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Spells:
Flash
Teleport
Items
Ability Order

Duelist's Dance (PASSIVE)
Fiora Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Synergies
Ideal
Strong
Ok
Low
None
Duelist's Dance The Butter The point of Fiora's passive isn't to occasionally get more damage in fights. These are what make the fights. Movement Speed and Lifesteal make for a continuation of strikes best served endlessly until your opponent flees or has no ability to. Miss one and the fight may abruptly end in your death.

Lunge The Bread Q'ing to an enemy is almost always a big
Riposte The Denial and with every counter comes the attack. When you find yourself in a tricky position regarding stuns or a 1v5, this ability can quickly ward off any disables whilst being reverted back towards the attacker. Although you are not limited to your original attacker. Aim your
Bladework The Tipper It's like conducting an orchestra only without a wand and you kill someone by waving it briskly. This is mainly used for chasing down enemies you can't exactly destroy in a couple moves, but it's damage certainly helps work up to that. Time it with your auto attack to get an easy 3-strike under 1.5 seconds.
Grand Challenge The End Remember how I mentioned Fiora can end any type of champion no matter their state? I believe you know what time it is - but it's up to you to know when and how to use it correctly. In terms of you not jumping into 5 ultimates and a The Heal you receive is a reward that depends on how many sides you hit. Use it for teamfight sustain and keep pushing!















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