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Karthus - Destruction Incarnate






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Spells:
Ghost
Flash
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Summary

Passive - This will only come into effect if you die (obviously), which is not your goal, but if you do get killed, you'll get to use abilities for a little longer after you get killed. Lot's of people will forget that you can be using abilities, and there is no mana cost for them either. Always have






Q - This is probably my favorite of Karthus's abilities. It's a little mini nuke with a 1 second CD. This ability separates the bad Karthuses (Karthi?) from the good ones. While using your Q right under an enemy usually ends in them getting hurt, more experienced players will see it coming, and move away. I typically find that leading some one backwards, as in aiming Q behind your enemy, will cause them to run back into your Q. Remember that if you hit one target with Q, it does more damage, so if you can aim it where it only hits the enemy champion, you'll harass a lot better. Q is also excellent for minion farming. While Q doesnt cost much mana, if you spam it too much you'll end up oom. I bring



W - This is a very effective lane blocking slow. With a huge width and an impressively strong Slow, this can wreck team fights. Hit as many enemies with it as you can, keep in mind that it lowers enemy MR too so they will get hurt more. Not much else to say about this ability, good for chasing and escaping.

E - Passive from this is great, makes your mana troubles a little less bad. The active works as somewhat of a weaker Crow Storm. When enemies run up to attack you in melee, turn this on and spam them with


R - Ahhh...the Karthus ult. Probably one of the most hated ults in the game is now at your finger tips. Having the global damage ult, you need to be looking around the map for an opportunity for a kill. I don't encourage deliberate kill stealing, but if some one makes it away with low HP, get them with your R if you decide it's worth it. Remember, Requiem is a channeled ult. If you get stunned or silenced, you will be very sad. It will end the cast and you'll be stuck with a long CD. Note that you cannot be CC'ed while in your half-dead stage, so there shouldnt be a problem getting the ult off. I typically move back away from danger when I'm going to ult, so there's not as much of a chance of me being interrupted. As much as this ult is hated, it is countered by many champions. Heals, Sheilds, MR boosts and

















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