Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Master Yi Build Guide by AkimboTs

Jungle Master Yi Jungle Patch: 13.3

Jungle Master Yi Jungle Patch: 13.3

Updated on February 14, 2023
8.8
17
Votes
2
Vote Vote
League of Legends Build Guide Author AkimboTs Build Guide By AkimboTs 17 2 25,382 Views 0 Comments
17 2 25,382 Views 0 Comments League of Legends Build Guide Author AkimboTs Master Yi Build Guide By AkimboTs Updated on February 14, 2023
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Jungle 1

1 2
Precision
Lethal Tempo
Triumph
Legend: Alacrity
Coup de Grace

Domination
Eyeball Collection
Treasure Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Jungle
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Master Yi Jungle Patch: 13.3

By AkimboTs
Abilities
Passive: Innate: Double Strike Master Yi's basic attacks on-hit generate a stack of Double Strike for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. At 3 stacks, Master Yi's next basic attack on-attack is empowered to consume the stacks to strike twice, the second strike dealing physical damage.

The second strike applies on-hit and on-attack effects at 100% effectiveness and is affected by Critical strike icon.png critical strike modifiers.

If Master Yi's primary target is killed before the second strike, he automatically attacks another enemy within 300 range.

The second strike can critically strike Turret icon.png structures.

Q: Alpha Strike Active: Master Yi vanishes and becomes unable to act. He marks the target enemy and then proceeds to mark the nearest visible un-marked enemy within 600 units, recurring every 0.231 seconds up to 3 times. If there are no other eligible targets before then, Master Yi can mark the same enemies again.

Upon finishing marking, he reappears 75 units in front of the target and becomes able to act again During Alpha Strike, Master Yi may choose a direction around the primary target to instead reappear 75 units in that direction. If the primary target dies or is too far away during the delay, he will reappear at the cast location instead.

W: Meditate Acitve: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% − 100% (based on missing health).

While channeling, Master Yi gains 90% damage reduction for the first 0.5 seconds, which is then modified to a reduced amount for the remaining duration of the channel. Meditate's damage reduction is halved against turrets and lingers for 0.5 seconds after the channel ends.

Meditate resets Master Yi's basic attack timer, pauses Wuju Style's and Highlander's duration, and grants one stack of Double Strike per second during the channel.

E: Wuju Style Active: Master Yi empowers his basic attacks within the next 5 seconds to deal bonus true damage on-hit.

R: Highlander Passive: Scoring a champion takedown reduces the current cooldowns of Master Yi's basic abilities by 70%

Active: Master Yi cleanses himself from all slows and cripples. For the next 7 seconds, he gains ghosting, bonus attack speed, bonus movement speed, slow immunity, and cripple immunity.
Pros/Cons
Pros:

-Very good at dueling
-True damage
-High damage reduction
-Slow resist
-Good objective taker
-Healthy clear
-1v9 chance
-Good movement speed with R
-Good potential to dodge cc
-Great scaling

Cons:

-Hard counter by hard cc
-Has no cc himself
-Not great sustain without items
-Needs a lot of gold to carry
-Useless if behind
-No escape without flash
-Countered by invis/untargetable
-Countered by blinds
Jungle Clear
Most of the time you will be full clearing but sometimes you might want to gank early or invade level 3.
League of Legends Build Guide Author AkimboTs
AkimboTs Master Yi Guide
Vote Vote
Master Yi Jungle Patch: 13.3

League of Legends Champions:

Teamfight Tactics Guide