This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Very good rune setup to climb
+8 Ability Haste
+10% Tenacity/Slow Resist
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Order of Abilities to Effectively Climb
Sunlight (PASSIVE)
Leona Passive Ability
Threats & Synergies
Morgana
Not banning Morgana when playing Leona is criminal.
Her E can completely negate your engages.
Another consideration is that you'll always have to play around her E, which means you need to completely change your playstyle to make anything work.
Ban this champion every game, without exception.
Draven
In theory, Leona has very strong synergy with Draven.
In solo queue, it's not that simple though.
Differences in playstyles can easily make a won matchup unwinnable.
If you're not on the same page, things won't turn out well.
For this reason, I actually recommend playing defensively with any Draven unless he earns your trust through measured aggression.
Draven
In theory, Leona has very strong synergy with Draven. In solo queue, it's not that simple though. Differences in playstyles can easily make a won matchup unwinnable. If you're not on the same page, things won't turn out well. For this reason, I actually recommend playing defensively with any Draven unless he earns your trust through measured aggression.
Champion Build Guide
Throughout my journey, I've learned what builds and runes work best, and how to effectively carry games playing a tank support with virtually no damage.
My YouTube channel actually has several video series that feature my climb from Bronze to Diamond, in entertaining, informative 3-minute videos you might want to check out :)
In each video, I break down specific things you can do and improve upon to elevate your own gameplay, which I in part will go through in this guide.
If you want to master

Here's a video in which I apply many of the principles featured in this guide:
Another focus I have, is to explain why you should do certain things.
Understanding the reasoning will give you deeper insight into what it means to play League at a high level.

Unfortunately, her lack of tankiness, in addition to an increasing number of mobile champions to League, are two of the main reasons it's hard to make her work.
However, because she's so rarely played, she can be an effective pick by that merit alone.
If a champion isn't played, people won't know how to correctly react when faced with a kit they're unfamiliar with or not used to.
In many ways, in the current meta, this is Leona's greatest strength.
As a champion, she exceeds at pressuring opponents with the threat of her



If you manage to land any of these abilities, you can lock down a target for several seconds consecutively, or alternatively, CC different champions in a longer sequence.
Her biggest weakness, is her skillshot-based kit, making it hard to stick to your opponents if you don't hit your abilities.
It's easy to miss


When you have pressure, it becomes easier to land skillshots because the enemies' movement is restricted. Regardless, you never want to be reliant on your team to carry a given game, nor do you want to pick champions that facilitate that type of playstyle.
Getting

If you can't consistently make plays, you can't carry
For this reason, I recommend Leona as a "global counterpick", only selected against an enemy team with low mobility.
This will naturally make it easier to land your abilities, making your impact more significant.
That's not to say she can't work against mobile team compositions, but it's definitely harder.
The more mobility the enemy team has, the harder it is to make

To reiterate: because Leona is played so rarely, most players will be unsure of how to correctly react and play around your cooldowns. In many ways, this is Leona's biggest strength in the current meta. Also, if you manage to land just one ability, be it your





So which is better, and how do you know which to max first?
As we can see, E max is riskier, but potentially more rewarding because of its lowered CD when maxed, making it easier to punish bad positioning and reposition yourself in extended teamfights.
While W gives more tankiness when maxed first, which also makes it a very viable choice.
In the end, the decision between



The only way to know what works and doesn't, is to try things out :)
Before the laning phase

The reason is simple:

As

Defending against invades
After getting



It's always important to defend against invades, every game.
How do you defend effectively?
On Red Side, stand in front of the entrance to your Blue, but not too far into the river.
Use your

Sometimes, they'll ward the river Pixel Brush, however this is done erratically, so don't count on it most games.
The reason you want to ward at 1:25 is threefold:
1. Warding at 1:25, still leaves you time to help your jungler leash.
2. If the enemy late invades, you'll catch them on the map.
3. Warding as late as possible will catch their jungler's rotation if he either tries to steal your Blue level 1, or goes his Red, then River for a surprise early gank, which is pretty typical pathing early game. If he doesn't invade to get your Blue or try to pull off an early gank, that still gives valuable information about his pathing.
As you can see, the importance of the Pixel Brush/River ward is extremely important.
What about Blue side?
Same principle, but this time you want to stand in the brush closest to your tower bot side (Blue side tribush).
Start walking towards river at 1:11 and ward in the middle of the river at 1:15, before returning to either leash for your jungler, or simply going to lane to wait for your wave to spawn.
I recommend staying in tribush after warding at 1:15 if you're not leashing, and only walk out of tribush when your wave is close to your turret.
Be careful about lazy pathing when your wave spawns - this applies to both Red and Blue side.
When on Red side, I recommend pathing through the tribush and not going into River.
When on Blue side, I recommend pathing from tribush downwards to your lane safely - not walking into River.
Lazy pathing can give the opposing team an easy First Blood, or both you and your ADC's flash; don't let this happen.
Here's a video series showing my climb out of Silver, while applying these principles:
Unlike





You also have no way of escaping except Flash, which is a summoner you don't want to waste unnecessarily.
You mainly want to use

Leona doesn't really have the luxury of using Flash defensively.
If you get caught out, you should still

Understanding safe and effective positioning is therefore very important as


What is safe and effective positioning?
Simply, it's knowing the range and cooldowns of your opponents' abilities, and staying out of range or dodging their abilities, to make a counter-engange.
The easiest way to make Leona work, but in many ways also the hardest, is to counter-engage when the enemy overextends.
This is only made possible by mastering two main skills:
1. Being able to chain your own abilities creatively, with and without

2. Understanding the individual strengths and weaknesses of individual champions, and capitalizing without hesitation when you see an opportunity
There are 2 points of interest to gain this type of knowledge:
1. Use sites like https://www.mobafire.com or https://leagueoflegends.fandom.com to look at exact cooldowns of abilities as well as extended ability explanations
2. Play the champions yourself
By doing both, you will be able to better understand how your own playstyle and the champion you're playing fits in within any given teamcomp, as well as figuring out what approach works best on a case-by-case basis.
Playing the early game as Leona, is reliant on combining these skills.
Simply: the early game is about playing based on the matchup, which is typically defensive. As Leona, the most effective way to make a play work, is by punishing your opponent whenever they overextend. Try to put this principle into practise by being aware of your enemies' patterns in terms of playstyle.
If that Soraka is carelessly walking up to Q you, it's an opportune time to


Here's an example of how I'll play the laning phase:

Apply constant pressure by roaming to every lane.
Throwing out your

This because of the ability's naturally low CD (90>75>60 seconds).
Throwing out your

If they know you're not afraid to use your ultimate to catch someone out, they'll become more hesitant to engage and rotate whenever you're present.
Use this psychological loophole to control the pace of the game.
Always look for opportunities, constantly.
Never let up your pressure.

Though Leona's scaling isn't great, and she's considered an early-mid game champion, she's arguably better lategame.
There's one simple reason for this: your catch potential with

Late game, when teams are finishing 3 or more items, and everyone's on edge, as Leona, you have the ability to start a fight with 100 % safety.
This safety is invaluable, especially coupled with a low CD after leveling it up, as well as itemizing correctly.
Don't be afraid of throwing out R after R late game - the type of pressure you can put out with absolute safety is amazing, and will net you many wins :)
Here's an example of how to play the entirety of the Early Game, all the way to Late Game:

Try to secure hits on melee minions and cannons whenever possible to maximize the effectiveness of this item, as well as proccing its active as early as possible.
Two Health Pots help with survivability, and



Always go


In lane, it allows you to make plays because of your increased movement speed, and it also allows you to roam quickly and unexpectedly.
Whenever you find yourself in a bad situation, the increased movement speed is often a lifesaver.

Never go anything else besides




This combination is insanely good to carry and consistently make plays, with or without

As Leona,


This is a very important point to keep in mind to carry and capitalize fully on your itemization.
After




Let's keep things simple:











There's not one specific way to play League, both from a total perspective, as well as an individual perspective based on a respective champion.
You can play

There's also nothing wrong with opting for


Figure out which way you like to play, and play to that playstyle's strengths.
To figure out what your playstyle is, try things out; make mistakes and learn from them :)
To learn how to combine all the principles you've read about in action, I recommend checking out the video below, where I break down my decision-making throughout a full game in Diamond:
If you liked this guide, consider following me on either YouTube or Twitter :)
YouTube: A focus on informative, entertaining and educational content that are all aimed at improving you as a player.
Twitter: Keep up-to-date with random stuff, both related and unrelated to League :D
You must be logged in to comment. Please login or register.