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Runes:
Spells:
Flash
Teleport
Items
Ability Order
Skaarl the Cowardly Lizard (PASSIVE)
Kled Passive Ability
Threats & Synergies
Fiora
Fiora and her parry makes her one of Kled's biggest counters. With this fight, I recommend forgetting about your Q and maxing W first. Try not to use your Q against Fiora, since she can parry it so easily. Only use your Q AFTER she used it.
About Me
PASSIVE ~ Skaarl, the Cowardly Lizard
Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.
While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Q ~ Bear Trap on a Rope
Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.
When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Kled throws a bear trap that deals 50/100/150/200/250 (+60% bonus Attack Damage) physical damage and hooks onto the first enemy champion or large monster hit. Deals 150% damage to minions passed through.If Kled stays near a hooked enemy for 1.75 seconds, he deals 50/100/150/200/250 (+60% bonus Attack Damage) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds.
Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
W ~ Violent Tendencies
Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4/4.5/5/5.5/6% (+[0]%) of the target's maximum health (maximum 200 vs monsters).
E ~ Jousting
Kled dashes, dealing 20/45/70/95/120 (+60% bonus Attack Damage) physical damage to enemies in his path. Cannot cross walls.If Jousting hits an enemy champion or large monster, Kled gains 50% movement speed for 1 second, and can reactivate this ability within 3 seconds to dash back through the same target, dealing the same damage. Cannot be used when Dismounted.
R ~ CHAAAAAAAAAARGE!
Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+300% bonus Attack Damage) and lasts for 2 seconds after the charge ends. Skaarl rams the first enemy champion encountered, dealing up to 12/15/18% of the target's maximum health as physical damage based on distance traveled.
-Your W is your main trading tool. Never trade without it. If you do, you will most likely lose. It's your main source of damage and learning how to go in when it's up can make all the difference.
-Going in when your W is up at level 2 is good for some early harass. Might not happen with ranged champs though.
- If you're low health with Skaarl and about to lose him, don't be afraid to go in when your W is up. The trick is not to Auto Attack until Skaarl runs off. This way, you can do damage from your Mounted Q when you're dismounted, and get 80 courage by just auto attacking.
-Always Q when Skaarl is running towards you. It maximizes the damage you do and can make all the difference.
-Your main engage combo is a E,Q combo. Remember that this can be used to go through minions.
-Your dismounted Q can take you over short walls, i.e. baron or dragon pit.
-Your First E cannot go through terrain, but the second one can if you hit a champion. So, if you think a champion is setting up for a flash, E him once so that you can follow up with the kill.
-Ganking lanes with your ultimate is a great way to put your team ahead. Remember that your ult does more damage the farther you go, so distance is key. However, you don't always have to ult a mile away.
-Always Predict where your enemy is going to be when you finish ulting, when you cast your ult.
-If you're low health on Kled and have less than 50 courage, back off. Otherwise, you can probably get skaarl back quickly enough to get a kill. (Above 250 health would be a good time to go in, for early game at least)
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