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Runes:
Domination
Precision
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ahri
Nine tails is nine lives is a level nine threat. She'll trick you and charm you into her abilities. Play it safe, out-farm her and roam before you roll the dice.
Ideal
Strong
Ok
Low
None
Introduction

Welcome to Lux's Star Casino.
Ready to gamble? I sure hope you are!

Triple Slots, here comes the prize!
Idea of Casino Lux is simple; have a gold advantage and get fed.
However, there's a hitch. Doing something wrong could potentially ruin your performance altogether.
All or nothing!
This depends on how well you farm, how well you fight and most of all... How good are you at getting that cooldown refund on your Final Spark!
And death can set you back a LOOONG way!
If this is your first time Lux and you're looking for a serious build to go into competitive play with...
Don't follow this guide.
That being said...

Basic attacking a target after hitting them with a damaging ability will do extra magic damage!

You throw a bundle of light to an enemy's ankles, keeping them in place for a short duration. The luminescence carries on once more, hitting up to two targets!

You throw your wand, shielding every ally in light; before the wand boomerangs back to shield you for twice the original amount!
It stacks, meaning you can have up to triple the original shield after the cast!

Cast a spell which sends a bundle of light to reveal the darkness, slows your foes and can be re-casted early to blast them!

After only one second of charging energy into her wand, Lux throws out the bane of every single low health enemy; A GIGANTIC LASER BEAM OF TOTAL DEATH!
Base Damage is 300/400/500 magic damage AND has a (+75% AP) scaling WHICH ALSO ignites Illumination- *gasp* Sorry too many words at once. Ahem. Which also ignites Illumination, dealing 20 - 190 (+20% AP) more magic damage.
But let's be honest and say what the real scaling of this ability is to one target.
Light Binding: (because no-one would fire off her ultimate without a rooted target)
70 - 250 (+70% AP) Magic Damage.
+
300 - 500 (+75% AP) Magic Damage.
+
70 <-(Level 6) - 190 (+20% AP) Magic Damage.
=
440 - 940 (+165% AP) Magic Damage with just Q + Ult.
AND IT HAS A 30/40/50% COOLDOWN REFUND IF THE TARGET DIES.
Don't follow this guide.
That being said...

Illumination
Basic attacking a target after hitting them with a damaging ability will do extra magic damage!

Light Binding
You throw a bundle of light to an enemy's ankles, keeping them in place for a short duration. The luminescence carries on once more, hitting up to two targets!

Prismatic Barrier
You throw your wand, shielding every ally in light; before the wand boomerangs back to shield you for twice the original amount!
It stacks, meaning you can have up to triple the original shield after the cast!

Lucent Singularity
Cast a spell which sends a bundle of light to reveal the darkness, slows your foes and can be re-casted early to blast them!

Ultimate: Never-Ending Nightmare
After only one second of charging energy into her wand, Lux throws out the bane of every single low health enemy; A GIGANTIC LASER BEAM OF TOTAL DEATH!
Base Damage is 300/400/500 magic damage AND has a (+75% AP) scaling WHICH ALSO ignites Illumination- *gasp* Sorry too many words at once. Ahem. Which also ignites Illumination, dealing 20 - 190 (+20% AP) more magic damage.
But let's be honest and say what the real scaling of this ability is to one target.
Light Binding: (because no-one would fire off her ultimate without a rooted target)
70 - 250 (+70% AP) Magic Damage.
+
300 - 500 (+75% AP) Magic Damage.
+
70 <-(Level 6) - 190 (+20% AP) Magic Damage.
=
440 - 940 (+165% AP) Magic Damage with just Q + Ult.
AND IT HAS A 30/40/50% COOLDOWN REFUND IF THE TARGET DIES.
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