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Recommended Items
Runes: Long Trades
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Vayne
Her kit counters yours pretty much entirely. Can counter your ult if her E key is working, and she will win every fight if she has her ult.
Personally, this is my autoban.
Thresh
Combined, you both have a lot of CC and a lot of mobility, making it easy to force fights when it's optimal, and disengage when in danger.
Thresh
Combined, you both have a lot of CC and a lot of mobility, making it easy to force fights when it's optimal, and disengage when in danger.
So why Kindred ADC? Despite developing an appreciation for the character & playstyle, I wasn't (and still kind of aren't) too fond of playing jungle. I went in with the mindset that just because Kindred ADC is not particularly meta/popular, it can yield great results with enough practice and patience. Your early game in lane will not be a problem once you learn your limits and recognize fights you can take early on.
Pros+ Great mobility & Kiting + Built-in sustain + Infinite scaling with a very strong lategame + Strong & versatile ultimate (when used correctly) + Straight-forward mechanics + Can deal with tanks and squishies |
Cons- Mediocre early game - Requires slightly higher synergy w/ support - Ultimate is very easy to use incorrectly - Any sort of knockback = heavy ult counter - Outranged by most ADCs - Harder to get online after a rough lane phase |
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