increased damage against minions below 35% health.



Active
Releases a swarm of 6 missiles that evenly distributes among nearby enemies, each dealing 45/61.25/77.5/93.75/110 + 40% bonus AD + 20% AP as physical damage from the first missile hit.



W
Void Seeker
Passive
@ 100 AP, Void Seeker applies 3 plasma stacks, instead of 2, and refunds 50% of the cooldown against enemy champions.



Active
Fires a Void blast in the target direction, stopping at the first enemy hit, dealing 20/45/70/95/120 + 150% AD + 65% AP as magic damage, revealing the target for 4 seconds and applying 2 Plasma.



E
Super charger
Passive
@ 100% bonus AS, Supercharge grants invisibility while charging.



Active
Charges for 1.5-0.75 seconds (based on bonus AS 0-100%), while gaining 0-100% MS (based on bonus AS 0-100%). After charging, gain 40/50/60/70/80% bonus AS for 5 seconds.
Basic attacks reduce Supercharge's cooldown by 0.5 seconds.



R
Killer Instinct
Dashes to a target location near an enemy champion with Plasma stacks and gains a shield of 75/100/125 + 100/150/200% AD + 75% AP for 3 seconds.





Other basic stats
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Builds and plays to look out for.

So after playing Kai'Sa, it seems that Runaan's Hurricane also procs her plasma stack which means you can still try to build Skirmisher's Sabre - Bloodrazor, and Runaan's Hurricane to bring in the caustic wound passive as more often as possible.


You would be looking at something like: Guinsoo's Rageblade(item might be changed, AP passive being removesd?? maybe), Blade of the Ruined King, Hextech Gunblade, Nashor's Tooth, Trinity Force. However, the efficiency of the items seems questionable. But maximising the damage burst damage at 4 stacks would be the common goal instead of dealing damage with basic attacks. With the build above you get +210 AP, +140 AD and +140% AS (you can double check and there might be better items)

If you look at her abilities at the late game (level 18) with these items (which may be unlikely but it is possible, because of riot's constant attempt to help end games faster these days):
  • passive innate: 12 + 9 + 25% AP @ 4 plasma stacks bonus magic damage.
  • passive caustic wounds: 20% + 5% of target's missing health as bonus magic damage.
  • Q Icathian Rain Bonus wave clear damage @ 100 bonus AD
  • W Void Seeker 3 plasma stacks (for her passive) @ 100 AP, also notice the huge scaling of +150% total AD + 65% total AP as magic damage.
  • E Supercharge invisibility @ 100% AS and bonus AS of +80%
  • R Killer Instinct it's fairly subtle compared to her other abilities but a 3-second shield of 200% total AD + 75% total AD seems stronger than Shen's ultimate and less cooldown :|

Notice how most of the damage is as bonus magic damage so you might even push in a little Magic penetration or reduction or the other thing from Void Staff.

If you go for a standard adc build, then you are going to lose out on the bonus effect of her Void Seeker because that is the way to get her passive into play.

Don't know if she'll be as impactful in an ADC role as she would be in a jungle or mid lane role because, her ultimate Killer Instinct allows for roam because even cc can create a plasma stack which means she can dash to the enemy using it, not sure how Supercharge's invisibility will play a role in this too. But target access and roam screams mid lane and jungle ganks.

Remeber the poro king game mode, shoot the poro and decide to dash to enemy hit or not, that's basically what you'd want to do with Void Seeker and Killer Instinct.
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Some More Guides

Other guides :

Download the Porofessor App for Windows
League of Legends Build Guide Author Prate_k
Prate_k Kai'Sa Guide
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Kai'sa - The terror from the void

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