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Runes: Jungle 1
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Jungle
Flash
Smite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Amumu
CC Counter and Jungle Counter: He has 3 forms of hard cc and that being 2 Qs and his R all of which he can wait until your out of Q to use and he might even be able to 1v1 depending on how the game has gone.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Abilities





The second strike applies on-hit and on-attack effects at 100% effectiveness and is affected by Critical strike icon.png critical strike modifiers.
If

The second strike can critically strike Turret icon.png structures.




Upon finishing marking, he reappears 75 units in front of the target and becomes able to act again During





While channeling,













Active:

Pros/Cons
Pros:
-Very good at dueling
-True damage
-High damage reduction
-Slow resist
-Good objective taker
-Healthy clear
-1v9 chance
-Good movement speed with R
-Good potential to dodge cc
-Great scaling
Cons:
-Hard counter by hard cc
-Has no cc himself
-Not great sustain without items
-Needs a lot of gold to carry
-Useless if behind
-No escape without flash
-Countered by invis/untargetable
-Countered by blinds
-Very good at dueling
-True damage
-High damage reduction
-Slow resist
-Good objective taker
-Healthy clear
-1v9 chance
-Good movement speed with R
-Good potential to dodge cc
-Great scaling
Cons:
-Hard counter by hard cc
-Has no cc himself
-Not great sustain without items
-Needs a lot of gold to carry
-Useless if behind
-No escape without flash
-Countered by invis/untargetable
-Countered by blinds
Jungle Clear
Most of the time you will be full clearing but sometimes you might want to gank early or invade level 3.
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