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Spells:
Flash
Ignite
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction

I think she is an extremely fun to play champion with a very solid skill set that allows her to escape, deal damage, and bring heaps of utility to your team as an AP carry.
The amount of times people have queue dodged because I picked Lulu to mid is incredible, join me in showing them how much of a powerful carry

Masteries
For my masteries I chose
Offensive - 23
Summoner’s wrath For bonus AP when ignite is on CD.








Utility – 7
Summoner’s Insight Reducing flash cooldown.


This allows me to focus on winning my lane through harass, creeps and sustain, and if you win your lane, you’re on the right track toward winning the game.
Runes
Greater Quintessence of Ability Power: The extra AP to destroy your opposition mid.
Greater Mark of Magic Penetration: To counter any MR runes, masteries or items.
Greater Glyph of Ability Power: The extra AP to destroy you opposition mid.
- greater seal of replenishment: The mana regeneration to win the harass in your lane.
Ability Sequence Order
Clearly, you get your


Next priority is your



Ability Explanation
-
Pix, Faeri Companion: This makes your auto attacks deal extra damage from pix's location, this damage can be avoided by putting something between pix and your target.
-
Glitterlance (Q): Your main damage ability, shoots two skill shots from yourself and Pix dealing heaps of damage. Enemy champions can only be hit once, meaning you can aim from pix rather than your self, especially useful if Pix is at an enemy because of
Help, Pix!
-
Whimsy (W): When cast on yourself you gain move speed and AP, which makes it good for landing your other abilities. When cast on enemies it turns them into a harmless critter, reducing move speed.
-
Help, Pix! (E): Makes Pix go to another unit, allowing you to use your
Glitterlance ability from a different angle, still dealing full damage with it, shields friendly targets and damages enemy targets when placed upon them.
-
Wild Growth (R): Can be placed on a friendly hero or yourself, granting temporary health and a slowing aura. If an enemy (hero or minion) is in melee range then they are knocked up.
Lane phase
At level one, you cannot aim your





Rinse and repeat using your






Important: Your

Counterpicks
There aren't many champions I've played against as


The main counter pick
- Vladamir endless harass and sustain, you wont win unless he's bad.
Other counter picks
-

-

Mid Game
You've got your got your rabadons deathcap and you can one hit minion waves with your 
Your main job is to use your utility spells to set up ganks and win team fights, dealing damage inbetween, the main point of this is to get gold so that you can grab morellos evil tome and





Use the difference uses of your skills to their full potential to defeat your enemies and help your team.
Late game
Everyone has farmed their builds and its a even match... theres not really i can tell you to do, you deal heaps of damage yet they're tanky enough to soak it, you're a mid game champion, and late game you deal moderate damage, but you fill a support role better. Try win before now, this is your falling off zone. You will be able to cause great team fights still because of your utility, but it's just the same as having another support who deals a bit more damage.
Summary
So all in all,

Thanks for reading my guide, I spent a lot of time and effort on it and hope you enjoyed it. please post any feed back or ideas to add to my guide, everything always helps to improve my game play and of course, everyone who reads this guide's game too.
Feel welcome to leave any questions or requests as well.
Credits to jhoijhoi for the template, which you can find here.
It helped me so much and I am forever grateful.
Also planning to add another chapter with situational items, i didnt include it because i wanted the initial guide up to see what people thought before i put some more time into it.
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