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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
Introduction
Pros / Cons
Pros
+ Highly mobile with Relentless Pursuit and Ardent Blaze
+ Strong damage with correct usage of Lightslinger
+ Good Farmer
+ TOO powerfull ulti
+ Good in lane poke
+ He's black
Cons
-Squishy
-Needs items to be useful
-No crowd control whatsoever
-A stun can ruin your ultimate
-Ultimate is very hard to master
-An small raged
-He's black
Pros
+ Highly mobile with Relentless Pursuit and Ardent Blaze
+ Strong damage with correct usage of Lightslinger
+ Good Farmer
+ TOO powerfull ulti
+ Good in lane poke
+ He's black
Cons
-Squishy
-Needs items to be useful
-No crowd control whatsoever
-A stun can ruin your ultimate
-Ultimate is very hard to master
-An small raged
-He's black
Marks
These marks are the most logical choice with this Lifesteal quint setup. You need the extra AD from these to help you last hit minions and give you increased damage on your harass. Alternatively you can use Greater Mark of Armor Penetration but if you choose to use them you'll have a difficult time with last hitting.
Seals
Armour runes are fairly self explanitory, you will almost always be laning against another AD carry (or possibly AD bruisers) which makes armour runes REQUIRED if you don't want to take a ridiculous amount of damage and die all the time. Never play without these as soon as you can get them.
Glyphs
MR runes are simply the best remaining choice. There's really not much that's useful for an AD carry in glyphs and you're extremely squishy to AP carries so a little extra resistance won't hurt. Take flat MR if you're against a bot lane with strong magical damage - champions such as Sona, Lulu, Corki, Taric or Tristana are good examples of this. If not, you can take MR per level instead. If you're not sure you should stick to flat MR because most bot lanes deal enough magic damage to make using per level risky.
Quintessences
These quints are absolutely amazing and have been underestimated for a long while. With these combined with Dorans' Blade your sustain is very high. Being able to sustain from the start of the game at zero gold cost is awesome and Lifesteal also scales into lategame better than any other rune. The alternative is Greater Quintessence of Attack Damage, which will give you a little more damage on your early harass.
These marks are the most logical choice with this Lifesteal quint setup. You need the extra AD from these to help you last hit minions and give you increased damage on your harass. Alternatively you can use Greater Mark of Armor Penetration but if you choose to use them you'll have a difficult time with last hitting.
Seals
Armour runes are fairly self explanitory, you will almost always be laning against another AD carry (or possibly AD bruisers) which makes armour runes REQUIRED if you don't want to take a ridiculous amount of damage and die all the time. Never play without these as soon as you can get them.
Glyphs
MR runes are simply the best remaining choice. There's really not much that's useful for an AD carry in glyphs and you're extremely squishy to AP carries so a little extra resistance won't hurt. Take flat MR if you're against a bot lane with strong magical damage - champions such as Sona, Lulu, Corki, Taric or Tristana are good examples of this. If not, you can take MR per level instead. If you're not sure you should stick to flat MR because most bot lanes deal enough magic damage to make using per level risky.
Quintessences
These quints are absolutely amazing and have been underestimated for a long while. With these combined with Dorans' Blade your sustain is very high. Being able to sustain from the start of the game at zero gold cost is awesome and Lifesteal also scales into lategame better than any other rune. The alternative is Greater Quintessence of Attack Damage, which will give you a little more damage on your early harass.
The choices are all fairly straightforward here as far as Offence is concerned. You're an AD carry, your job is to do as much damage as possible so you want to go deep into the tree picking up all the AD-based masteries while ignoring the AP ones.
I prefer to spend the remaining points on a mix of Defence and Utility in order to get a good variety of bonuses. With this setup you enhance both your summoner spells, gain some helpful defensive stats and get some mana regen to help you spam your Q and W more often.
I prefer to spend the remaining points on a mix of Defence and Utility in order to get a good variety of bonuses. With this setup you enhance both your summoner spells, gain some helpful defensive stats and get some mana regen to help you spam your Q and W more often.
Start the game off with a Doran's Blade for more base HP (+110 with Veteran's Scars ) so you don't get easily driven out of lane by longer range harass. If you're versus annoying skill shots, you could start Boots of Speed and Health Potions instead. Early game, you'll want 1-2 Doran's Blades, Boots of Speed and BF. Since your passive scales on your AD and you have lower range and need some survivability, your first big item will be The Bloodthirster. Also remember to upgrade your boots to Berserker's Greaves. Infinity Edge is built because of how much impact it has on your autoattack damage and passive. Early game, Statikk Shiv's proc is fairly powerful for fighting enemy champions and for split pushing, but Phantom Dancer scales better once you build more AD items. You SHOULD buy The Black Cleaver instead of Last Whisper so you will gain additional dueling strength with the flat HP. The CDR also helps!! Since you r more like an AD caster than other carries.
Guardian Angel is very self explanatory.
Guardian Angel is very self explanatory.
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