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Runes: Vs Meele
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Ability Sequence
Divine Ascent (PASSIVE)
Kayle Passive Ability
Threats & Synergies
Irelia
Get 5 stacks of your passive as fast as first wave arrives to lane and dont let her stack her passive - If she fights u then u kill her on level 1. Dont fight her when she has fully stacked passive. Slowly push 1st wave and crash 2nd wave. If u kill her on level 1, then recall after u crash and buy stuff. If u dont kill her but crashed wave, stay far away when wave is bouncing! Ward and wait. After 6, u win short trades, just keep wave near your tower if u havent lead because u wanna do short trades.
Champion Build Guide
Passive - evolving
Radiant Blast -Its good to start trades with Q because it breaks armor and magic resists. Its also good tool to poke or slow down enemies. Use it to clear range minions faster when u need to crash waves.
Celestial blessing - Use to heal up, dodge skillshots, escape from ganks, catch enemies. Active also increases your attack speed.
Starfire spellblade - Main last hit tool before level 6. Dont use it too early in combat because less hp enemy has - more damage u will do.
Divine Judgment - Ability which makes people survive.
Skill Order
Level 1
- ELevel 2
- Q if you have a lot of hp.
- W if u enemy damaged u on level 1 and now u have worse hp state than enemy.
Level 3
- If u took W on lvl 2, take Q now
- If you took Q on lvl 2, take W now.
Level 4
- QLevel 5
- QLevel 6
- RThen priority is following:
R > E > Q > W
Triumph is the best one. Overheal is viable with fleet.
Alacrity is the best one, but vs Annie, Veigar (if u struggle with his E), take Legend:Tenacity
Last stand is the best one, take Cut down if they have 2 or more hp stackers (for example zac, garen).
Take Bone plating vs meele champions, if enemy can poke it out easily then take Conditioning and always take Second wind vs Ranged mid laner.
Take Overgrowth vs meele mid laner but if enemy team has stuns, take instead of Overgrowth. Vs ranged mid laners take Revitalize but if enemy team has stuns, take Unflinching.
start Dorans blade vs meele mid laners.
start Dorans shield vs ranged mid laners.
start Cloth armor vs AD assassins, its amazing!
First Backs
- If u play against ranged mid laner, you buy these first items: , refillable potion, dark seal and Berserkers and then u continue with Core.
- If u play against meele mid laner, you buy these first items: dark seal, boots. Vs Yasuo, Yone, Kassadin, Vladimir, you just add Cull before Dark seal. Then u continue with Core.
Core Items
Your next items are Nashors tooth, Berserkers (Dont mind if u already have it), and Rabadon.
When u build nashors tooth, always start with Recurve bow, then finish your nashors.
Upgrade your dark seal to Mejais when u will have 10 stacks of dark seal.
Quicksilver sash can be bought against Malzahar or Mordekaiser, but finish it after u get full build.
You can buy Zhonya before rabadon if enemy team has burst or someone who can delete u (for example its good vs nocturne, fizz, zed if they are dangerous for u).
Last Item
Void Staff - Good antitank item, buy it if u need to do more damage to tanks/bruisers. Zhonya is usaully the best.
Sell Boots
Sell berserkers and buy Cosmic drive if u have enough gold. If u need void staff or zhonia , then build it instead of cosmic drive , your W gives u nice movement speed anyway.
After u crash waves in match ups where you are going to push early (check threats - match ups in my guide) keep last hiting minions until level 6 and play safe as u do in all other match ups.
After level 6:
- In ranged match up, you want to push as match as enemy will does.
- In meele match up, let enemy have few minions advantage (at least 3) and then dont let them crash wave to your tower . You can for example short trade them, thin wave if it gets bigger. This will prevent enemy from roaming and you will be in pretty safe position. If enemy has kill pressure, you let him crash. Sometimes, you can have kill pressure even on yone (hard match up) because u are ahead and sometimes you wont,but u will probably feel it.
Dont join fights in jungle where your jg is fighting enemy one and both are full hp, you will die after mid laner will join! Join it only if your jungler is
wining hard - like he has 90% of hp while enemy jg has 30% hp and gonna die. When you get prio on lane (for example u crashed waves when enemy laner just died or recalled) and you see good situation(for example enemy bot lane has 40% hp, feel free to roam if your bot lane can help you in this fight. When u are gonna recall on cannon wave, try to recall when cannon wave is like behind tier 3 tower if u can. Try to dont mispush! If u mispushed and enemy set uped freeze while u have low hp , then just recall and buy something (the most match ups can just kill u). Good control ward spot is usually pixel bush.
Try to get at least 45 creep score in 6th minute vs Meele and 50 creep score in 7th minute vs Ranged. When u are going to last hit and enemy has ready his spells, he will probably use some spell (for example u are going to last hit minion under your tower and enemy Ahri has her E ready so she will try to burst u) so pretend to last hit and bait out enemy spell, then u can freely last hit, that works the best vs long cdr spells like xerath w/e, Ahri r, lux e...Image source: https://leagueoflegends.fandom.com/wiki/Caster_minion
2. Before u join fight or some for skirmish, ALWAYS use MINIMAP - check how many people u are going to fight, how many people are going to help you and how many enemies are MISSING. 3 enemies are missing = 3 enemies can join fight. Example: you are planning to fight 2v1 (which looks worth), u check minimap and lets say enemy adc+top laner is missing (and u dont know where they are), you wont join that fight.
3. Ward the middle of the lane if you cant prevent enemy from crashing waves into your tower so you can see where they go/roam after they crash.
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