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Malzahar Build Guide by SomaQL

AP Carry Malzahar - A Shout at the Soul (Under Bouts of Construction)

AP Carry Malzahar - A Shout at the Soul (Under Bouts of Construction)

Updated on February 4, 2013
7.5
6
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League of Legends Build Guide Author SomaQL Build Guide By SomaQL 6 1 26,625 Views 22 Comments
6 1 26,625 Views 22 Comments League of Legends Build Guide Author SomaQL Malzahar Build Guide By SomaQL Updated on February 4, 2013
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1
SomaQL (2) | January 31, 2013 9:55am
Elrador wrote:

Why Masteri with Attack Dmg and Revolver befor Rabadons


This build relies heavily on Malzahar's Bases (some of the highest in the game) to carry him until he grabs his Deathcap later in the game, as his ratios are all extremely high as well.
Since I don't have a variant of this build that allows for extremely fed/farmed or extremely underfed/farmed, this is your standard, easy build. It relies on durability for damage.
I hope this helped you out, if you have any more questions you can always email me at chrisaipc@gmail.com, pm, or post here again.
(P.S. if you had read the Runes section, you would know exactly why the AD Mastery is there. (Probably changing it to the minion damage mastery for that purpose.
1
Elrador | January 29, 2013 2:49pm
Voted -1
Why Masteri with Attack Dmg and Revolver befor Rabadons
1
Nato465 | December 17, 2012 4:13am
Voted +1
Good build one I will use :) Thanks
1
Kablo_Noreyino | November 18, 2012 7:01pm
Waiting for the counters part~
I've been owning most Malza counters (Kassadin, Talon, Galio, Diana, LB) most of the time, if you want I can help you with that to minimize your work. xD It's all on early harrass and push.
1
SomaQL (2) | August 30, 2012 2:17pm
implicent wrote:

I still don't like second build but first is close to perfection for me

At least I could get SOMETHING Right :D
1
implicent (7) | August 30, 2012 7:44am
Voted +1
I still don't like second build but first is close to perfection for me
1
SomaQL (2) | August 29, 2012 8:27pm
implicent wrote:

I still think that this is little wasted, but here's +1

I hope you change your mind as the guide becomes completed. Thanks!
1
SomaQL (2) | August 29, 2012 8:24pm
Quoted:

Hai ^^ I am here to review your guide, as I have spare time right now :3


Runes:
1) Greater Mark of Magic Penetration is the ONLY marks you should ever take on an AP mid. Ever.
2) Greater Seal of Replenishment is outscaled by Greater Seal of Scaling Mana Regeneration fairly early on, so you should switch that. Greater Seal of Vitality is an optimal choice as well, but then again, most seals are personal preference.
3) You really should include alternative runes. Makes it easier for your readers to see the options mostly available to the champion. Also, include a runes section so your readers know why you are running the runes you do. Greater Quintessence of Movement Speed is pretty good on Malzahar, especially since he can inflict the "permaslow" with Malefic Visions. It allows you to catch up to your opponents to unleash hell. But then again, if they are getting away, you are doing something wrong.
4) Greater Glyph of Magic Resist is a better option for glyphs imo. It mitigates their damage by quite a bit, which is what you want.

Summoner Spells:
1) Flash + Ignite is a MUST combo on an AP mid.. Teleport is more situational..

Masteries:
1) Take your 3 points out of Mental Force and put them into Brute Force for easier last hitting.
2) In your spells you take Teleport. And in your masteries, you take Summoner's Wrath . If you are running Teleport, take that point out and put it into Butcher . If you know you are running Ignite, keep the point there. But you are just wasting a valuable mastery point by taking it when you are running Teleport.
3) You should include a "Masteries" section so your readers can see your reasoning behind your masteries.
4) Remember that you can change your masteries out pregame so you should include that.

Guide Itself:
- You have separate sections for each of your skills. You should group them all into one chapter and separate them by line dividers. This makes it easier for your readers to read it :3
- "Pros / Cons" usually come after your "Introduction". So take your two staves pros and cons and group it with your "Positives / Not Quite Positives" to make it more organized.
- Your item choices... EXPLAIN THEM PLEASE! If you don't explain your reasoning, why should your reader take the items you recommend when you don't even have a reasoning to it?
- I cannot tell you how annoying it is to see a lore in a guide. Seriously, we are hear to learn about how to play the champion... not how he came to be.
- Your "Fus-Ro-Dah" section talks about Malzahar himself. TBH, you explain too much about yourself in your "Introduction" section. We are here to learn about Malzahar, not you (no offense intended). Move your Fus-Ro-Dah section into your Introduction for easier reading and summarization of the champion.
- No alternative items. You need to include situational items for those times you are having problems. IE; you are getting focused down before you can blow off your spells. Guardian Angel will solve the situation (most of the time - not guaranteed). Another example would be getting Abyssal Mask if your enemies aren't stacking magic resist to replace your Void Staff.

Cheat Sheet:
- You only have 6 slots available to you. Remember that.
- You grab Sorcerer's Shoes far too late.
- When a reader is about to go in the game, they want to be able to quickly glance at the cheat sheet to know what they generally need to build to do well. With your cheat sheet being all crazy, they can't really do that.
- If you are planning on getting Deathfire Grasp, you should get it straight right after you get Rabadon's Deathcap. You generally want to build in this order, but as with all builds, you build according to the situation:






I hope I helped. I will come back and vote if I see some improvements :3

Thanks for taking the time to review this! As you can see, the guide is not nearly complete, I still have a lot to add. I'll PM you when I make big changes, but I tried your recommendations in game, and I've made changes based on what I thought was better about your build, masteries, and rune setup. Thanks!
<3, SomaQL.
1
SomaQL (2) | August 28, 2012 7:07pm
Thank you all for viewing A Shout at the Soul, but I must ask something of you before you comment.
This guide is not finished, and a lot of the criticisms I've been getting are about sections I haven't completed yet.
DON'T WORRY, I'll post them ASAP. I would love it if you guys would start pointing out things that could be improved about the current portion of the guide, rather than point out that I've left out a section. Thanks!

<3, SomaQL
1
LordPhip (1) | August 28, 2012 4:41pm
SomaQL wrote:


There are two real reasons I included the Rod of Ages build.
#1: This is mainly for beginning Malzahars. This build gives them leeway with catalyst the protector's high level sustain, and allows them to spam more in teamfights.
#2: Malzahar's mana pool with the Rylai's Crystal Scepter build is awful. HE cannot sustain himself in longer skirmishes, or in fights directly after baron, because he just doesn't have the mana. Rylai's Crystal Scepter gives him chasing power, but the Rod of Ages build is also viable in many situations.


Okay. But recently a more popular item for Malzahar is the Banshee's Veil.. This has the same passive of the catalyst, but also a nice other unique passive
1
Minho (111) | August 28, 2012 1:43pm
Hai ^^ I am here to review your guide, as I have spare time right now :3


Runes:
1) Greater Mark of Magic Penetration is the ONLY marks you should ever take on an AP mid. Ever.
2) Greater Seal of Replenishment is outscaled by Greater Seal of Scaling Mana Regeneration fairly early on, so you should switch that. Greater Seal of Vitality is an optimal choice as well, but then again, most seals are personal preference.
3) You really should include alternative runes. Makes it easier for your readers to see the options mostly available to the champion. Also, include a runes section so your readers know why you are running the runes you do. Greater Quintessence of Movement Speed is pretty good on Malzahar, especially since he can inflict the "permaslow" with Malefic Visions. It allows you to catch up to your opponents to unleash hell. But then again, if they are getting away, you are doing something wrong.
4) Greater Glyph of Magic Resist is a better option for glyphs imo. It mitigates their damage by quite a bit, which is what you want.

Summoner Spells:
1) Flash + Ignite is a MUST combo on an AP mid.. Teleport is more situational..

Masteries:
1) Take your 3 points out of Mental Force and put them into Brute Force for easier last hitting.
2) In your spells you take Teleport. And in your masteries, you take Summoner's Wrath . If you are running Teleport, take that point out and put it into Butcher . If you know you are running Ignite, keep the point there. But you are just wasting a valuable mastery point by taking it when you are running Teleport.
3) You should include a "Masteries" section so your readers can see your reasoning behind your masteries.
4) Remember that you can change your masteries out pregame so you should include that.

Guide Itself:
- You have separate sections for each of your skills. You should group them all into one chapter and separate them by line dividers. This makes it easier for your readers to read it :3
- "Pros / Cons" usually come after your "Introduction". So take your two staves pros and cons and group it with your "Positives / Not Quite Positives" to make it more organized.
- Your item choices... EXPLAIN THEM PLEASE! If you don't explain your reasoning, why should your reader take the items you recommend when you don't even have a reasoning to it?
- I cannot tell you how annoying it is to see a lore in a guide. Seriously, we are hear to learn about how to play the champion... not how he came to be.
- Your "Fus-Ro-Dah" section talks about Malzahar himself. TBH, you explain too much about yourself in your "Introduction" section. We are here to learn about Malzahar, not you (no offense intended). Move your Fus-Ro-Dah section into your Introduction for easier reading and summarization of the champion.
- No alternative items. You need to include situational items for those times you are having problems. IE; you are getting focused down before you can blow off your spells. Guardian Angel will solve the situation (most of the time - not guaranteed). Another example would be getting Abyssal Mask if your enemies aren't stacking magic resist to replace your Void Staff.

Cheat Sheet:
- You only have 6 slots available to you. Remember that.
- You grab Sorcerer's Shoes far too late.
- When a reader is about to go in the game, they want to be able to quickly glance at the cheat sheet to know what they generally need to build to do well. With your cheat sheet being all crazy, they can't really do that.
- If you are planning on getting Deathfire Grasp, you should get it straight right after you get Rabadon's Deathcap. You generally want to build in this order, but as with all builds, you build according to the situation:






I hope I helped. I will come back and vote if I see some improvements :3
1
implicent (7) | August 28, 2012 7:31am
I still think that this is little wasted, but here's +1
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