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Introduction




My lolking: http://www.lolking.net/summoner/euw/47257552
My youtube account: https://www.youtube.com/channel/UCcqYAAJK9OGp5SK5NYAHrQA












+ Two Steroids
+ Good Burst
+ Global Ultimate
+ Very Consistent
+ Disruptive E
+ Is

























When doing well it is advised to rush a B.F. Sword as soon as possible. It simply makes your damage skyrocket and quickly puts you into a position where it becomes impossible for the enemy AD carry to trade properly.

These four items are just necessary to obtain every single game. I advise to grab an Infinity Egde and follow up with a




Build one of these during the game. As said, that could be right after the completion of










Best described as a luxury item when it comes to





























Harassing with


It's not always wise to go out there and catch an axe as the marker where your axe will land is also visible to the enemy team and basically means "Aim your skillshots here.". Spinning Axes which will put you in a bad position aren't worth catching it, especially if Spinning Axe isn't on cool down. When chasing with Blood Rush, however, it's often better to slow down a little to catch the axe rather than to rush past the marker as your Blood Rush will not refresh which means that you cannot use it to continue the pursuit or use it to quickly disengage in case you just overextended.
Proper Usage of Stand Aside
Stand Aside has multiple uses:
Slowing Enemies: Stop frantically chasing Udyrs, Dr. Mundos and Shyvanas in their tracks or use it to catch up to that Ashe or Vayne who are running for their lives.
Knocking Aside Enemies: Make sure Amumus and Blitzcranks miss their well-aimed skillshots.
Burst Damage: Additional damage when going all-out - it does decent burst damage.
Interrupt: Interrupt channeled abilities, gap-closers (e.g. Zenith Blade, Resonating Strike) and basic attacks with it. The latter one is very important when duelling.
Mastering the first two is of utmost importance as it allows you to save yourself from ganks and enemies closing in on you. You need to keep your enemies at a distance so you can actually defeat them. The last one is learnt through proper timing in duels with other AD carries and it is a trick that comes in handy.
Whirling Death
When you just start playing Draven, you'll probably not have much feeling for this ultimate. It doesn't feel as if it's part of his skillset and that probably leads to confusion. Whirling Death is basically used to burst at the start of a fight, picking off fleeing enemies or to steal objectives. When duelling it's often smart to save Whirling Death in case they Flash away when on low health though you might need it to actually win the duel. Also, keep in mind that the ability is global so you can use it to aid allies in a fight. The additional physical damage might just be what they are needing in order to win their skirmish.
Juggling Two Axes
Juggling two axes can be very tricky but is very rewarding and a necessary skill to possess if you want to play Draven at a higher level. Practicing on minion waves, in a bots or custom game, most certainly helps you with that and allows you to push quickly as well. Always use two axes when duelling or taking down objectives. Try to keep them up during teamfights.



























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