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League of Legends Build Guide Author OmgScottxD

Lee Sin - Tanky DPS

OmgScottxD Last updated on April 3, 2011
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Jungle Role
Ranked #33 in
Jungle Role
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Abbreviated Terms
AA = Auto-attack (Basic Attacks)
CC = Crowd Control (Stun, fear, slow, snare, etc)
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds

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Pros / Cons


    Great burst damage with Q
    Hard to take down end game
    Able to Harass really well
    Great 1v1er
    Fun skills- 2 Dashes and Ult
    Good at farming
    Can take solo lane easily

    Extremely squishy early game
    Must land Q to do a good amount of damage
    Difficult to land Q when a lot of minions are near by making you have to retreat/go around to get a better shot

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Greater Mark of Desolation
Greater Seal of Attack Speed because Lee Sin attacks pretty slow but you can also switch it with Greater Seal of Armor for more armor
Greater Glyph of Cooldown Reduction is ideal since his skills use energy, but if you can't afford it Greater Glyph of Magic Resist is fine too
Greater Quintessence of Desolation

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21/0/9, Getting improved exhaust and ghost. Leave out Archaic Knowledge since only Lee Sin's shield scales with AP.

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Start out with Cloth Armor and x5 . Next, buy Boots and if you have enough money, Wriggle's Lantern. Get Youmuu's Ghostblade, starting with The Brutalizer, then Warmog's Armor, and Atma's Impaler for Damage/Armor/Crit. The last item is situational, but The Black Cleaver works well since it gives damage and attack speed. You can also get Banshee's Veil for MR or Infinity Edge for more damage but sacrificing the attack speed. This build works wonders with champs who don't get Madred's Bloodrazor. By the time you get out Warmogs and Atmas, you should have about 3.2k health, 120 Armor, 90 MR, and 270 AD.

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Skill Sequence

Flurry - After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.

Sonic Wave / Resonating Strike - Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.

Safeguard / Iron Will - Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.

Tempest / Cripple - Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Dragon's Rage - Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

Max out Q- Sonic Wave / Resonating Strike first getting R- Dragon's Rage whenever you can. It doesn't really matter whether you max out W- Safeguard / Iron Will or E- Tempest / Cripple next, I haven't noticed much of a difference maxing out one over the other.

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Summoner Spells

I grab and but you can substitute with whichever spell you want.

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Lee Sin is a great jungler, finishing jungle at lvl 4 with full health. He is also very flexible, being able to start at about anywhere except Lizard. I usually go Wraiths>Wolves>Golem>Mini Golems>Lizard although there are quicker routes I believe.
For ganking, just run to the enemy champ, E,E to slow, then Q,Q. You can also Q to them and then slow, but slow first is safer.

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    1. Once you get Wriggle's Lantern you can kill dragon, take advantage by going bottom lane. Spam Q for damage and W for shield/lifesteal, if the enemy team has invisible units, i.e Twitch and Eve, using E might be a good idea. Remember to use a pot just in-case.

    2. Q can do insane amounts of damage early game, harass a lot to gain lane control. Hit them with Q once, Q again, then W to the nearest ally champion/minion.

    3. With Wriggle's Lantern and W you get insane amounts of health from minions. If you get hurt badly during battle, jump out, go to a neutral monster camp or hit enemy minions and get back to full life fairly quickly.

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