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Spells:
Ghost
Flash
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Foreword
I like creating guides but there are two other things I like:
1) People reading this guide and trying it
and even more:
2) People that vote/comment and give me the feedback to improve this guide
So if you love this guide give me a +1. If you didn't DON'T just vote -1 but tell me what you didn't like and why. This way guides get better and creators will have more fun :)
this is Customtm with my third guide here on Mobafire: "Kog'War - Ulties from Hell".
What made me making this guide?
Long time ago a player called Customtm tried his new champion




Some days later I read a guide about AP


Ok, now what has this to do with this build?





Icathian Surprise
Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.
Pretty good in your early game as it kills the little bar of health that is left after


Caustic Spittle
Passive: Increases attack speed by 10 / 15 / 20 / 25 / 30 %
Active:

AD: Reduce some armor and get an auto attack reset + AS
AP: Single target nuke but the range is so bad that you should be dead if they are that close
TB: Same as for AD but as we aren't auto attacking, it's maxed last

Bio-Arcane Barrage

AD: OP range and tank melter
AP: Same here but massive percentage damage but not the attack speed nor the range to be good
TB: Easy last hitting and harass without taking damage? We max this first for a good lane

Void Ooze

Additionally, it leaves a trail which slows enemies by 20 / 28 / 36 / 44 / 52 % for 4 seconds.
AD: Good CC and your only escaping tool
AP: Good amount of AOE damage
TB: Only a tool for CC

Living Artillery

AD: Scouting, finisher and early DPS but barely spammable because of the high mana costs
AP: Your main damage source, fired from safe distance, scales poorly
TB: Also main damage source, scales better
- Very high damage output on incredible long range
- Good sustain due to massive lifesteal
- AAs hurt still thanks to AS from
Caustic Spittle and extra damage from
Bio-Arcane Barrage
Void Ooze free to be used as CC and not as damage output
- Even though naturally slow a good amount of movementspeed
- Hybrid damage! Hard to get countered completely
- Manaproblems solved
- No defensive stuff needed, thanks to range and summoner spells
- AP still has a use
- With correct positioning all hos contras can be negated!
The short list (Contra)
- Squishy as hell
- Missing AS for shortrange DPS (which is NOT your job)
Bloodthirster stacks getting lost (you don't die)
- People won't understand AP Kog'Maw, how would they react when they see this?




Offense Tree:







Utility Tree:






So what do we get after all?
- More AD for our ulti
- More magic penetration
- More movementspeed
- More XP
- More mana/regeneration
- Longer blue buffs
- Less cooldowns
That's all we are asking for, as we don't need AS, AP, Crit or any defense!

There is one big rule when playing AP or this

This is very simple: You got the range to stay out of every fight, so you should be able to do it quite easly. But: At some point people will try to gank or chase you. And that's when you need

While it is on cooldown we got



Flash

In some very rare situations


Together with our masteries and runes a good amount of mana regeneration for our W and E in lane

For early game sustain

Early bought to get rid of all mana problems we would face and to get full stacks as fast as possible

Better last hitting and better harass with W. Sold later when we leave the lane

For netting early game kills. Sold later when we leave the lane

Our endgame boots. There are no better boots for us and those are great to chase and flee

Provides us about 70 AD on level 18 at full stacks. Helps a lot with last hitting and is cheap

Best AD item in the entire game with a good amount of lifesteal. At this point your sustain is endless in lane and your damage output explodes. As said it's the best and we stack as much of them as we can. Exception: Enemies stack MR

Cheap and efficient: We get 50% magic penetration for our ults and melt even tanks. The AP doesn't hurt us either, will add a good amount of damage to our ultis from the AP side.

As stated above we don't die. That's why we need this item to keep our position hidden and destroy the enemies vision. Also helps dealing with assasins that all got some kind of invis abilities such as




All the other elixirs should be consumed whenever you got too much money and your going to teamfight or got not enough money for additional items
Sight Ward
Never underestimate the power of these things. Always have two of them with you to ward mid lane or the area you will be fighting in. Vision is even more important for high range attacks
Where is

This is your worst phase in the entire game. You are slow and weak but you got a good amount of AD and this helps you with your only job: Farm, farm, farm. ONLY harass the enemy when no minions are low on health nearby AND you are not above the middle. If you pass the middle you are going to die or blow your


Level 6 - X
You got your ultimate and your runes kick in. Now you are faster than your opposition, you got two wards covering your *** and you got a range on autoattacks and your ulti that no one in the game (except maybe



Level X - 18
Now your team is either winning or loosing and you group as five. Now you got plenty of mana, one or more






About close combat: If it happens that a enemy comes into close range you do following things:
- Slow the enemy with
Void Ooze
- Activate
Bio-Arcane Barrage and auto attack
- Shoot
Living Artillery and autoattack in turn to make up for your missing AS
- If they come into close range use
Caustic Spittle for armor reduction
- Enemy alive and still going? Pop
Ghost and either run or repeat when E is up


However if you never played AP

However if you manage to get the farm you are gonna stomp their team and your lane. I was even vs






It was fun to make this guide and I hope you guys enjoyed it :)
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