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Spells:
Teleport
Ghost
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction
WARNING!!
This will work:
- If your team has a tank and sufficient CCs, which it should.
- The enemy team is not full of tanks/off-tanks.
- The enemy team doesn't stack tons of magic resist just to counter you.
- Insane damage.
- Fun to watch enemy team rage at your ulti.
- Cheap build due to easy creep farm
- One
Teemo dies on each
Requiem
- Another
Teemo dies on the other 2 LoL servers in a random Dominion match.
- 1 x
Lay Waste = 50% of Squishies' health
Defile = Vacuum cleaner
- Tons of damage before you die
- Tons of damage after you die

- So squishy that as much as a creep sneezes, you die.
- Tanky enemy team = you are useless.
- Easily countered by
Soraka.
- Easily countered with
Zhonya's Hourglass.
- Boring early game farming.
For runes i strongly recommed:
Precision
Fleet Footwork
Phase Rush

Runes





These +
Sorcerer's Shoes will give you 28.55 magic penetration. Squishy champions with no magic resist items(or m.resist scaling) have 30 magic resist. This means true damage for you.

Greater Seal of Replenishment
Greater Seal of Replenishment
Greater Seal of Replenishment
These will give you enough mana regeneration to help you farm and harass on lane early-game until you get
Tear of the Goddess and blue buff to charge it

A lot of Ability Power for more effectiveness on
Lay Waste. Better harass - guaranteed last hit on creeps.

A lot of Ability Power for more effectiveness on
Lay Waste. Better harass - guaranteed last hit on creeps.

- 4 points on
Archmage is a must, as this build will give you TONS of AP.
- 4 points on
Swiftness is a must as well for the gamestyle you are going to follow and will explain bellow.
- 1 points on
Runic Affinity . You are the AP carry, you will be taking blue unless there's another teammate that cant offer more than you casting
Requiem like no tomorrow... Also, the first time you will get blue buff, you WILL have your 1st
Tear of the Goddess bought. Spam skills and charge it.
Now for the good stuff!
Your final built will look like this:
These combination of items give the Maximum AP a
Karthus can ever get.
AP at level 18 with tear charged: 1149.2

Explanation:

Abilities Damage:

Additional potions in case you reach full build and game is not won yet:
Your final built will look like this:
Item Sequence






Archangel's Staff
2900

Rabadon's Deathcap
3600

Archangel's Staff
2900

Archangel's Staff
2900

Archangel's Staff
2900
These combination of items give the Maximum AP a

AP at level 18 with tear charged: 1149.2

Explanation:
- Karthus is a very squishy champion but has a lot of potential for some serious damage output. For the game-style this guide is about a rod of the ages (as many would suggest) would not help and only drag your damage lower.
The idea about stackingArchangel's Staff is that its passive + the mana lets you take your AP sky-high.
- You will not get the mana from the many tear of goddess components but the 3% mana = AP stacks since its not Unique Passive.
- Each
Archangel's Staff you purchase gets more and more stronger.
- Now take all that AP you ve built up from 4 x
Archangel's Staff and maximize it with
Rabadon's Deathcap
- In case the enemy starts stacking magic resist, sell 1 x
Archangel's Staff and replace it with a
Void Staff.

Abilities Damage:

Additional potions in case you reach full build and game is not won yet:
Buy these 3 in the following order
More AP + cooldown reduction is GOOD! Note that at this point it might not be a good idea to be the one getting the Blue buff, since you are going to kamikaze youself to devastate enemy team.
Some health boost to make your roaming half a hit easier.
Attack Speed! You + enemy Turret/inhibitor/nexus = GG
Priorities:
>>
>>
>>

Needless to say you max

- Max
Lay Waste first.
You will be able to get easier last hits early game and do a LOT of damage from a great distance in teamfights/ganks etc.
- Max
Defile 2nd.
With this at mid/late game you will be farming creeps at a ridiculously high rate. It looks really funny when sweeping over a lane. Its like a Vacuum cleaner picking up creeps.
- Max
Wall of Pain last.
Some would say, why not give this some points earler since the length and the amount of magic resist reduction increases? Simple: what use will it make, if your other skills dont do as much damage as they should in order to take full advantage of this skill. This is a great skill for escaping or catching fleeing opponents.
At first, the summoner spells i chose for this build might look weird for you but i will explain shortly why they are the best for what you are about to do in-game.

- Teleport to save any turret under attack by creeps + enemy pusher. Switch defile on and farm 2-3 minion waves and go buy a Ferrari with the gold you've earned.
- If there is an opening and the enemy team is busy at the one half of the map, use teleport to backdoor any turret available on the other half. Now, before you go comment "Bd karthus? lol rofl noob" etc. The damage done to buildings is equal to 40% of your Ability power, that means 40% of 1149 = 460 per auto attack. Your defile will not let any creeps bother the ones you've already pushed under the enemy turret, so ~4-5 seconds and bye bye enemy turret. The enemy team will not expecting a Karthus backdoor so the response to that will be slow and most likely allow you to get turret and back to safety.
- Situation: The way you will be playing Karthus will most likely leave u dead after a teamfight. In that case, you will respawn first (also with help of
Good Hands ). In late-game(nexus left) if that happens and you get the chance, teleport to enemy base and finish off their Nexus.
Note: It mind sound crazy to you, but has happened many times to me with this build.

- Escaping enemy? no problem.
Defile on - pop
Ghost -
Wall of Pain - take Kill!
- Got ganked mid-lane? no problem.
Defile on - pop
Ghost - place
Wall of Pain sideways - hug turret!
- Teamfight playstyle: Pentakill! will explain bellow!
This is the main reason why this build is so OP.
{ Early Game }:

{{ Middle Game }}:
Requiem the second the fight is initiated. This will give your team a MAJOR headstart and most likely Ace. Make sure you stand somewhere safe to cast it otherwise an enemy champion might interrupt it.

{{{ Late Game }}}:
Real fun starts here!
Steps to follow:

{ Early Game }:
- Focus on farming like your life depends on it (which it does)
- Watch lanes and chat for your teammates to call for
Requiem and get some kills or assists. Careful to observe the situation and make sure your target WILL die weather it is from you or your teammates waiting for your
Requiem to strike.

{{ Middle Game }}:
- Get blue buff
- Farm like crazy using
Defile
- Teamfights:
- Place a
Wall of Pain sideways in the middle of enemy team
Defile On!
- Spam
Lay Waste
Requiem recalling enemies
- Place a


{{{ Late Game }}}:
Real fun starts here!
Steps to follow:
- Get in position behind your team or hidden in a bush.
- YOU initiate the fight by pinging or informing your team beforehand or this will end up in a disaster.
Ghost +
Defile On!
- Run INTO the enemy team and place
Wall of Pain in them making sure you will place yourself inside the wall too.
- Spam
Lay Waste until you die. Spam 2 more times after dead
- Hit
Requiem

Congratulations!
- You are dead.
- Your team Aced. (remember the 4 vs 0) ;)
- Minimum 2 Turrets down every time this is done.
- GG.
That's all for my Karthus kamikaze guide. I hope it works well for any of you who might try it out as it did for me.

Edit:
- Any feedback is appreciated.
- If you see any errors please inform me.
- Let me know your experiences if you have tried this build by commenting bellow.
- Please vote.

Edit:
- Corrected Ability Power to include +5% from 21 offense in masteries.
- Updated Items section to include consumable potions.
- Added cool orange separator thingies.
- Added Pros/Cons
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