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Recommended Items
Runes: Personal Favorite
+9 Adaptive (5.4 AD or 9 AP)
+2.5% Movement Speed
+65 Base Health
Spells:
Exhaust
Flash
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Blitzcrank
Pray that you live if you ever play against him. Once he lands his grab and drags you to him, you're basically dead.

Caitlyn
Caitlyn has a strong early game and nice range, so you two can easily stay in lane forever if you wanted to.
Synergies

Caitlyn
Caitlyn has a strong early game and nice range, so you two can easily stay in lane forever if you wanted to.


Hi! I'm Killeia! I play League of Legends casually--and just came back after like... a 2 year hiates. I am a support main at heart, but I can play other roles such as Mid Lane and ADC. I work full time and stream sometimes (I'd link, but tbh I haven't streamed in like a year due to mental health reasons).
Please be sure to comment on this guide your thoughts, and if you really like itp lease upvote it :D I work hard on these and I don't mind a little cirtizism!
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In this guide, I will tell you how and why I play/build
Where do I start when it comes to describing supports and the rules they follow?
Support is probably one of the most important roles, and underrated roles, in the game. They control the flow of the game and a great deal of map control. A lot of things happen behind the kills that most people do not realize or refuse to. As the name implies, this role helps the team to achieve victory by enabling them to get kills and objectives, such as the
As a support, you head to the bottom lane with your AD Carry, and as the name implies, you support them. When you are in laning phase, don't last hit the
Watch the whole map, not just your own lane, and ping/inform your allies of approaching enemies. Pinging missing champions and maybe even writing in the chat goes to this section and even if your Mid doesn't say anything, but the enemy is gone there, you can ping it instead. Remember to buy and put

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Pros
+ Creazy healing power + Map-wide heal + Strong poke + Silence + Self sustain + Increased movement speed toward low health allies |
Cons
- Squishy - No escape - AP ratios - Countered easily - Mana reliant - Low damage - Team reliant Like all champions, |
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This is where I try to explain why I chose the masteries I do and compare them to the others that I do not. I will attempt to do this as clearly as possible without too much-unneeded text!

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I've honestly been running this lately. Since |
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With This is a great mastery to have especially when it's paired with |
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I feel like this is the best choice for |
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Nullifying Orb and Nimbus Cloak |
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Scorch and Waterwalking |
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When you pick your secondary stats, I feel like you can change them for different games. I tend to take the Adapdive Force for the first tier to help with hearly game heals. This is especially helpful when your ADC keeps getting poked out or if your jungler tends to gank early. For the second tier I run movement speed because I feel like |
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Salvation (Passive): This is her passive. It gives |
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Astral Infusion (W): This is probably the ability you will be using the most. This ability will most likely be the first you max for obvious reasons; you are a healer. Each heal costs 0 mana but costs 10% of your maximum health; that means that this will almost always be up (Unless you are below 5% of your maximum health). |
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Equinox (E): This is both a silence and a root. This ability works well against |
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Wish (R): This is quite an ability when used properly. |
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#1
Wish 6 / 11 / 16 #2 Astral Infusion 1 / 4 / 5 / 7 / 9 #3 Starcall 2 / 8 / 10 / 12 / 13 #4 Equinox 3 / 14 / 15 / 17 / 18 |
Alright, so to be clear I tend to vary on my skill sequence, but I always tend to start off with my E. A lot of times I don't completely ignore I also prefer to go |
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| This is probably my favorite item when it comes to healing. It's an active game-changer and viable as a first buy if you so wish it. I usually buy it as my 2nd or 3rd buy (if at all) depending on the situation. This is a great item for teams that are heavy team-fight focused, as when you activate it it'll drop an AoE 200-400 heal that scales with the target's level for your allies. The enemies that stand in the circle will take a 10% hit to their max health. You can even active it while dead! |
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This item is good for its raw healing power in a single item slot and also for its active, which cleanses CC from an ally. That makes it great for teams against heavy CC with champions such as |
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This is a great item, but probably not my first pick for |
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I don't see this item very often and I'm unsure why. I like it as an extra item because the value of it doesn't get reduced by healing reduction. It's a good item against champions that deal big AoE damage and will easily consume the whole shield on all targets such as |
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I truthfully don't find this item worth it for |
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This is a strong item, however |
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This is where I'll talk about how I usually play as
This phase usually goes from the beginning of the game to when the first turret, ally or enemy, gets destroyed--also known as The Laning Phase. So, with that in mind, the main thing you want to do during this phase is to keep your ADC alive and to try to get your enemy's turret.
The first thing I like to do when I get into lane (if I did not go
With
Once I hit level 6 and gain
Mid-game, as most players agree, starts when the tier 1 turret is destoryed. By now I would usually have my core items, and a finished (if not, starting) my third item. During this phase, your team and you will want to keep focusing objectives such as the other tier 1 turrets and more
During the fight for objectives, you'll untimetley have teamfights. During these, you need to keep in mind that your position is important.
I personally consider late game when one team is attacking the enemy
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Arcane Comet and Phase Rush
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