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Anivia Build Guide by Rgenttyv

❄️ [Master Anivia OTP] ー Anivia Combo Guide with gifs ❄️

❄️ [Master Anivia OTP] ー Anivia Combo Guide with gifs ❄️

Updated on May 26, 2026
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6 0 2,195 Views 0 Comments League of Legends Build Guide Author Rgenttyv Anivia Build Guide By Rgenttyv Updated on May 26, 2026
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Champion Build Guide

❄️ [Master Anivia OTP] ー Anivia Combo Guide with gifs ❄️

By Rgenttyv
About Me



Introductions



Greetings! I'm Agent, and I'm a Masters Anivia OTP. I've been one-tricking Anivia since I started league in 2021. I used to play midlane until swapping to support in 2025. This Guide is focused on combos that apply to all lanes, and just general Anivia tips










I've also beaten Caedrel in a ranked game! I just wanted to show it off somewhere xd

This was in low masters, late 2024. The current ranks shown are not accurate due to decay, etc.








This Guide will focus only on Combos, Trading, And Information about Anivia's kit. This guide does not cover items, runes or detailed champion matchups

Above each video, you will see two rating bars to help you understand the combo. There are also a few other symbols and meanings that I'll go over below:


◆◆◆◆◆ = Frequency of use in-game / Importance to learn
EASY // ◆ MEDIUM ◆ // HARD = Execution difficulty relative to category
(AA) = This is an optional Autoattack




Example

◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD


❄️ Combo Name ❄️
AA ➔ E ➔ (AA)



Description of combo, this helps you understand how its executed. and usually talks about some upsides or downsides


💡 Tip: Some tips or things to be aware of regarding to this combo


Without further ado, let's get started







◆◆◆◆◆
EASY // ◆ MEDIUM ◆ // HARD



Ability: Q



Flash Frost is a projectile that can be re-activated at any time to stun all targets in a circle around it. Flash Frost applies Chilled and does damage on both passing through the target, and on detonation.






Ability: W



Crystallize is a wall that blocks player movement. If clicked on top of opponent it also knocks them up. This lets you cancel channels like Crowstorm and Teleport.
◆◆◆◆◆
EASY // ◆ MEDIUM ◆ // HARD






◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD



Ability: E



Frostbite is Anivia's main damage ability. This ability does DOUBLE damage if target is affected by Chilled


💡 Tip: This ability has same range as your AA






Ability: R



Glacial Storm Expands over 1.5 Seconds. Once fully formed it applies Chilled to all enemies that touch it.


💡 Tip: Glacial Storm's slow makes it a lot easier to land Flash Frost.
◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD




◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD



Ability: Passive



Rebirth is Anivia's passive and turns her into an egg on death, her HP will return to full, and she will be essentially stunned for 6 seconds. After the 6 seconds are up, she revives with her current HP. (4m cooldown)


💡 Tip: Anivia loses armor and magic resist while in egg-form early levels, but gains resistance on later levels






Anivia 101



These are not really combos, rather trades, but I wanted to include them as they still make up a good bit of Anivia's early game.


Well then, lets get started




◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD


❄️ AA Spam ❄️
AA ♾️



AA's are a great way to get in some damage early, with Anivia's 600 attack range, she outranges most champions, and can easily harass opponents with AA's in lane


💡 Tip: Anivia's AA does about the same damage as her Frostbite level 1, so prioritize AA's over E to save mana (unless trying to proc Manaflow Band)



❄️ E Poke ❄️
E



Walking up and poking with Frostbite is a great way to proc Manaflow Band in the earlygame. Other than that, it's not really used
◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD



◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD


❄️ Q Trade ❄️
AA ➔ Q ➔ AA



A strong trade to use level 1 against melee champs, but can also work against ranged. This is Anivia's best level 1 trade at the cost of being harder than other combos to land. This combo also procs Electrocute.

IMPORTANT: For this and all future combos that include Flash Frost (Q), remember to try to hit both parts of it



❄️ E Trade ❄️
AA ➔ E ➔ AA



E trade is mostly used to proc Electrocute, and generally shouldn't be used in ranged matchups if Electrocute is on cooldown. This is, however, easier to hit and also appears in a lot of other, more complex combos.


💡 Tip: Not being used into ranged is just a way to make the guide apply to as many situations as possible, feel free to experiment and find out when you can/can't use it

◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD







Core Trading Concepts without ult



These combos are important to know, but learning Glacial Storm combos will help you more (as you spend most of your game above level 6). But if you wanna get better at the early laning phase, or dominating melee matchups, this is the right section.



The Objective (before ult)
  • Core Goal: Anivia's trading pattern in the early game is very reliant on using your AA's. This is because Anivia has 600 attack range, and AA's help getting in damage without using mana. So the goal is to squeeze in as many of them as possible. (Try practicing AA'ing in between every ability cast)

  • Second Goal: If Anivia can't harass with AA's (often due to range disadvantage), we swap over to a "quick trade" style, trading with abilities quickly and backing off. This means using singular AA's, "E Poke" when the enemy is distracted or can't hit back, and "Pre6 - Short Trade" or "Wall Catch" to punish their last-hits


Key Patterns
  • Correct start: Starting each trade with AA, is almost always correct, unless heavily outranged.


When to trade

  • Prioritize CS: CS is more important than damage, so generally don't start a trade if you have to sacrifice minions for it.

  • Runes: Runes are a big part of the early game. If you're running Electrocute, try to trade when it's up. This lets you spend less mana per damage (similar to aa's), and overall increases the chances of you winning the trade.

  • Scaling: In a lot of cases, in hard matchups, try not to trade equal HP with the opponent. Instead, farm and wait until you get level 6 and a few mana components like Lost Chapter, Catalyst of Aeons, or Tear of the Goddess, as this boosts your trading strength by a lot.


Now let's talk some early game combos




◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD


❄️ Pre6 - Short Trade ❄️
(AA) ➔ Q ➔ AA ➔ E



This is a great trade into most matchups, and is the standard early-game trade. This trade is very difficult for the opponent to trade back into due to its speed and efficiency



❄️ Pre6 - Long trade ❄️
AA ➔ E ➔ AA ➔ AA ➔ Q ➔ AA ➔ E ➔ AA



This is a good all-in combo in the early game. We start with AA > E > AA, then use another AA to wait out Frostbite CD before going for Flash Frost. Holding Q like this also creates a lot of pressure and allows us to get closer before using it



💡 Tip: In some matchups, it's better to hold Flash Frost and continue harassing with AA's and Frostbite

◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD



◆◆◆◆◆
EASY // ◆ MEDIUM ◆ // HARD


❄️ Wall Catch ❄️
Q ➔ W ➔ E ➔ (AA)



This combo has really high range, and can catch the enemy by surprise. It does consume a lot of mana, meaning in the early game, only use it if you see a kill angle.


💡 Tip: This trade remains viable throughout the entire game due to its catch potential






Post level 6 Trading Concepts



Even if you can't remember the exact order of the combos, as long as you know these core concepts, you can freestyle a lot more, even invent combos on the spot. So try to remember these guidelines.



The Objective

  • Core Goal: Trading as Anivia is all about maximizing the amount of Empowered Frostbite's you can hit in a single rotation. Every trade should be centered around keeping your target Chilled.

    Usually every use of Flash Frost or Crystallize should result in an Empowered Frostbite

Key Patterns

  • Use Flash Frost for uptime: Using it a few seconds after they step out of your Glacial Storm increases your Chilled uptime, making it easier to land more Empowered Frostbites.

  • The "Fishing" concept: Because Glacial Storm has a low cooldown, it is often up when your other cooldowns aren't. You can use this time to "fish" by placing it on an opponent, then staying just outside their reach while waiting for Frostbite or Flash Frost to refresh, then re-engage once your cooldowns are back up. ( Crystallize can also be used to let you keep them in your ult and stall for longer)

  • Free Frostbite: Sometimes when using Glacial Storm, the opponent doesn't walk out of it in time, this allows you to land an Empowered Frostbite for free without investing any other cooldowns. This can happen in any ult-combo and can drastically increase your damage. (Example of this in Peel/Catch combo, and the foundation of the Infinity combo)

  • AA's: At this stage of the game, AA's are not always correct. Sometimes you will have to simplify your combo and drop autos to disengage faster from a trade or use the time to get a better position to land abilities.


When to trade

  • Prioritize CS: CS is more important than damage, so generally don't start a trade if you have to sacrifice minions for it.

  • Manacost: Anivia is a mana-hungry champion, so trading too much early can leave you out of mana, having to recall and Teleport back. So, only take trades that you think are worth the "mana to damage dealt" ratio


New Guide Symbols:


"|" = This refers to "fishing" (the concept above) or time passing/waiting
◆◆ = "Frostbite Score" / the max amount of frostbites in combo. Pink is Guaranteed, Gray is potential Frostbite


P.S It's also worth noting that I've not filled in all possible AA's in these upcoming combos due to their already long length. And me wanting to keep this guide relatively simple. So feel free to improvise and add AA's where needed


And thats it!
You are now ready to dive into Anivia Glacial Storm combos




◆◆
◆◆◆◆◆◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD


❄️ Post6 - Peel/Catch ❄️
R ➔ Q ➔ (AA) ➔ E ➔ (AA) ➔ (W) ➔| (E)



This is a Anivia's most important and universal combo. It functions as both your peel in a bad situation, as well as a catch tool against opponents that misspositions.

Another advantage of this combo is that you don't have to invest Crystallize, making this an excellent combo in teamfights where you would rather use Crystallize for disrupting and splitting the enemy team


But not having to, does not mean you can't; using Crystallize can make this combo ◆◆, and guarantee the second Empowered Frostbite

💡 Note: In this clip, my W is NOT used for an extra Empowered Frostbite



❄️ Post6 - Double E ❄️
R ➔ | W ➔ E ➔ (AA) ➔ | Q ➔ (AA) ➔ E



Unlike the Peel/Catch combo, this lets you stay versatile by saving Flash Frost for later in the combo, giving yourself a peel option if something goes wrong. It also makes it easier to set up a second Glacial Storm in a combo. Making you able to chain into even more Empowered Frostbites than Peel/Catch Combo can output

💡 Note: Look where I click my second Glacial Storm, it is placed slightly in front of where the enemy is walking, this is setting up for a potential third Empowered Frostbite
◆◆◆
◆◆◆◆◆
EASY // ◆ MEDIUM ◆ // HARD



◆◆◆◆◆
◆◆◆◆◆
EASY // MEDIUM // ◆ HARD ◆


❄️ Post6 - Infinity Combo ❄️
R ➔ | E ➔ | Q ➔ E ➔ | R ➔ | W ➔ E
(➔| Q ➔ E ➔ R ➔| E)




Note: You dont have to complete the combo, if you end at 2-3 Frostbites that's also fine.

This combo is a variation of Peel/Catch where you delay the Q. Sometimes when using Glacial Storm the opponent dosnt walk out in time, letting you hit an Empowered Frostbite for free.

Basically: If you don't have to use Crystallize to land Empowered Frostbite, its better to follow up with Flash Frost after they walk out of your Glacial Storm, keeping Crystallize for second R. We then use the time gained from Crystallize to get Flash Frost back up and continue combo



💡 Note: This combo requires some ability haste, or enough points into Q to make it come up in time. In the clip, I have 45AH and 2 levels Q (6.9s CD). Which would not have been enough to pull off the combo if Darius hadn't misstepped. So higher level in Q recommended






Flash Combos!



Anivia's best flash combos are very simple. But I've also included some more mechanical combos for the people who enjoy a challenge. But in terms of improvement, stick to the Easier combos and invest time into learning matchups, or when to hold Flash Frost / other cooldowns




◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD


❄️ E Flash ❄️
E ➔ Flash ➔ (AA)



This is in my opinion Anivia's most usefull Flash-combo to learn. This combo is unflashable by the opponent as long as you're in range and click Frostbite before casting Flash



❄️ Flash Q ❄️
Flash ➔ Q ➔ . . .



Only time this should be used, is when trading Flash with opponent is good, or if their Flash is on CD and you can threaten a kill


💡 Tip: Do not click Q then Flash, you're gonna look really silly
◆◆◆◆◆
◆ EASY ◆ // MEDIUM // HARD



◆◆◆◆◆
EASY // MEDIUM // ◆ HARD ◆


❄️ Backstep Flash ❄️
Q ➔ E ➔ Flash



This combo can be hard to pull off, but it is a good way to get off some damage before flashing out


💡 Note: This is not an important combo, you're better off investing your time on other combos



❄️ Flash Wall ❄️
Q ➔ W ➔ Flash



Used to secure Flash Frost landing, even when Crystallize is slightly out of reach
◆◆◆◆◆
EASY // MEDIUM // ◆ HARD ◆











Welcome to the breakdown of Flash Frost. I'm going to talk about a few different aspects of it, listed below



Concepts

  • Delayed Flash Frost: How to take advantage of not activating it immediately

  • Spellshield Negation: How to completely negate spellshields like Shroud of Darkness

  • How to counter Flash Frost: Its important to know your weaknesses aswell.

The basics of Flash Frost:

  • Core Idea: Flash Frost is your primary tool for both engaging and disengaging. Because it is your most important ability, try to avoid leading with it unless you have a guaranteed hit.

    Start your trades with other abilities first; the longer you hold your Flash Frost during a trade, the more pressure you exert on your opponent. Just make sure to actually use it, and not hold it for the entire trade.

  • Anti engage-tool: Into some matchups (especially engage-heavy champions like Talon), holding Flash Frost until they use their engage tool is often better. As this allows you to play more aggressively with your AA's and other cooldowns

  • Annoying matchup trick: Usually matchups like Pantheon can stun you out of Glacial Storm everytime you go for a Frostbite. To work around this we can throw Flash Frost right before going in for the trade, to keep them stunned while we go for our Frostbite. Then we can back off and "Fish" with Crystallize




In this clip you can see me waiting with Q because ryze clicks root while im casting. Which leads to me getting off an extra AA before he flashes
❄️ Delayed FlashFrost ❄️

.
Delayed Flash Frost is used in a few different situations, but the most common ones would be if the target gets CC'ed right after you cast it, or in teamfights against low mobility champions without Flash.

To preform this, you simply let the Q pass through the opponent all the way to the other side before reactivating it, this delays the CC letting you and your team get in more attacks.



❄️ Spellshield Negation ❄️

.

Since Anivia's Flash Frost does damage on both passthrough and explosion, you can use the initial passthrough to proc the spellshield, letting you effectively bypass it.

💡 Tip: Its worth noting, this does NOT work on Black Shield as its not a spellshield
This is me casting Flash Frost against Nocturns Shroud of Darkness



Soraka casting Silence Spell, preventing me from activating Flash Frost
❄️ The weakness ❄️

.
Despite Flash Frost's incredible strengths, it of course also has weaknesses. One of the easiest weaknesses to exploit is the fact that Anivia can't recast Flash Frost while CC'ed. This makes silence and stun effects deadly against Anivia. When timed correctly they can make your spell effectivly useless.







Welcome to the breakdown of Crystallize. I'm going to talk about a few different aspects of it, listed below



Concepts

  • Movement Manipulation: How to manipulate enemy movement

  • Dash block: How to completely stop dashes

  • Trapping: Use your wall to trap your opponent

  • Wave management: Use your wall to manipulate the wave

The basics of Crystallize:





In this clip you can see me using the wall, to make teemo path downwards
❄️ Movement Manipulation ❄️

.
League characters always try to take the shortest path to where you click. Here we abuse that, since teemo is clicking next to his turret, we angle our Crystallize so that the shortest path to where they click would be into our Glacial Storm.

Generally, you try to place the Crystallize off-center or slightly diagonal to where they are walking to make their model start walking where yo want it to go.



❄️ Dash Blocking ❄️

.

Anivia's Crystallize is also able to stop dashes if timed correctly.
Some noteworthy dashes this is good against is: Astral Flight, Flap, Flap, Flap, Elastic Slingshot

💡 Tip: This can be hard to do consistently against some dashes, and some are easier like: Aurelion Sol which becomes a very easy matchup
Blocking Zac's Dash



❄️ Trapping ❄️

.

When Crystallize is used against terrain, it can trap the opponent making them unable to move. This effectively roots them for 5 seconds



❄️ Wave Managment ❄️

.

Anivia can also unfreeze waves or force a slow push using Crystallize.
Where you place it depends a bit on which lane you're in, but try to angle it like in the clip, and stand on the other side of the tower.

💡 Tip: This is more difficult or impossible(?) on the first wave, as it does not have collision
This creates a bounce towards them on an even wave, or slowly unfreezes a frozen wave if done 1-3 times








Welcome to the breakdown of Frostbite. I'm going to talk about a few different aspects of it, listed below



Concepts

  • Proper AA Animation: Casting AA's faster



The basics of Frostbite:

  • Core Idea: Frostbite is a pretty simple spell. Just know that this is your main damage source, and try to land as many Empowered Frostbites per combo as possible

  • Farming: Frostbite can and should be used on CS'ing if you know you won't be able to last hit in time because your AA is on cooldown

  • Chilled effect: Chilled lasts for 3 seconds, meaning after you stun with Flash Frost or after they walk OUT of your Glacial Storm, you have 3 seconds to land Frostbite.





This shows both failed E > AA combo, and Correct E > AA combo
❄️ Proper AA's ❄️

.
When you click Frostbite, you need to wait until after the bar above your HUD is gone before clicking AA. If you do it too early, your AA will be delayed








Welcome to the breakdown of Glacial Storm. I'm going to talk about a few different aspects of it, listed below



Concepts

  • Ult Recast: Your ultimate can be recast to deal an extra tick of damage,


The basics of Glacial Storm:

  • Core Idea:

  • Slow scaling: Your Flash Frost's slow actually scales of Glacial Storm level. So: (20%, 30% 40%) depending on level.

  • Waveclear: Your Glacial Storm is your main form of wave clear. and you should optimally only be using Glacial Storm + AA's to kill waves. This is very mana efficient compared to clear speed. (Exception: Frostbite is fine to use on cannon minions, due to their higher HP. This also lets you cancel ult earlier)





Here you can (maybe) see that Ult does a tick extra damage when i deactivate it. This is easier to hear via sound queues in-game.
❄️ Ult Recast ❄️

.
This trick is mainly used for last-hitting CS. You can re-activate R while recalling to reliably lasthit cannon while backing.












Welcome to the breakdown of Rebirth. I'm going to talk about a few different aspects of it, listed below



Concepts

  • Egg Teleport: Teleporting using Egg


The basics of Rebirth:

  • Core Idea: Rebirth is best used in teamfights, or against champions with inconsistent damage. (Damage on abilities with long cooldowns). In the early game, try to think about where to die while still being safe. If you don't have Teleport and you're 10HP, it can sometimes be better to let the opponent proc your passive at a safe location to get pressure back in lane.

  • Jungle Bait: If your jungler is coming to gank and you're low, you can often bait the opponent into engaging on you. In higher elo, you can fake failing Flash Frost by throwing it out carelessly, which sometimes makes the enemy step up aggressive thinking they can flash outplay, etc. Or maybe all-in in response.
    If possible, it's generally better to save Flash Frost until you get the gank tho




❄️ Egg Teleport ❄️

.

Anivia can cast Teleport before turning into egg; this will keep channeling even if Rebirth is activated. Teleport is however still stopped by normal means; stuns, roots, etc. . .







If you need help with anything else Anivia-related, you can contact me on Discord.
I'm on the Anivia Mains discord server (https://discord.gg/U97BQuk2P9) and go by the name "agent_lille_tyv".

I am more than happy to offer help, tips, or coaching for free.

P.S I get a lot of bots DM'ing me. So, when you send a message, please include why you're contacting me. Other than that, I'm happy to help :D

Thanks for reading!
If you liked the guide, or notice any mistakes/things you think could be done better. Please leave a comment!





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