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The higher in ELO you climb, the harder this matchup gets. Any good Gnar will know how to kite around Yorick. His constant Hyper damage and speed from rushing Phage will usually mean any attempt of going in on him will result in an unfortunate death. Typically, in this match up, rush Bramble Vest and wait for your jungler to send some help your way.
Fiora
Fiora is one of those matchups where Trinity Force has to take a backseat to the more bulkier rushes. Bramble Vest is a must due to her constant poke and trades, at least mitigating some of her lifesteal away. Don't ever try to all-in a Fiora until your Maiden is up as she'll be able to dance around you and strike your vitals until you collapse. If possible, try to bait out her Riposte, as that is the only way you can make sure some heavy damage can drop down on her.
Aatrox
Aatrox needs solid jungle presence to pose any kind of threat to you. Kite around his ranged poke and stall out your graves. As soon as he tries to dive in, summon your Mist Walkers and trap him. After that, he immediately loses any kind of trade with you.
Swain
Before the rework happened on Swain, he was almost a sitting duck unless he managed to trap you in his snare. Post rework, he still manages to be the very same. If you can dodge his boomerang stun, one hit of your E can lead up into an easy trapping, enabling you to bring the shovel (or bass guitar) down on him. If you're ahead in lane, rushing Trinity after an initial Executioner's Calling is fine.
Galio
The only thing that can be threatening about Galio is his early level damage, as he can be a bit burstier than people think. Keep poking him down with your Mist Walkers as you want to avoid melee range if possible, making sure you don't get taunted into an easy gank. Once your Maiden is up, if he's half health or less, trap him in your wall, bring Her out, and make sure you stay below him so he can't dash out. All-in-all, a very easy matchup, considering his bulk doesn't do much against your Maiden's health percent damage.
Tahm Kench
As far as matchups go, Tahm Kench is probably one of my least favorite. He's able to easily punish you as soon as you get close to him, letting him swallow you whole and throw you behind a wave of minion agro if possible. I suggest sitting back and letting your Mist Walkers be the brunt of your damage until you're six or your jungler can help.
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