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Spells:
Revive
Teleport
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction
I am Drakomania and I will be your guide today for the awesome tanky, bursty, DPSy

**Note: This guide is starting bitterly, but it will end up sweet. I will continue to write no matter what.
Pros
+ Spammable
Lay Waste

+ Can keep
Defile on long enough in late game

+ Great Slow with
Wall of Pain and
Randuin's Omen


+ A very good ultimate (
Requiem)

+ Tanky enough to fight in the middle of the teamfight
+ An autotaunt that all tanks want to have
+ Decent damage
+ A second life, you are two champions combine into one
Cons
- Squishy early and mid game
- Mana problems in ealy game
- Not the damage that
Karthus can trully deal

- Often blamed for trolling or for losing
The runes that I recommend are:
-3
Greater Quintessence of Revival for less time spent dead. A less time costy
Death Defied
-9
Greater Mark of Magic Penetration for a little bonus damage
-9 Greater Seal of Replenishment for a less painful miss of
Lay Waste
-9
Greater Glyph of Scaling Cooldown Reduction for more cooldown reduction. 18% only with runes and masteries is pretty good for
Requiem
Why more death timer reduction when you have
Revive?
I chose to minimize the death timer, because
Revive can't be ready at anytime. To counter its long cooldown, some passive buffs are needed. If the death timer is at 100% and
Revive is on cooldown, you will start to feel bad for choosing
Revive.
-3


-9

-9 Greater Seal of Replenishment for a less painful miss of

-9


Why more death timer reduction when you have

I chose to minimize the death timer, because



For a tanky enough
Karthus, 9/0/21 is a still good choice.
Requiem benefits from cooldown reduction. For these masteries, make sure to pick:
-
Sorcery and
Arcane Knowledge
CDR and Mpen essential
-
Good Hands
time spent dead must be the lowest possible
-
Intelligence
more CDR
-
Mastermind
less cooldown on
Revive is important. You can use 1 or 2 times more often with this mastery
Another alternative is 9/21/0. This is also good for AP tanks, but
Karthus needs more utility to be great. If you take this, make sure to choose:
-
Summoner's Resolve
for a speed boost after
Revive
-
Durability
and
Veteran's Scars
for a larger health pool
-
Enlightenment
for more CDR
-
Juggernaut
of course, for more health and less disable duration


-


-

-

-


Another alternative is 9/21/0. This is also good for AP tanks, but

-


-


-

-


This spell revives instantly your champion on your team's spawning pool. It is only castable when the death timer started, not in






- Death timer is more than 25 sec
- Your team needs that


- Your team needs YOU!
Fun fact: People often queue dodge when they see you with


This spell will teleport you to an allied targetable unit (except champions). This spell has a 4 seconds "channel" time (3.5 sec with






- A tower is dying
- A enemy tower can be finished safely
- A enemy towerdived your ally
- A quick desperated escape
- A surprise gank with surprising success
- Your team needs YOU!
Death Defied

Some says that this passive is useless because you needs to die to use it. But other says that this allows







When will it be on effect?
- When you have been slain and it is shown on the screen.
This will only happen if you really "died". For example, if you bought














What to do while in
Death Defied?
- Turn on




It's not easy to be always be ready for














Note: If you were caught alone by the enemy where your team can't help at all, do not

Lay Waste

Garbage needs to be destroyed. With this, your enemies will be garbage too.



Lay Waste is used for?
- Last hit minions
- Last hit champions
- Reveal the fog of war
- Push minion waves
- Harass
- Damage enemy units like

- Leash for your jungler
...

- Enemy last hit: When they get near to hit a minion,

- Enemy harrass: When they try to harrass you,

- Enemy positionning: When they starts to move near you,

- Enemy escape: When they are escaping,

Wall of Pain

Wall of Pain = Wall of Gain



Wall of Pain is used for...?
- Slow enemies (champions, minions, monsters,...)
- Create a graphic chaos for the other team (use the wall's obelisks)
- Increase the damage received by enemies
- Scout
...
I love this spell, because this is a less risky version of


Defile

Everywhere you go, souls are your friends



Note: Toggle on

When to use defile?
- When you can affort the mana
- When there is more than 1 enemy champion
- When you want to create graphic chaos
- When you want to farm well
- When you are in

Tricks!!!!
When you have max CDR (40%), you can keep clicking E and the damage will be dealt often. It will also drains mana faster, but you will deal 60% more damage by dealing it 60% faster.
REQUIEM

It's most op ultimate in the game!







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