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Lee Sin - Tanky DPS
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Spells:
Exhaust
Ghost
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
AA = Auto-attack (Basic Attacks)
CC = Crowd Control (Stun, fear, slow, snare, etc)
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds
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Great burst damage with Q
Hard to take down end game
Able to Harass really well
Great 1v1er
Fun skills- 2 Dashes and Ult
Good at farming
Can take solo lane easily
Cons
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Extremely squishy early game
Must land Q to do a good amount of damage
Difficult to land Q when a lot of minions are near by making you have to retreat/go around to get a better shot
Greater Seal of Attack Speed because Lee Sin attacks pretty slow but you can also switch it with Greater Seal of Armor for more armor
Greater Glyph of Cooldown Reduction is ideal since his skills use energy, but if you can't afford it Greater Glyph of Magic Resist is fine too
Greater Quintessence of Desolation
Sonic Wave / Resonating Strike - Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
Safeguard / Iron Will - Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
Tempest / Cripple - Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Dragon's Rage - Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Max out Q- Sonic Wave / Resonating Strike first getting R- Dragon's Rage whenever you can. It doesn't really matter whether you max out W- Safeguard / Iron Will or E- Tempest / Cripple next, I haven't noticed much of a difference maxing out one over the other.
For ganking, just run to the enemy champ, E,E to slow, then Q,Q. You can also Q to them and then slow, but slow first is safer.
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1. Once you get Wriggle's Lantern you can kill dragon, take advantage by going bottom lane. Spam Q for damage and W for shield/lifesteal, if the enemy team has invisible units, i.e Twitch and Eve, using E might be a good idea. Remember to use a pot just in-case.
2. Q can do insane amounts of damage early game, harass a lot to gain lane control. Hit them with Q once, Q again, then W to the nearest ally champion/minion.
3. With Wriggle's Lantern and W you get insane amounts of health from minions. If you get hurt badly during battle, jump out, go to a neutral monster camp or hit enemy minions and get back to full life fairly quickly.
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