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Lee sin-Tanking Has Never Been So Cheesy
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Spells:
Ghost
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
Lvl 1 you can get anyone of the the 3 skills your "Q"(Sonic Wave/Resonating Strike),"W"(Safeguard/Iron Will), and "E"(Tempest/Cripple).
Q is more for bush checking and attacking i recommend this when your enemies are squishy dps and you have a dps as your partner.
W is more for when your soloing for more defense and the ability to dash out of your enemies or have a partner who likes to take hits(Jax with his Stun is an example).
E is more for getting first blood, it hits them both and gives you the ability to slow them.
Q is more for bush checking and attacking i recommend this when your enemies are squishy dps and you have a dps as your partner.
W is more for when your soloing for more defense and the ability to dash out of your enemies or have a partner who likes to take hits(Jax with his Stun is an example).
E is more for getting first blood, it hits them both and gives you the ability to slow them.
You can actually almost pick any summoner spells.
Clairvoyance-Not recommended but your very supportive and it can start or prevent ganks.
Exhaust-Even though your building pure tank iv'e killed people before easily this helps prevent getting killed or prevents people from running away.
Ghost-Chasing,initiating,fleeing,and much more this is useful.
Smite-If you decide to jungle with this build(warning jungle tank has not been tested by myself or my friends yet).
Clarity-Useless you don't have mana in less your insane and think someone needs mana that badly.
Flash-A bit like Ghost but with the art of suprise in most cases anyways(wards can ruin ganks and stuff).
Heal-i wouldn't recommend even if you are a tank inless your doing A.R.A.M.(all random all mid).
Really-No,stay away from this spell your damage does not need a buff.
Teleport-I have not used teleport with this build yet but i do not see why i need it.
Cleanse-Debuffs GTFO that about sums it up.
Fortify-You are a tank and tanks mostly take this but i have not used it in this build yet.
Ignite-Finisher Spell useful if no one else takes it but if someone does i do not recommend taking it.
Revive-do not use this its a waste of a summoner spell considering all the other stuff you can take.







Really-No,stay away from this spell your damage does not need a buff.





Pros:
Can Initate very well
Can support well
Can backdoor with a dps or solo if a tower is low enough
Can chase endlessly
Cons:
lack of dps
lack of farm can hurt
you will have to die and waste your skills for friends(this is what a tank does)
I cannot think of much more right not please comment and make suggestions.
Can Initate very well
Can support well
Can backdoor with a dps or solo if a tower is low enough
Can chase endlessly
Cons:
lack of dps
lack of farm can hurt
you will have to die and waste your skills for friends(this is what a tank does)
I cannot think of much more right not please comment and make suggestions.
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