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Choose Champion Build:
Spells:
Smite
Exhaust
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Intro!

He's a very mobile champion to so you're able to get around the map relatively quickly and mess people up!
This is my first guide on Moba too so don't downvote without commenting and giving me some criticism!
Now for the runes, your bread and butter!
For your marks I like to grab 9
Greater Mark of Attack Damage, to increase your initial damage in the jungle to make it move along faster. You can also grab 9 Greater Mark of Desolation if you prefer them, but for me I go with AD.
For your seals go with 9
Greater Seal of Armor. Those will help you take less damage in the jungle which means more Health for those OP ganks!
For your glyphs grab 9
Greater Glyph of Scaling Magic Resist for that extra magic resist for late game. These are pretty much the only glyphs you should be grabbing, they just shouldn't be substituted. They'll save your life!
I go with, again, the base AD from
Greater Quintessence of Attack Damage because that's what I prefer. If you like the armor pen from Greater Quintessence of Desolation then go for it! :)
For your marks I like to grab 9

For your seals go with 9

For your glyphs grab 9

I go with, again, the base AD from

Masteries are just as important as runes, if not more important, because they can even have effect late game!
I go with the typical AD mastery tree, 21/9/0, but there are a few masteries you HAVE to get.
Summoner's Resolve
- That extra 10 gold you get everytime you smite helps!
Weapon Expertise
- That extra armor makes you rip through those squishies.
Sunder
- To make
Weapon Expertise
more effective!
Executioner
- This along with your follow up to your Q, you'll be dealing crazy damage!
I go with the typical AD mastery tree, 21/9/0, but there are a few masteries you HAVE to get.





My items I have up there are just a typical build that you can get a hold of with. All builds are situational so don't follow any of my one builds setup! Experiment! There are a few items that are key on Lee Sin though, like:
Wriggle's Lantern - This is a must for all junglers. It helps you sustain in the jungle, plus gives you a free ward, some armor and a little bit of AD. Fantastic item for its price.
Mercury's Treads - That tenacity, helps against CC, which is one of your worst enemies!
Frozen Mallet - Not exactly a must but I always get it on Lee Sin. It's just one of those items that helps you secure those kills. Without it, you'd have a harder time picking up kills.
Atma's Impaler - If you get Fromal you pretty much might as well get
Atma's Impaler. They both work well together. Health from Fromal gives you more damage from Atmas plus the armor and crit chance. Overall a good item.
Item's That Also Work:
Maw of Malmortius - Can save your *** from
Karthus'
Requiem! Plus the bonus AD from the passive can save you in duels!
Randuin's Omen - A very good item on Lee Sin. Get this if you're against a very AD heavy team.
Force of Nature - Just like Randuin's, get this for a very heavy AP team.
Last Whisper - This item makes Lee Sin's Q seem like the "OH ****" button. It makes him truly devastating. If I feel like ripping people apart or kill stealing, I grab this.
Trinity Force - Very costly, but if you're losing pretty bad it's a possibility to pick up. It can turn the tide of games.
Bloodthirster - If you just wanna troll and have crazy lifesteal and damage, get it.
Guardian Angel - This makes the enemy team almost completely stop focusing you, which can be a bad thing if you're tanking. Get it if you feel you need it.





Item's That Also Work:









Escapes!









Killing!













With
Lee Sin you can pretty much fit any role. You can sit back and wait for the initiate to carry, you can initiate, you can sneak out of bushes and pick a kill up and run, you can stick behind your team and support them in teamfights.. You can pretty much do anything with
Lee Sin! That's the beauty of him!


Mid to late game as Lee Sin though you don't really want to be initiating. You want to save that for the tanks on your team (ie; the
Jarvan IV's,
Dr. Mundo's,
Singed ). What you want to be doing is staying around the sides getting ready to jump in after the initiate so you can focus the squishies. Those are your main priority. Use your Q > Q > R > W combo to kick the squishies back to your team while at the same time dashing back to safety.



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