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Recommended Items
Runes: Summon Aery Sorcery Tree Resolve Secondary
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
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Extreme Threats

Blitzcrank
One of the Dangerous Five in this Guide. Get hit by his hook and the game is over.

Aphelios
Synergies

Aphelios
Champion Build Guide
Sona Support. And not a lot of players play
Sona to begin with. This guide will go through
Sona's abilities, items, runes, Early-game, Mid-game, and Late-game, as well as some vital information you need to know. So without further ado.PROS
-
Excellent poke with her Q!
Great scaling in the late game!
Game-changing Ultimate!
CONS
-
Very squishy…
Weak in the laning phase…
Missing Ult throws the game…
Sona's Abilities.
Sona's abilities, it's time to talk about her items.
Sona's runes.
Sona is weak in the Laning Phase. Your playstyle may differ from mine, so do what you do normally if you wanted to. My playstyle here is to stay on the defensive and try to poke when necessary. I want to play it safe and secure, and try not to get caught out by any enemy danger. I would stay behind minions against hook champions, and try to stay out of range of any catch potential by the enemy Support. I try to react to the enemy poke with my
W. I don't want to use my
W constantly because of its high mana costs; I want to use only
Q to poke the enemy. The first time I base, I buy a
Tear of the Goddess to help with my early mana issues. When I have reached Level 6, I will have ultimate available. I want to use that as a response to a play, and not to create a play. Later into the game, I can use it as an engage tool, but not in this state can I do so without throwing the game early on. The post-6 early game depends on the enemy's momentum? If the enemy is behind, I am free to roam around the map to get other lanes ahead, so long as my ADC can endure the pain of a 1vs2. If the enemy is ahead, then I must stay within my ADC's range to keep them safe from further falling behind. If I already destroy botlane's turret first, then I can rotate to the midlane to get their turret next. Once I have
Moonstone Renewer (or
Shurelya's Battlesong if using the alternative Mythic) purchased, I will be able to effectively protect my teammates and keep them alive for longer.
Sona will be better in the mid-game now that she will have her mythic and some levels to spare. When I go to ward, I always try to ping my team for assistance to ensure that I am safe and secure while doing so. In teamfights, it matters that I try to position well in the backlines, and that I try to protect my allies as much as possible, healing and shielding with
W, and hasting with
E. Doing damage with
Q won't be enough to take down enemies, because of how low the AP ratios are. It all matter that my allies are out and alive. If I run out of mana, I will need to base and get it refilled. It matters that I stay alive to keep my teammates alive. If I opt in for a
Shurelya's Battlesong as an alternative, I can use it to chase/escape the enemy team with my allies. When I set up vision, I try to use the
Oracle Lens and a
Control Ward to clear out enemy vision whenever possible, then basing as fast as possible. I try to avoid going alone as if I get caught out alone, I will get picked off really easily. Rushing
Redemption will give an active (or another one with the alternative build) for even more healing potential. Getting Level 11, I should have already maxed the passive Accelerando stacks to get the bonus Ability Haste stacks.
Sona becomes a goddess in the late-game, with scaling numbers unlike no other Support in the game. The playstyle is likewise very similar to that of the mid-game, except it is more oriented towards setting up for those epic monsters. After getting
Seraph's Embrace, I should have enough mana to endlessly cast my abilities and efficiently protect my allies without the need to base urgently to refill. I still need to make sure I don't die to the enemy team and leave my team in a 4vs5 against the enemy. This means I shouldn't be going alone without my allies, and stay in the backline in teamfights. But nonetheless, I should be able to effectively keep my team in the game so long as I stay alive for long enough. My last item can be anything that suits the team comps to my advantage, but normally it will be
Lich Bane for the extra damage. Again, your playstyle might be different from mine, so do whatever suits you the best with your own build, or try to mimic my playstyle if you want. Everyone is different.And that, ladies and gentlemen, is my guide on how to become a better
Sona Support!














































































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